Eine neue Betaversion mit Build 35126 ist seit heute (19.01.2023) auf Steam verfügbar.
Changes:
- Added controller-optimized user interface: enable it in the interface settings
- Added controller support (only in the controller-optimized user interface)
- Added reworked and improved vehicle models
- Added Italian, Brazilian Portuguese and Korean localization
- Added support for Steam Deck
- Improved simulation performance
- Improved rendering performance
- Improved memory usage
- Improved video memory usage: introduced temporary unloading of unused textures
- Improved savegame storage size by using zstd compression
- Improved resource loading by providing more game resources in zip archives
- Improved rendering: do proper transparency rendering to prevent xray effects
- Improved rendering performance: added terrain tesselation
- Improved notifications: unified layout and position
- Improved line manager: better highlighting and warnings related to alternative terminal issues
- Improved line manager: show arrow at decision signals for alternative terminals
- Improved line manager: force common decision points only for paths departing from same terminal
- Improved path finding: ignore alternative terminals from where is no path to the next primary terminal
- Improved path finding: reduce calculation time for lines with multi-dock harbors
- Improved path finding: only warn if a terminal is not reachable from any used terminal of the previous stop
- Improved data layers: added layer minimize feature to hide legend
- Improved construction: grid layout for bridges, tunnels and railroad crossings
- Improved cockpit camera: hide hints after 5 seconds
- Improved music player: added playlists which are selectable in audio settings
- Improved credits screen: added library information and navigation interaction
- Improved map settings balancing: changed medium map size to 11km x 11 km
- [Map Editor] Improved date handling: set start date to current date on save
- [Modding] Improved user interface modding: added textAutoWrap property
- [Modding] Improved user interface modding: added support for @4x icons
- [Modding] Improved user interface modding: moved various hardcoded stylings to stylesheets
- [Modding] Improved scripting: added file filter support for animals
- [Modding] Improved scripting: added command SetBuildingManual to disable industry closure and up/downgrade for an industry entity
- [Modding] Improved scripting: added command SetBuildingClosureTimeStamp to trigger or abort industry closure for an industry entity
- [Modding] Improved scripting: added function api.gui.util.getStepTimes() to get simulation step times
- [Modding] Improved scripting: added function api.gui.util.getCommandTimes() to get command processing times
- [Modding] Improved scripting: added function api.gui.util.getReplicateTimes() to get sync times between gui and simulation state
- [Modding] Improved debug tools: added option to replace legacy vehicles with reworked ones
- [Modding] Improved debug tools: added option to enable/disable and tweak terrain tesselation
- [Modding] Improved debug tools: added option to enable/disable texture streaming
- [Modding] Improved legacy handling: added old vehicle model resources as built in legacy vehicle mod
Fixes:
- Fixed vehicles not loading in all compartments if they unload items before switching to another cargo
- Fixed vehicle horn not triggered in certain situations
- Fixed planes reserving runway even though they can't reserve the path to the runway
- Fixed crash related to duplicate edges in constructions
- Fixed crash related to AMD GPU drivers while using OpenGL
- Fixed trains at stations being compressed while tracks are modified
- Fixed scale of Peterbilt 359, Cascadia and 40 ton truck
- Fixed various minor issues with localizations
- Fixed missing tooltip for overcrowded terminals
- Fixed update of key assignment in cockpit camera
- Fixed land use data layer showing wrong level for some buildings
- [Campaign] Fixed crash when clicking multiple times on yellow markers
- [Campaign] Fixed flickering cutscene shot in mission 1
- [Campaign] Fixed various minor issues with mission scripts