I've never seen this. Do you have a snapshot of this option?
Beiträge von N0neGiv3N
Willkommen in der Transport Fever Community
Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.
Die Registrierung und Nutzung ist selbstverständlich kostenlos.
Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.
Das Team der Transport-Fever Community
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Thank goodness this didn't occur when you were deeper in the designing phase. There must have been a unexplained issue that developed in your save. Happy to hear it is resolved!
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If the original link I sent didn't have the solution, then the next step would be to refer to this Lexikon entry as it mentions this exact error.
You don't have this Mod double subscribed on Steam AND Mod.io do you?
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That is very strange. When I review the stdout, this line seems to be the crash point: "
urban_games/train_fever/src/Lib/UI/Core.cpp:2536: void __cdecl UI::CCore::AddId(class UI::ILayoutItem *): Assertion `pr.second && "Duplicate id found."' failed."This "Duplicate id Found" is a problem that is probably causing the crash. This appears to have been discussed 3-4 years ago and they resolved the issue.
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I had this happen before long ago. iirc, I ended up bulldozing the problematic station and rebuilding it; only this time I built the entrance and staircases immediately instead of letting it stay without them for too long. Please try to see if that helps you!
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Did something weird happen with the last Underground Station you built?
Do you have any news ones that you did not build station entrances for?
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A new tutorial video was released!

The Video shows you how to take Screenshots with the Camera Tool while having access to ANY Field of View value outside of just:
- GAME (20.78mm)
- 35mm
- 55mm
- 85mm
- 135mm
- 400mm
Get in tune with your creative side now!
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In your other topic, I just responded with similar information that oberhausener68 gave you. What Ulf1 said is correct. If you didn't buy the game on Steam then you would have to use workaround methods that oberhausener68 references. It is a pain to deal with but some users put up with the nonsense.
I was not aware of this locked down nature before purchasing the game either, fortunately I was lucky to have chosen to buy it on Steam. It ended up being a really good decision. -
Did you not buy the game on Steam? I've heard it is really difficult for people to download mods off steam if they did not purchase the game there. There is still a way to get them though, but it requires third party apps. I don't feel comfortable providing links because I don't want to be responsible for anything happening, but if you're interested please look into "Downloading Steam Mods for games purchased on other platforms".
Good Luck!
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Now we are cooking with Gas! I'm so happy that this was already on your to-do list. I'm looking forward to it's release. With it, I can finally update to the latest version of the game if it works as intended (I'm sure it will if you are able to select the switches again).
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Now, hover your mouse over the two switches you want to change.
Make sure you're not in any build mode (Nothing from 1,2,3,4,5) While hovering over a CROSS (X) Switch; hold down SHIFT, then left click the switches. This should bring up a box that asks you if you want this to be a Double Slip Switch.
Change it to "Yes" and you're done.
P.S: Holding Down SHIFT will be necessary if you need to edit any manually placed Assets that can be selected and configured after placement. It is a byproduct of the December 2024 Update as previously this was not needed to do this action.
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I got you man. This is right up my alley!
You can use Common API 2 and turn off Render Terrain to see underground universally.
Alternatively, you can use Freestyle Station, use the Track Construction menu, and look for the item that says "Look Underground".
To turn a Slip Switch into a Double Slip Switch you must hold SHIFT and then select it. Enjoy -
What do you mean exact with holding shift?
To clarify context of what I'm referring to:
After September 2024, if you decorate Train tunnels with assets, you will not be able to select them again without holding down shift. This is because the new Tunnel Entrance selector menu gets in the way the moment you try to (even if the Track segment is fully underground without a tunnel entrance portal anywhere in sight).
^This will appear instead of the "configure menu" box that allows me to rename a Sign.
If you hold down shift, it prevents this menu from popping up, allowing you to rename the Sign appropriately (This was mentioned by UG as a method needed to select double slip switches in tunnels post December 2024 Update.)
Since I work primarily underground, holding down shift the entire time while I work would give me carpal tunnel.
Therefore, I simply chose to downgrade to the previous version as it doesn't have that problem. UG has no intentions on fixing it since most people don't decorate underground to begin with.
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No, 35732 isn't supported. Only the last version 35924. Your version is more then a year old, there is no download version fot this game build.
That is exactly the reason why CommonAPI2 has a build version check in it. The build overwrite is not something to magical fix things... The whole structure of the game is different...
Damn, If I knew that the old versions would be even gone from the internet archives, I would have downloaded and backed it up so I could have eventually used it. I stick to TpF2 Build 35732 because it's way easier for me to build stuff underground (last version without the build lines for tracks and streets, and don't have to hold shift the entire time to make the stupid tunnel selection menu not appear).
Looks like I'll either need to hunt down Version "1.8 20231215" somehow or just give up the idea of using this.
Thanks Anyway -
Thanks Eis_os.
I can't wait to use this!I was able to keep the native.dll file from getting auto-deleted by Windows 11 , however even with using the Build OverWrite ability, I can't get the latest version of Common API to work with TpF2 Build Version 35732.
I get several errors before the game even starts:
Is this build of the Game not supported in the newest version of the Mod? Should I download an older version of Common API 2? -
Hey there. I read through the bytetransfer.de website and have a question for the Track Toolbox:
* If I use the Track toolbox on tracks that are 75MPH normally, change them to 50 MPH and lay them down, they will be 50MPH. Now, if I change the Track toolbox back to "default", the next section of track will be back to 75MPH correct? The patch that I laid down that were 50 MPH will remain 50 MPH unless altered? (These are just example speeds).If that works as specified, then that is amazing and I won't need to use different track files with hardcoded Speed limits anymore. Just want to confirm this before making any changes to my building workflow.
Thanks, -
Breaking my next Video series into bite sized chunks since Shorts seem to be more popular than long form videos nowadays. I guess attentions spans are still at an all time low.
The Series will be 23 episodes in length. It is called "Shorts on the K!" as it depicts each station stop on the line instead of providing the full line in one hour long video, it will be done in 1-2 minute chunks.
Enjoy!
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Here you go. This is exactly what you want:
1) https://steamcommunity.com/sha…iledetails/?id=2153572586
2) https://steamcommunity.com/sha…iledetails/?id=2809595998 (For E Vehicles)
3) https://steamcommunity.com/sha…iledetails/?id=3321860738
Those are the best Parking Mods for Freedom of building. Everything else is very limiting to use because it will be a structure. -
What?!
I've been trying to get all doors to open for trains for a long time (especially for stations where platforms are on the left and right side).
The wiki says the ability is disabled, but you got it to work? How?
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Time to get a little educational!

Teaching you all how to detail underground via Timelapse!
Can be watched even with short attention spans!
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