The game crashes at a random moment over a certain city.
More than three hundred mods were installed, but until 1957 there were no crushes.
Please help. Thank you in advance.
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The game crashes at a random moment over a certain city.
More than three hundred mods were installed, but until 1957 there were no crushes.
Please help. Thank you in advance.
c:\build\transport_fever\gog\transport_fever_release\src\lib\renderer\model\vaomanager.cpp:108: unsigned int __cdecl VaoManager::Get(const class ITechnique *,int,int): Assertion `m_meshes->Get(meshId)->va2vertexAttr[va].numComp == size * arrSize' failed.
@eis_os hast du da nicht mal nen Mod gemacht um den Fehler zu finden?
@StarB is the error repeatable? looks like an error in the house calculation?
Yes, the error is repeantable. There is Town building style mod, maybe a problem with it? Or with plop town building?
house building style?
Oups, one mistake - TOWN building style mod. https://steamcommunity.com/sha…02421382&searchtext=style
CommonAPI Native Menu -> Settings -> Install Crash Debug. It should tell you, the crash debug stuff is installed.
(This should give a list of last read files written to stdout.txt when crashing, note this option needs to be activated after each game start.)
Load the game and let TPF crash on the town. (Fully zoom in, then move to the town)
Technical TPF should load the textures and vertex data the first time when trying to access the broken model so the chances are very high the model is in the file list. If it's a lod, you may need to zoom out a bit