Neue Industrien Version 2.4 mit Alkohol-Warenkette
Willkommen in der Transport Fever Community
Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.
Die Registrierung und Nutzung ist selbstverständlich kostenlos.
Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.
Das Team der Transport-Fever Community
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And when come the new version?
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@KarlCharlson, can't say =( I have a lot of work with this mod.
Need create 3 factories: Small port, International harbor and Car factory. Add assets into the Grain silo, Fish plant. Create 3d models for Car factory and new two cargo for him. Create textures for 3 ships.
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So nothing serious, i think we can count on it next week.

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New fish boat for first era. The pipe can be folded
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Because the Grain Silo no longer contains it's own field. It was decided to put him in a separate asset with random tractor assets
We also redesigned textures for Cotton Field -
Die gelbe Textur des Kornfeldes ist ein bisschen zu hell. sonst sieht alles sehr gut!
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@shadowmio it's natural colour:
We created new Fishing vessel ( 4000 triangles ). Need create only lods and interior. He have visualization of cargo =)
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wow.looks awesome
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Many thanks to all

Small news: we are add two finals cargo - Cars (Commercial zone) and Commercial auto (Industry zone)
Unfortunately, we now have very little time for work
. I hope we finish our work. -
New Fishing boat is done.
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Hey Vitaro!
I think your mod is absolutely awesome! With all the possibilities you opened, you guys basically expanded the original into a whole new game. Fantastic!
I have devoted some time to try figuring out the problem with production growth, but couldn't quite come to a definitive answer yet. I documented on the steam page for 2.54, under the discussion "Industry doesn't grow". Since I am currently running experiments with 2.54 every evening, I wonder whether you guys solved the problem (in which case I can stop wasting my time experimenting) or if it still an issue?
Do you have a mod version available that is newer than 2.54, btw?Cheers, and thanks to you and all your team for the great work!
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At the moment I can not give you an exact answer. There is a problem. We know about it. We are looking for solutions.
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Ok, thanks for the answer. I will keep looking for a solution myself, and will let you know asap if I find one.
Cheers! -
Small international harbour is done. Cargo for export chose random from list. For import it's permanent - Salt. Textures for heap also are selected randomly.
Harbour content truck, rail and water terminals. For water and rail terminal you can choose side. Special for water terminals small pointers under Crane help you.
Random cargo list
"STEEL", "PLASTIC", "MACHINES", "ALUMINUM", "CLOTHES", "CHEMICAL", "PAPER", "CARS", "COM_AUTO" -
Молодец Vitaro.

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Das sieht gut aus, da freue ich mich schon drauf.
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First buildings for "Products Base". This factory will be collect Milk, Fish, Fruits and will create Foods. Cost for buildings will be very low. Also this base will have many truck terminals.
If in Germany/England this factory have other name, you can write me here. In Russia it's sound as a "Products Base" (Продуктовая база)