Hello all,
I am creating a mod based on a base game vehicle. Using the model editor I've been able to save a copy of the model, mesh and materials, which I've been able to put through tpf2fbx and thus import to Blender. However, I would like to load the texture file as a material in Blender to assist with UV mapping etc. I will eventually create a modified version of the texture with some details changed/tweaked etc to suit the updated geometry.
However, I have been unable to access the .dds file(s). When I open the material in model editor, they are there. But I cannot see them in the file explorer - possibly they have been hidden to prevent plagiarism? Is there any way to apply for access to these?
Many thanks in advance! ![]()
PlaneSimple ![]()