Thanks guys, I resized the images and put them all in power of two, but I still have the same problem, I also emptied the texture cache but nothing to do.
In the model editor it works but in the game it goes to desktop ...
Beiträge von Tony
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Hello to all
Can anyone explain to me what this error is due to?
c:\build\tpf2_steam\src\lib\util\io\ltga.cpp:298: void __cdecl LTGA::ScaleDown(void): Assertion `m_width >= 2 && m_height >= 2' failed.
Thanks
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Ciao Elli, anch'io sto modificando i file .con come te in questo modo:
--[[
["street"] = {
{ { 71.00000, -58.00000, -0.00000 }, { 71.00000, 58.00000, -0.00000 }, },
},
--]]
Tuttavia sarebbe bello per qualcuno fare uno script, sarebbe molto conveniente. Grazie ancora per l'interesse.
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Thanks ecjw250 for the answer, I knew this, I was wondering if it was possible before placing it, because I have situations that I would like to put the factory in spaces already built with roads, houses ... in order not to demolish the area because of the road. Who knows if anyone has an idea how to make it. Thanks anyway
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Hello to all I ask you experts if it is possible to make a change to the factories to eliminate the existing road, that is to position it without a road, perhaps through a script that allows you to choose: type road ON or road OFF Hello and thanks to all.
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Check the line with ALTGR + L
All the green point
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Is there a way to position a factory without the road?
Or act on Industryutil.lua and enter an ON OFF key? -
holding down the mouse wheel
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This is for TFP not for TPF2
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I changed tracks and put 400m but it always crashes
sorry i use google translate
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when the square crashes I can't even see it, what values do I change to lengthen the path? and avoid the crash?
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I think...
you should change the value in the .mdl file from 0.3 to 0
I don't know if it is correct
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Oops sorry I didn't notice ... thanks MaikC
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I tried to convert it, but unfortunately it give me an error ...
did you manage to convert it?
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Well I'm Happy

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jansch_krupp_ardelt-kran_db_blau_1
Hello I solved it by putting multipleUnitOnly = false
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Try loading a save prior to these mods