Beiträge von Remi Gio

Willkommen in der Transport Fever Community

Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.

 

Die Registrierung und Nutzung ist selbstverständlich kostenlos.

 

Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.

Das Team der Transport-Fever Community


    You mean like this one?



    Length of the paths between airport nodes is 25m each - it is not possible to change that without changing gate size and modifying the whole airport configuration file.

    That's why I negotiated aggressively with NEP creator for him to add the option for LESSBLUE version - it looks much more realistic with Skybox desaturated a bit (about 20%). This aircraft model is EPIC! Beautiful rivets detail and the new landing gear as well as more visible NORMAL map ... the numerous antennae, nose landing light and engine details are superb too!;)


    Hey ;)


    A little update about the upcoming Regional Airport Terminal!


    DONE:


    - external and internal lights, various details,

    - roof vents, internal signage (EXITS), terminal ARTWORK has been put in (upstairs and downstairs),

    - all animation : monitor, doors, lifts and baggage belt! (thank you DH-106 !)

    - apron and its decoration, terminal perfectly aligned to match other terminals of the same type or previous Regional Airport terminals,

    - added jetway, airport NAME in green neon airside (above GATE) / white neon TERMINAL landside (above main door),

    - passenger paths/stairs (almost ready - testing) - Zombies are visible at all stages of their travel!


    Also now sun penetrates the building creating shadows. The views from the GATE area onto the runway will NOT disappoint you!


    I am hoping to release around the weekend! Fingers crossed!


    Please enjoy the pictures ;)


          


        


        


        


      

    You are right - the film noir is purely because of no light source in Blender - it will be always sunny in game world! I know the game doesn't disperse light properly - and until it does this will be purely eye-candy decoration lights ;)

    Hey there!


    A week later and the terminal has been fully textured in Blender and is receiving lights for that day/night cycle that will come in the future ;)


    I still have to do transparent terminal windows and few artwork frames, baggage belt... then it will be off to creating those passenger lanes (going up the stairs ect... )


    Still a lot of work ahead but I guess the halfway mark has been passed so it's closer to the final version and of course release!


    But I leave few screenshots for you to sneek-peek, judge and hopefully enjoy!


    R.




    Manni, Manni... indeed! Thank you :) There is no place to put visitors terrace on this TERMINAL building - but there are 2 terraces on each building on top of Art Deco Airport Terminals!


    One day there should be airport assets series with weather radar, ground radar and will then add that plane-spotter platform as well! ;)

    Hey aviators!


    I am happy to announce that New Terminal is fully textured ;) What do you think? I am open to suggestions - preview include all areas accessible and visible from the outside.


    Next it will be processing all textures and exporting 'nude' structure to Blender.


    Animated : doors, lifts, monitor and baggage belt are separate objects and they are almost game-ready.


    Jet bridge will also be attached from the second level for easier boarding ;)


          


          


          


      


    Hi there!


    Been busy this week with organizing my work-life so didn't have much time for the Terminal but at least I finally got to design the airport signage and put few artworks in as well.


    This is a very complex model so I am constantly tweaking it , deleting useless walls inside the walls, adding new elements... so still work very much in progress.


    It is a job that requires you to be an architect as well as interior designer...add modding on top of that and it can get tricky - but I promise the result will look decent! ;)


    Here are few shots of progressively emerging terminal interior ;)


          


          


      


    More to come soon!


    R.