Hm... the naming should be no issue here, and generally I have never seen one single part bearing the same non-structured material step out of line - with my aircraft, there is usually a lot of passenger windows and they are either all transparent or not without any funny guys among them.
An effect like what You show there could be caused by the MGA map, a bit depending on materials. If You use a dedicated glass material for all windows and keep them as separate parts, this ought to be no issue. But if You use a transparency map on a common material, a MGA map might well dull down the glass to achieve a similar effect. Any point in looking further in that direction?
Both the glass mesh and material are separate. The versions with less windows have their own meshes, but share the material.
Below I'll include some code. I haven't yet tried buying again all vehicles at once, it doesn't ruin the vehicle, you can even say it's just another variant.
It mainly makes me wonder ... how ???
in the mdl of the version with side and rear window:
{
materials = { "vehicle/bko_vw_t3/glasstinted.mtl", },
mesh = "vehicle/truck/bko_vw_t3_transporter/t3_glasstia_lod0.msh",
name = "t3_glassti",
transf = { 0.10, 0, 0, 0, 0, 0.10, 0, 0, 0, 0, 0.10, 0, 0, 0, 0, 1, },
},
In the mdl for e.g. the closed one this is:
{
materials = { "vehicle/bko_vw_t3/glasstinted.mtl", },
mesh = "vehicle/truck/bko_vw_t3_transporter/t3_glasstic_lod0.msh",
name = "t3_glassti",
transf = { 0.10, 0, 0, 0, 0, 0.10, 0, 0, 0, 0, 0.10, 0, 0, 0, 0, 1, },
},
the material is;
function data()
return {
order = 0,
params = {
albedo_scale = {
albedoScale = { 0, 0.28000000119209, 0.42599999904633, },
},
alpha_scale = {
alphaScale = 1,
},
alpha_test = {
alphaThreshold = 0,
cutout = true,
},
fade_out_range = {
fadeOutEndDist = 20000,
fadeOutStartDist = 10000,
},
map_albedo_opacity = {
fileName = "models/vehicle/bko_vw_t3/glasstinted_albedo_opacity_0.tga",
type = "TWOD",
},
map_metal_gloss_ao = {
fileName = "models/vehicle/bko_vw_t3/glass_metal_gloss_ao_0.tga",
type = "TWOD",
wrapS = "REPEAT",
wrapT = "REPEAT",
},
map_normal = {
fileName = "models/vehicle/bko_vw_t3/glass_normal_0.tga",
redGreen = true,
type = "TWOD",
wrapS = "REPEAT",
wrapT = "REPEAT",
},
normal_scale = {
normalScale = 1,
},
polygon_offset = {
factor = 0,
forceDepthWrite = false,
units = 0,
},
two_sided = {
flipNormal = true,
twoSided = true,
},
},
type = "PHYS_TRANSPARENT_NRML_MAP",
}
end
Thanks for your work on the VW T3. Because of the few car models, this is really an asset. Would it be possible to make a German police version? So far there is unfortunately only one German police car for TPF2.
(Translation is from Google, my English ist too bad)
Yes that will follow, Police and Fire vehicles are on my to do list in at least German and Dutch versions. An ambulance is somewhat lower on the list but.