Good idea. But please, when you come to an agreement publish post with all rules for moders in lexicon. Very hard to me find and translate all info. I will pass this information on to the Russian community.
Beiträge von Vitaro
Willkommen in der Transport Fever Community
Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.
Die Registrierung und Nutzung ist selbstverständlich kostenlos.
Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.
Das Team der Transport-Fever Community
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Ja, logisch
Hab nicht gewusst, dass man die Mods aus den Savegames raus nehmen kann. Dann funktioniert das natürlich.
Danke
Use TPFMM for enable/disable factory build cost.
And in version 2.55 i'm group factory for small map. You can see full chain.
Download last version you can > here <
But now he work don't stable. -
Works for this plant end.
He have commercial and industrial place. Two terminals for truck
lvls:
some details:Next Fishplant
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News from mod. Now we are create Fruit orchard
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Now we create new ship - project R83 (Zarya)
Ships have 900 Hp and only 19 tons of weight.In this moment ship fully animated. Hull rises when he drives.
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Thanks for Info! It's our fault! We correct this
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mod.lua content this string:
tfnetId = { 3216 }, -- transportfever.net mod idTPFMM need use this id primary.
If this strings is missing, TPFMM search mod into the SteamBut will be cool if the TPFMM content link in to the two site: Steam and this site.
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We already know about this problem. Work in progress.
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In the new version, the plants contain two stations simultaneously
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Later i can do it.
While we are working on a new garbage truck.
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ParticalSystem in mtl? maybe you need mdl file?
I use this code for buildings and he is work
C
Alles anzeigenfunction data() return { boundingInfo = { }, lods = { { animations = { }, children = { { id = "industry/textile_manufactory/textile_manufactory_1lvl.msh", transf = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 }, type = "MESH" } }, events = { }, matConfigs = { { 0 } }, static = false, visibleFrom = 0, visibleTo = 5390 } }, metadata = { particleSystem = { emitters = { { position = { -5.6, -10.0, 19.3 }, velocity = { 0, 0, 2 }, color = { .9, .9, .9 }, frequency = 75, lifeTime = 10, size01 = { 1, 2 }, child = 0 } } } } } end
About animation. maybe wrong Id.
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Station is done
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To much gloss on Model and the Normalmap can be better maybe?
it's alpha version =) without normal and metall_gloss_ao textures
1. Unter welchem Menüpunkt ist das im TPFMM zu finden? Kann dort keine Einstellung zu "Raceway" finden. Oder hab ich da nur ein Verständnisproblem?
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1. For enable/disable raceway use TPFMM
2. Not. This cargo incompatible with passenger stationSpecial for Mail we creat this small station.
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New info about small cargo station
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New industry 2.52 is availability.
Can not publish here. Administration of this site ignored my message =(And don't published other mods =(((
WTF!!??
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New short cargo station in progress (~ 100 metres) special for mail.
He is combinered with truck station
Models and textures - Oldkestas
Constructions and other - Vitaro
Line - nown -
Selbstverständlich darfst du es nutzen. Wenn es dir/euch hilft?!
LG EnnoI lazily write my script
Until I saw yours, did't think about it.
Thanks =)