Help Needed-Textures Not Appearing Correctly

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  • Hello,


    New to modelling and i need some help with getting the textures to apply to the model correctly.


    The images attached show the textures applied inside the shadowing window inside blender as id like but once exported and then imported and applied to the model inside Model Editor the texture apply s incorrectly. The textures have been flipped on the vertical but still come out weird.


    Where am I going wrong?

  • All Good I worked it out thanks to another thread.


    For whatever reason when I select the .DDS texture file it would apply the mapping all wrong.


    When I took that same texture file and saved it as a .TGA file instead and then applied it to the model in the Model Viewer it would apply it correctly.


    Then I converted that TGA file into a DDS file and when I reapplied it the texture aligned correctly

  • When I took that same texture file and saved it as a .TGA file instead and then applied it to the model in the Model Viewer it would apply it correctly.

    1. TPF2 only accepts DDS as valid textures.

    2. If you have textures in any other format in the mod, TPF2 (and also the ME) automatically converts them to DDS and then displays them.


    This means that if you supply textures in the wrong format in your mod, you only waste storage space, as these textures are stored twice on the hard drive. However, only the DDS are used.


    Before conversion, the TGA/Png/whatever files must be vertically mirrored and then saved as DDS.