Mal eine Frage an die TFZ-Mod-Experten:
Warum verschieben sich die 2 Bogeys bei Kurvenfahrten auf der Y-Achse?
Das Bogey ist exakt auf 0 in Blender - Koordinatensystem gesetzt.
Das Ganze ist mir etwas unerklärlich, da es ja nicht gerade mein erstern TFZ-Mod ist und ich eine solche Problematik noch nie hatte.
Hat jemand einen Tip für mich?
Danke vorab schon mal.
WoScha
Code
{
children = {
{
materials = { "vehicle/train/rhb_gmf44_ii/gmf44ii_main1.mtl", },
mesh = "vehicle/train/rhb_gmf44_ii/ID3inst_lod0.msh",
name = "bogey1",
transf = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 4.9000000953674, 0, 0, 1, },
},
{
materials = { "vehicle/train/rhb_gmf44_ii/gmf44ii_main1.mtl", },
mesh = "vehicle/train/rhb_gmf44_ii/ID4inst_lod0.msh",
name = "axle1",
transf = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, -3.75, 0, 0.5, 1, },
},
{
materials = { "vehicle/train/rhb_gmf44_ii/gmf44ii_main1.mtl", },
mesh = "vehicle/train/rhb_gmf44_ii/ID4inst_lod0.msh",
name = "axle2",
transf = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, -6.0500001907349, 0, 0.5, 1, },
},
},
name = "bogey1tf",
transf = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, },
},
{
children = {
{
materials = { "vehicle/train/rhb_gmf44_ii/gmf44ii_main1.mtl", },
mesh = "vehicle/train/rhb_gmf44_ii/ID3inst_lod0.msh",
name = "bogey2",
transf = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, -4.9000000953674, 0, 0, 1, },
},
{
materials = { "vehicle/train/rhb_gmf44_ii/gmf44ii_main1.mtl", },
mesh = "vehicle/train/rhb_gmf44_ii/ID4inst_lod0.msh",
name = "axle3",
transf = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 3.75, 0, 0.5, 1, },
},
{
materials = { "vehicle/train/rhb_gmf44_ii/gmf44ii_main1.mtl", },
mesh = "vehicle/train/rhb_gmf44_ii/ID4inst_lod0.msh",
name = "axle4",
transf = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 6.0500001907349, 0, 0.5, 1, },
},
},
name = "bogey2tf",
transf = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, },
},
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