Beiträge von N0neGiv3N
Willkommen in der Transport Fever Community
Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.
Die Registrierung und Nutzung ist selbstverständlich kostenlos.
Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.
Das Team der Transport-Fever Community
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Greetings everyone,
I have a question about this excerpt from the Wiki:
"The character models are located in
res/models/model/characters/and identified by a special metadata block.Metadata
The model files consist of the following parts:
Codefunction data() return { -- bounding box -- collider -- levels of detail metadata = { availability = { yearFrom = 1850, yearTo = 1920, }, colorConfig = { configs = { { { 0.72, 0.70, 0.65, }, { 0.40, 0.36, 0.34, }, { 0.62, 0.60, 0.58, }, { 0.81, 0.67, 0.63, }, }, ... }, }, person = { drivingLicenses = { "WATER", }, gender = "FEMALE", }, }, version = 1, } endCharacter models can be recolored to get more diversity in the game world. The
colorConfigblock contains a list namedconfigsthat consists of a list of configuration blocks. As the character models use a material with a four-channel color blend map, each of the blocks has a set of 4 different colors with three values for the three color channels red, green and blue in a range of 0 to 1."After reading this, I understand the decimals are just RGB 255 values divided by 255.
What I don't understand is how to edit this file. This file is inside a .zip folder in the "
res/models/model/",but surely the game can't be executing the model file while it is zipped up. How do I edit the copy of the file that the game is executing?The end goal is to recolor the vanilla people in the game.
Thanks to anyone who can help.
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The camera tool is amazing for screenshots. The camera tool is quite complicated for videos.
Because of this, I've stuck to NVIDIA captures "ALT-F9". If your game lags, throw the footage into a video editor and speed up the playback speed. Even if we could mount the camera tool view inside of a vehicle; if you tried to record cab rides in that way, you might be rendering that video up until Transport Fever 3's release
.Back to your original question about game speed; unfortunately you can only set it as low as 1.
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If you follow MrEmsland's example I don't think there is a way to use traffic lights that would cover the entire street, only one lane at a time which would be weird.
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You are a true master of the craft of modeling, reskinning, and texturing. If you ever make tutorials or a master class specific to creating assets and vehicles for this game, I would study them daily because you really know what you're doing!
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If you are still having issues, consider using this stairs mod along with invisible pedestrian paths to create stairs.
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There are some invisible platforms you can use that are created by the User "2 | TERABYTE S.™" on Steam.
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Happy Birthday Mr. Emsland!
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In terms of mod support it is never advisable to get the Sony release of a game (Skyrim, FallOut 4) had absymal mod support. At least Xbox is known for allowing most of what users would consider "The Essential Mods".
At the end of the day mods will always be superior on PC, but I guess its not about the Console audience having the same experience as us. Rather, it's more about them having access at all.
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This is the first Music Video that I've constructed featuring a friend as well.
Hip-hop related to fighting Bosses as though life was a Videogame. Hope someone out there can relate!
Externer Inhalt www.youtube.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt. -
This was a good laugh!
In all seriousness, I believe I know what you're referring to.
Third Rail Tracks (Either the Vienna Fever Third Rail Tracks, or Madhatter's Third Rail Tracks) seem to flip-flop their third rail position when you use these tracks in module stations. Since module tracks can only be laid in one direction I have no solution to this and have decided to live with it. If you do find a solution, I'll be sure to check back on the forum.
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Thank you for this.
Sometimes the Silent Birds mod fails for some reason. They are incredibly annoying so shutting them up is always desired.
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unfortunately no. With Build ID: 11973933 FreeStyle Station does not run.
PS: I already have a mod artist in mind who could solve the problem. But I don't want to say who I mean, maybe he'll figure it out himself...
hahahaThat appears to be a self-induced issue with transferring a steam workshop mod to the local mod folder.
Try renaming the mod folder for this mod from "2363493916_lollo_freestyle_train_station_1" to just "2363493916_1" OR "lollo_freestyle_train_station_1".
If you were to download that mod on steam it would not have that extremely long name causing this issue like MaikC is alluding to. Please try it and see for yourself. Take Care.
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You're lucky that I can still remember writing something about it and that I don't write that many posts throughout the year.So I was able to find what should answer your question relatively quickly.
Quote is massively shortened because it is the annual review article.
Kind regards, Sebastian
Wow; the tradition is as old as the Series!
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Times have changed and it's no longer about the i5, i7, and i9 tiers alone.
The individual clock speed plays an important factor. For instance, that 7700HQ will tell you what you need to know. Should aim for a CPU that has 12000 for that number. Here is a guide to understand the nomenclature.
That GPU is about the same as mine (1060 GTX), it will not be doing you any favors with that 4GB of VRAM. This game drinks VRAM like Kool-Aid, getting a card with at least 12GB - 16GB VRAM should be the minimum. Again times have changed and it's not just about getting the highest second number (a 4090 RTX is not necessarily the best just because it's the highest one NVIDIA sells at the moment).
16GB RAM is okay, getting two sticks of 16GB RAM (32GB) and you won't have to look at RAM again really.
Storage space is good enough.
If your friend is giving this to you as a gift then that's a nice friend, unfortunately, it will not play this game to the best of its ability. Stick to Low Textures in the settings and you should be able to play. Do you want to be making gigantic maps? Absolutely not, but you can still have a great time in Freeplay either playing the game legit or as a virtual model railroad. Tips for playing can only be given once we know what type of player you are. Do you want to follow in-game objectives, or do you just want to build whatever designs come to mind?
In your situation, before you even start to give your performance a fighting chance you want the Population Factor and Town Tuning Mods. They are without a shadow of a doubt your only fighting chance for keeping a decent performance
Hope this was helpful.
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This is the most wonderful time of the year! Grateful to celebrate it with you fellow Railfans and special thanks to all the modders that have helped bring this celebration to reality.
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You are only able to change the texture ( if i remember correctly in the tracks / streets lua?) of the tunnel wall.
How would someone go about changing the textures of the tunnel wall?
I have some track mods and some of them have a better texture for tunnel walls than default that i'd like to apply to the other tracks.
Figured out the answer. You must edit the Tunnel Wall line in the .LUA file of the track mod. If you set it to null you can get rid of tunnel walls and use assets like Randomx7 suggested. You can also set it to the name of other tunnel textures from other track mods you may have downloaded. Really useful!
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I have that sometimes too, mainly when taking rides, much less often and for a shorter period of time when scrolling over it in the normal view. When taking rides, this can look like the screenshot.
This occurs particularly frequently in a certain self-built city. There are always only a few frames, what is visible in the city often looks like enlarged parts of the houses from LMG's Medieval Houses package. But because this only occurs for a short time, I can't identify every artifact.
I don't have many screenshots of it; the effect doesn't occur in sparsely built-up areas. Occurs since I updated to 35716
That's exactly what happens to me. I notice it happens around objects that I built by scratch using either the Building Blocks Mod or Joe Fried Pieces.
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The mod has been updated on steam workshop as of yesterday. The issue should be resolved for even the latest build of the game! We are back in action!