Ich kann seit heute bei einem gezogenen Zaun keine Einzelteile mehr entfernen. Es kann lediglich der gesamte Zaun mit einmal abgerissen werden, unabhängig davon welchen Zaun von welchem Modder ich verwende. Das betrifft alle.
Ich installierte die letzten Tage weder eine neue Zaunmod, noch ein Update einer der bestehenden Mods, die auf die Zaunmod zugreifen. Hat jemand von Euch ne Idee, woran das liegt?
Zaunmod: Abriss einzelner Stücke nicht mehr möglich?!
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I'm having the same problem
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Can you remember if you installed an update of a mod or installed something new which might have dependencies or might influence the fence mod?
Only things I installed lately were updates of locos and coaches as well as some building sets from LMG:
- Naunhof Bahnnof module
- Vollmer Gasthof Bären
- Saint Petersburg buildings pack
- Vollmer Gasthof zum Adler
But for none of these it's noted that the fence mod needs to be installed for them to work.
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I have disabled all the stuff I recently installed... its sending me mad........
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Strange. What about starting a fresh game with only the fence mod enabled? Haven't tested it yet.
*EDIT* Just made a test. The plain fence mod, in an new game without anything else, works flawlessly.
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no that's a good point
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Works fine with just fence mod and I added others and that's fine
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Was the same here. I'm currently loading my last savegames with all mods enabled and only deactivated HugeDragon's heliport now as it was the second last one I'd installed as I just saw.
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Was the same here. I'm currently loading my last savegames with all mods enabled and only deactivated HugeDragon's heliport now as it was the second last one I'd installed as I just saw.
I'm just load a older save too
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Ok, the heliport wasn't the reason. Still the problem. Strange thing is, that all formerly placed elements can be removed part by part while new fences can only be deleted in the whole.
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Deactived over half a dozen lately installed mods, but still. Now will deactivate some more.
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Deactived over half a dozen lately installed mods, but still. Now will deactivate some more.
I have loaded recent new mods and updated mods and works fine
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Deactived over half a dozen lately installed mods, but still. Now will deactivate some more.
It is the construction mover mod.... disable it and it is fine
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I don't have this one. 🤔 So it must ne something else.
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I don't have this one. 🤔 So it must ne something else.
Ok... that's what I did and it was ok.... I had a older back up version of it, so I have replaced it and it's fine.
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That's the only thing that had updated on mine
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Now I deactivated the last 12 mods(!) and still no change. That's really strange!
I'm running
and fences 1.11 from 12th of February, 2023.
I just loaded older savegames and still have this problem. -
Hat denn sonst aktuell keiner Probleme mit der Zaunmod? Es ist nachwievor nicht nachvollziehbar was diese Änderung auslöste.
Die Mod selbst scheint's ja nicht zu sein, da diese in einem neuen Spiel als einzige aktivierte Mod funktioniert.*EDIT*
Ich lud mal mehrere, stellenweise ein Jahr alte Spielstände und habe in allen Fällen dasselbe Problem. Heißt: Auslöser scheinen nicht erst kürzlich installierte Mods zu sein, sofern sie das Problem nicht schon verursachen, auch wenn sie gar nicht aktiviert sind. Denn in den alten Spielständen ist ja vieles noch nicht vorhanden/aktiviert, was ich in der letzten Zeit erst dazupackte.
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Guck doch Mal auf Steam was als letztes so aktualisiert wurde bei deinen Abos
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