First of all, a big thank you to all the people that have wrote, record and share all these complex information about modeling and moding Transport Fever 1 & 2 !
It's been a week for now since i've started to learn, from blender to model editor and through substance painter, how to produce my own locomotive.
So here it is, proudly carrying his first wagons...
There's still some issue to handle with (modeling interior, adding flexibles, windows, reducing global glossiness...) that I know how to, but i'm facing two issues wich I havn't found any reliable information about :
- What is the workflow of adding light, from blender to the model editor ? Searching through others mod, I've just found specific mesh related to them, but nothing about their material and emissive settings on them.
- How to precisely position particle emitters and drivers in the model editor ? Are coordinates similar to thoses in blender (1m in blender = 1 in ME) ?
Also, is there on this forum a community of modding SNCF related stuff ? Some of the good mods from TpF 1 havn't been released (well, it's still early).
I'm very excited about sharing and creating rolling stock from our national railway company !