Guten Tag!
As of 09/02/2026
This mod is currently available on Steam:
_____________________________________________________
I'm working on a mod which aims to replace all vanilla draft horses with better looking ones I put together.
I got to a point where the mod is almost complete, but I'm still having a few problems I can't manage to solve:
- there's one single vanilla truck, the Telega Stake, which doesn't want to be replaced by my version. The mdl gets read as a new one and thus there are 2 Telega Stakes in game, vanilla and modified, while I want just one. Every other purchasable vehicle gets replaced correctly. Here you can see the problem.
Not to mention the vanilla one has the driver playing the sitting animation, like a passenger, instead of the driving_upright one. Not that I dislike that, in fact I think I prefer it, but I'd like to know why it happens.
How do I get my Telega Stake to replace and override the vanilla one? - the horse coaches models have the same problem, they don't replace the vanilla ones but spawn together with them, but in this case I think I'm simply missing some additional step, because it happens with all of them.
How do I get my horse coaches to replace and override the vanilla ones?
These are the 2 "critical" issues I'm having to consider the mod at least ready to use, but there's more I'd like to do in the future to better polish it:
- my horses only have a drive animation. When they arrive to a stop, instead of going back to neutral pose like the vanilla draft horse does, they go back to frame 1 of the animation and wait, looking like they froze. How do I get my horses to stay in neutral pose when they stop? or How would I call an idle event for the horses to play an idle animation while they're not walking?
- my version of the vanilla harness now is also animated, following the horses' movements, but it is currently a separated mesh with its own skeleton tied to it. The skeleton is an exact copy of the horse's one, which doesn't sound optimal. What I believe would be optimal is having the harness as a SubMesh that reuses the same skeleton of the horse's body. I can't understand how to set that up in Blender for the Model Editor to like it and import both meshes tied to one skeleton. How do I need to set up my Blender file to have the horse's body and the harness as 2 meshes that use the same skeleton to be animated?
In order to see the problems yourself in game, I can share my mod folder somewhere here to download.
Where should I upload it though? I see the guidelines to upload game files' stuff are strict so I want to be sure I follow the correct procedure.
EDIT: here's the (old) download link - incomplete version: Better Draft Horse
Thanks for reading all this and for your help!
