Oh, thank you! I saw a disclaimer about uploading to other sites and all... I think it refers to smods.RU etc.
Beiträge von InfinityRibbon
Willkommen in der Transport Fever Community
Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.
Die Registrierung und Nutzung ist selbstverständlich kostenlos.
Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.
Das Team der Transport-Fever Community
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Hold on a little bit.
I'm 100% a noob, but is it possible to upload mods here and on Steam? If so that's great!
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I guess this is going to be a dual effort now
I'll be contacting him for me, but if you contact him as well I just want to say that we know each other
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Niiiiiice!
Hold on to your hats as I start digging around for methods to convert MSTS mods into TF2.
If DomTrain is OK, I'll be contacting ildeposito's author to in order to see if he's happy with the initiative.
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This seems a very valuable strategy! I'll be studying some ways to use the models and boy I think it may be even more difficult than making it myself.
Operation "nick the train away" is a go
The FS660 is still there... I don't have the time to re-study everything at the moment.
In two weeks time I'll be more free.
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1. Good job then! It is amazing!
2. Hmm It appears that I don't have that file %appdata%/Transport Fever 2/model_editor_settings.lua
Anyway, for the second part: actually I've thought about nicking the textures from MSTS, these are made quite well (even though they will need revamping as many of them come from as far as 2004).Unfortunately the authors are very, very, very serious about the property of their works (sometimes I've found 3 whole pages of EULA in the readme) and that's making me scared.
For ildeposito's author I'm sorry but I don't know him. I've never played MSTS (only Railworks, for that matter).
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So, I've got a couple of questions:
Where did you, DomTrain, find the liveries for your project? Did you draw them or you did you find a database of sorts?
Secondly, what do I need to do in order to make the model viewer work? When I access it from the game's folder it gives me some errors (SDL2.dll not found; alut.dll not found; freetype.dll not found).
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Thank you so much for your work DomTrain!
I'd love to compare the models in order to learn from them (e.g. how many tris for every LOD etc.).
Maybe I could work on a bit of an expansion (the project said before) so that I can get used to coding again!
As of these days, I'm super busy with university studies... So don't be impatient y'all!
Again: Thank You!
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wow! This tutorial is absolutely great! I'll follow it as soon as I can!
Also, great work on the catenary, the solution you offered is something I've thought too. I may create some assets for the "central catenary" (see this image for reference, earlier in this thread). I'd love to have some sort of option menu to let you place the poles precisely like Taurus1119fan's catenary mod here.
That will come after the FS660 I'm afraid. :3
See you soon!
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Oh well I forgot! I need to animate the wheels and the doors!
And how does one put the passengers inside the vehicle? Thanks!
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The ETR 610 is surely the most international of all
Since it has various liveries is maybe the most useful.
Meanwhile I've finally started to work back on the FS660, Now I need to do the UV mapping and texturing... I'll have a lot to study, wish me luck!
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truly amazing! These are perfect!
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Well, no problem! I've had 2 "types" of catenary to do anyway, one more modern and the other was older.
No problem for the speed of course! I planned to release my Ale660 this winter but with the accident and my university (which is tougher than I've thought) I guess it will be released this spring.
Once I've refined the techniques to model and texturing I hope to be a bit faster...
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Wow! This is truly amazing! Also, while I'm here, I'll give some updates!
1. I've tested the new PC extensively and it's fine! I'm curious what's the performance difference between TF1 and TF2.🤔
2. I had to wait for the laboratory to recover my data, but now the Ale 660 it's back!
3. I wanted to give some polish to the model and to work on some LODs (at least 1, I want my PC not to burn itself) before working on the textures (which is still a hassle).
4. I'm still trying to contact Trenitalia for (somewhat) official liveries to go with the models...
5. I'm studying for my exams right now, so expect more activity in 3 weeks time.
6. About your work, DomTrain, I am so thankful, it's one of the best news I've got lately! You need to tell me how it works! Also I can share my models for the catenary poles (according to a blueprint I've downloaded).
See you soon!
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The new PC has arrived and it's ready to rock! I'll check some bits and I'll start working again!
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Oh this is splendid! Can't wait for it!
Since I'm still without a PC I'll be looking for liveries, especially the XMPR and the ones before.
XMPR is important for me since it was introduced right before my childhood. -
Hello! It is time for some news! I've been doing some progress but unfortunately my PC decided to break. It's a normal kind of malfunction and I hope to recover the data. Thanksfully at least a bit of the Ale 660 model is here on the site. As the release of TF2 is nearing, I think it's better to build more 3D models and learn how to texture (as soon as I'll fix my PC/buy another PC) thank to learn how to code the damn thing in-game.
Meanwhile this seems the perfect opportunity to upgrade my hardware, hope to see you soon with a new flaming machine! -
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A couple of updates:
University is getting more difficult and I had zero time to work on the 3D models, also I have theatrical hobbies so this is a busy period for me.
In the near future I'll have a bit more time to work on this project, so here's a question: do I continue to work on the models or should I start learning how to use GIMP and to texture properly? The first will give me (and you!) more 3D models to work on, the latter will somewhat get us closer to at least one finished product (Ale 660 & co.).
Let me hear what you think and have a nice day! -
Oh well... I've seen mods done by multiple modders (one for 3D mesh, one for textures etc.) just like your latest work (great job BTW, love it!): so you are basically saying that I should contact someone privately and make the mod together as a shared project.
My intent instead was to create a hub where modders can participate and share their progress. Then, if someone's work should become unsustainable, then it could leave his/her legacy here for someone else who will finish the job.
Maybe I should open another thread just for this idea! I will explain more this concept later, when it will be polished enough.About the photo, I think you are correct, in that case, I shall change it with the link to the image, it's free to download from the official archive.