Models becoming black after normal map texture application

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  • Hello! I am probably asking for something ridiculous but I am still new to modding: why vehicles become black after I apply normal map?

    What is the requirement for the normal_map image to be correct? (I mean, if it must have or not have the alpha channel for example)

    I think that the problem is the image format, as I have to swap the "redgreen" line (into material file) otherwise the mod won't work.

    I've already searched over Google but still with no results.

    Any answer is welcome, thanks! Have a nice weekend

    Gefällt mir 1
  • There is some corrupted texture, I have this regulary. Just export every texture multiple times until it works again.

  • :/ This is very strange. Btw, thanks!

  • No this is a texture cache error.

    Delete it and it will work again. Or export the texture again.

    I think it also only happens in ME not ingame. Disable auto update in ME

    3, 2, 1, meins... Lg Edith

  • It is happening in game but not at me... It happens only to some users that have downloaded my mods.

  • Like me! I have this issue as I'm testing some of this mods:P

    So basically the error happens to me both in ME and in-game. I solved this issue by giggling the normal map textures a bit (mainly changing from .dds to .tga format).

    Also I see that .dds files have a ton of export options, maybe they influence the game's behaviour.

    Weirdly enough, even putting a vanilla normal map on one of his mods doesn't really change the situation. The normal map is visible, but looks like the albedo is gone black.