G'day everyone,
I'd like to showcase a mod and concept I'm current working on.

Image of current development state:

Example images of engine car in a train of maverick2002's IC cars:


Get it on the Steam Workshop: https://steamcommunity.com/sha…iledetails/?id=3544973062
Mod will be released to Transportfever.net once the initial release version has been finished.
Description:
I was tired of using ghost engines to turn push-pull trains into multiple units, hence I am creating a more realistic solution.
The CXT is inspired by the traction concept of the Stadler GTW. They are almost twice the size of the GTW's traction modules and posses twice the power.
Still, standard coaches tend to be heavier than the purpose-built multiple-unit ones. Like with the Stadler GTW, it's recommended to use one power car per two coaches and no more than three coaches per power car.
Currently, only a version for UIC-X/Y/Z coaches and Metropolitan (MET), but particularly maverick2002's IC control cars, is available. Versions for WUMAG/Görlitz/Bombardier double-decker coaches, ICE and more are planned, but one step at a time.
Technical Data:
Availability: 1995 - 2000
Weight: 60 t
Power: 1200 kW
Tractive Effort: 160 kN
Traction Type: Diesel-Electric (later also electric)
Top Speed: 200 km/h
Dimensions: TBA
Wheel configuration: TBA
Gauge: TBA
Technical data is subject to change over the course of development.
Conceptual Issues:
Play-testing a little, turns out there are good reasons nobody is using such this system over traditional push-pull boosters IRL, and other similar solutions are integrated into purpose-built multiple-units.
Initial acceleration is decent, but even with twice the power of the most powerful GTW traction modules out there, they struggle getting up to competitive top speeds, especially when going uphill.
Alas, I think they have their use as regional and local solutions, as well for limited intercity service. If you are playing with highest economy difficulties, the CXT might help you keep costs down finding new ways to use existing waggons.
Also no idea how this could actually work IRL - I'm not an engineer - but this seems plausible enough for a videogame. Maybe it could be powered by something exotic like a boxer or Wankel engine, who knows. 
Development Notice:
I am completely new to TpF2 modding and have little idea of how trains actually work. This alpha version is a simple proof-of-concept and also serves as my first test mod. I'm working on it when I find time to do so.
The main goal for the initial release version is to have a mid-train Diesel-electric and electric engine car.
Development Plan:
Phase 0 - Early development - Underway:
✅ Get a proof-of-concept working.
✅ Figure out how to add bogies and wheels.
❎ Learn about the sound system. 🚧 Underway
❎ Animate parts and pantographs for electric variant. 🚧 Underway
❎ Understand how the unit reversing system works.
Phase 1 - Release version development (to Steam Workshop & transportfever.net):
❎ Reasonably detailed model.
❎ UV mapping.
❎ Texturing.
❎ LODs.
❎ Balancing.
❎ Localisation.
Phase 2 - Doppelstockwagenantriebseinheitszwischenmodulentwicklungsphase:
❎ WUMAG/Görlitz/Bombardier Dosto Doppestockwagen double-decker variants.
❎ powered UIC-to-Dosto transition body variants.
Phase 3 - HSR:
❎ ICE 1/2 variant.
❎ ICE L (Talgo) variant.
Phase 4 - Control Cars:
❎ Simple powered control car
❎ Simple draisine
❎ Unpowered/luggage/post/freight car
Phase 5 - More:
❎ More liveries.
❎ More propulsion variants.
❎ More gauges.
No ETA is given. Development plan is subject to change.
Current Challenges:
- only one wheel is spinning
- the bogie ain't turning
If you know what might be the issue, help is much appreciated. I don't find anything of help for this matter in existing documentation and tutorials.
Is the bogie even necessary for such design? What would be the benefits? Does the Stadler GTW have a bogie? Please let me know!
Legal & Credits:
Disclaimer
THE MOD IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE TUTORIAL OR THE USE OF OR OTHER DEALINGS WITH THE MOD.
Always make secure backups.
Credits:
Idea, mod creation and bodywork:
Copyright 2025 "kilésengati". All rights reserved.
Various Accessories:
Copyright 2023 "Feluno". Some rights reserved.
Licenced under CC BY-NC
Source: Kleinteile für Schienenfahrzeuge (Modding-Ressourcen)
Pantographs (not implemented yet):
Copyright 2018 "DenesBerky". Some rights reserved.
Licenced under CC BY
Source: Stromabnehmer Paket / Pantograph Set
____________________________________________________________________________________
Copyright 2025 "kilésengati". All rights reserved.