And here we go with the E428. This is the first serie. Needs some corrections but it's there.
I will work front cabs for the third and fourth series and it's over ![]()
Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.
Die Registrierung und Nutzung ist selbstverständlich kostenlos.
Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.
Das Team der Transport-Fever Community
And here we go with the E428. This is the first serie. Needs some corrections but it's there.
I will work front cabs for the third and fourth series and it's over ![]()
E444 set now available on dma forum (and very soon on steam)
I love it!
And what is behind the E464?
Oh yeah! ♥
Still don't know how you get those models before they're published ![]()
Very nice, ES city livery will be very cool
Btw, if you haven't tried yet the "Burrata", you clearly know nothing of italy.
This is something lethal, much more than stopping a steam train in a tunnel
In the meanwhile, in the mozzarella workshop near Rome, technicians are building a very "recent" italian locomotive
WTF he made so many trains and just vanished? ![]()
Nice work ![]()
Yeah, big question how to put all the vehicles in one screen ![]()
![]()
A larger map with the density of cities and industries of the vanilla ones is unworkable, unless you have a NASA PC. The good guys at UG must have thought about minimum requirements and didn't want to stop people before a "performance wall" where you absolutely need to have a ridiculous amount of resources to run a particular part of the game decently.
That's why there are experimental maps, dear RaptorArk, to push the PC to it's limits. Can you create even bigger maps, such as 70 x 10 km? That definitely could give some unexpected results
🤣🤣🤣🤣
Hello
I am working for a sound set on my last vehicles.
This locomotive uses to play 5 "pneumatic" sounds at the very start. Once it starts moving, it should play 5 sounds (stac stac stac stac stac -- this is it
). And this is the first question:
- How can I do it? I am actually using input.speed01 but if the locomotive has no wagons, you won't hear those sounds cause of the brutal acceleration. Any other idea to solve this?
Most of the locomotives I worked on, don't have electrical braking. That means that, in RL, you won't hear the engines decelerating. As far as I saw, with input.power01 it should be ok, as you would hear the sound of the engines during the acceleration and won't hear anything during braking. So the question:
- Why, if I put input.power01, it looks like the sound-curve is stretched very fast? The entire sounds is concentrated at start, leaving silence during the rest of the acceleration curve.
{
gain = soundeffectsutil.sampleCurve({ { .0, .0 }, { 0.05, 1 }, { 0.3, 1 }, { 0.6, 0.0 } }, input.speed01),
pitch = soundeffectsutil.sampleCurve({ { .0, .4 }, { 1, 6 } }, input.speed01)
},
{
gain = soundeffectsutil.sampleCurve({ { .0, .0 }, { .17, .0 }, { 0.25, 0.8 }, { 0.32, 0.8 }, { 0.5, 0.6 }, { 0.8, 0.0 } }, input.speed01),
pitch = soundeffectsutil.sampleCurve({ { .18, .8 }, { .6, 2.5 }, { .9, 3.1 } }, input.speed01)
},
{
gain = soundeffectsutil.sampleCurve({ { .0, .0 }, { .54, .0 }, { 0.55, 0.6 }, { 0.61, 0.7 }, { 0.8, 0.5 }, { 0.85, 0.0 } }, input.speed01),
pitch = soundeffectsutil.sampleCurve({ { .55, 2 }, { .8, 2.5 } }, input.speed01)
},
{
gain = soundeffectsutil.sampleCurve({ { .0, .0 }, { .7, .0 }, { 0.8, 0.65 }, { 1, 0.4 } }, input.speed01),
pitch = soundeffectsutil.sampleCurve({ { .7, 1.2 }, { 1, 2 } }, input.speed01)
},
Alles anzeigen
It's a mix of 4 sounds and, with speed01 function, it works... but, with power01, it looks like everything is fastened.
Thank you in advance if you will answer ![]()
Just use another ratio when starting a map?
Na, it's not the same. Already tried it. A "long bow" map would be really a great thing, that is how I would like to build my "miniatur wunderland" at home. A train running on a thick panel along the wall, going from the bottom floor to the top one ![]()
![]()
Miniatur wunderland is such a big thing there in Hamburg, I've been there last year during the summer. Impressive ![]()
Distances. In the real world, stations on a line where you can run 180km/h are at least 20-30km or rather even more apart. Stations in the game are much closer. A normal loco hauled train takes several kilometers to reach top speed (180 or 200), yet in the game it almost always have to start decelerating again before reaching it at all.
The game is realistic in power and train weights and lengths but not to scale if it comes to distances between cities.
Yeah, it's a good point. ![]()
That should be a good point for a mod idea: transforming the map into a thick and long "corridor". I mean, no more Square shaped maps but, instead, very long maps (maybe also shaped like spaghetti) with many cities along the way and, also, goods factories.
Could be more realistic, more distance between the towns
Btw, anyone else thinking that developers are out of mind? It is so strange that the effective locomotive's capabilities are related to its top speed.
I mean, these locomotives have just 4000+ kw, tractive effort is 200kn. In real life, that would make a powerfull locomotive that can easily haul 8 coaches train. Why the facs it is not happening in game? If you put top speed 140km/h yes, it's ok. It is an "excellent" locomotive. If you put the real top speed (200km/h), it's not. Just a mediocre gipsy locomotive.
Very nice, you have to put an impossible 10.000kw power to those, to make them work like they should
Can't really get why the train needs so much power to go over 180km/h in this game
As always, ottimo lavoro! But I think I know that there is 1 important version, that will not be included.
-> XMPR
![]()
go on, who knows if I already know the answer ![]()
The opera is completed, now working on testing and corrections. I hope you like this bunch of bananas vehicles ![]()
Very good!
I think that only the second floor window need the adjustement on thickness, rest is ok! ![]()
How poetic is the mountains background ![]()