Or you press CTRL+A > Apply scale in Blender
(Old) Italian Project Hub - moved to Transport Fever 2 side of the website
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Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.
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Das Team der Transport-Fever Community
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Hi guys, this is my new video on my italian line for TF2:
Externer Inhalt youtu.beInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.There's the italian catenary made by the amazing DomTrain and the beautiful models of Angier! Thank you all for the work that you're doing to create italian models for this game, I have tried to do something but it's too difficult for me, for this reason I hope that someone could make ETR600 Frecciargento or Intercity Sun because I have only Frecciarossa and Italo on my map, ahahah! Just kidding, thanks again
PS. DomTrain what about the italian high speed catenary?
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At the moment I'm very busy with converting all my other mods. Maybe this is something for the summer.
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Ah ok man! Take your time!
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Or you press CTRL+A > Apply scale in Blender
Yeah
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Hi guys! I'm going on with my videos on the italian line on YouTube but I have a problem: sometimes trains slow down with no reason. The track is completely at 300 km/h but trains slow down at 60 km/h or less, incredible. Anyway, Angier will publish ETR485 Frecciargento in the next weeks!
Same problem btw also for me. It happens only if the train maximum speed is greater than the max speed allowed on that track. If a train can go up to 140km/h, it will surely get that bug if it goes max speed on a 120km/h track (and, mainly, that happens in the surrounding of a signal).
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Hi, no. My train is Italo (max speed: 300 km/h) and it travels on a 300 km/h track. The problem happens with no reason
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Good. I think it's a bug of the game anyway
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I hope they will solve this bug because is terrible to see your high speed trains running at 60 km/h, then 150, then 30, and 260, and 60 again...
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I hope, also, that is not dependent by any mod installed. You should try making a 300km/h vanilla train run on a 300km/h track, without any mod. Just playing a new game
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I don't know, my trains slow down only on a certain point or the map, I have built again that track and not they don't slow down. It's a bug, lol
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So the buffers are working, but I need some clarifying about the transformation matrix.
Apparently we've got multiple matrices inside the .mdl file.
In model viewer it works fine, but in game it stretches in very weird ways... Spaghettification they say
What's the matter? Thank you.
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This is a matrix calculator http://ftp.train-fever.net/transformation/ (very usefull in my opinion).
It's strange that it is different from model editor (even if the model editor is really not working that good).
How many matrices do you have and to which kind of thing they are referred? orcamadò ♥
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Orcamadò indeed, I've used it since day one to help me rotate the thing (damn me, next time I'll model it upright directly).
The code is like this:
Code
Alles anzeigenfunction data() return { boundingInfo = { bbMax = { 2.33492, 1.64363, 2.21681, }, bbMin = { -3.32698, -1.54916, -1.03894, }, }, collider = { params = { }, transf = { 1, 0, 0, 0, 0, 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 1, }, type = "MESH", }, lods = { { node = { children = { { materials = { "railroad/IRBMaterial.mtl", }, mesh = "railroad/IRB.msh", transf = { 1, 0, 0, 0, 0, 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 1, }, }, }, transf = { 1, 0, 0, 0, 0, 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 1, }, }, static = false, visibleFrom = 0, visibleTo = 700, }, }, metadata = { }, version = 1, } end
as you can see there are 3 transformation matrices, what I should do?
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Code
{ materials = { "railroad/IRBMaterial.mtl", }, mesh = "railroad/IRB.msh", transf = { 1, 0, 0, 0, 0, 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 1, }, }, }, transf = { 1, 0, 0, 0, 0, 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 1, }, },
The first matrix is relative to IRB.mesh and its material.
The second one should be there if there is a group of mesh, so you can move them all without editing every single matrix (imagine your buffer has also an indipendent mesh with a signal with a nude woman).
I may be wrong so just try it: remove the last matrix
Code{ materials = { "railroad/IRBMaterial.mtl", }, mesh = "railroad/IRB.msh", transf = { 1, 0, 0, 0, 0, 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 1, }, }, },
If it is wrong, you can also try removing this part:
CodeboundingInfo = { bbMax = { 2.33492, 1.64363, 2.21681, }, bbMin = { -3.32698, -1.54916, -1.03894, }, },
This part is relative to the ingombro of that thing. If you remove it, ingombro will be relative to the shape of the object.
I hope I didn't say anything stupid, as it is all new to me too
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In any case, there is probably one matrix di troppo
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Anticipations:
Externer Inhalt www.youtube.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt. -
Anticipations:
Externer Inhalt www.youtube.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.Very nice! Italian signals? Wow!
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Italian signals are already available! You can download them, dma forum (link in the description of the video)
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Italian signals are already available! You can download them, dma forum (link in the description of the video)
Oh, I didn't know... are they on Workshop too?