It's looking truly awesome Oppie, very nice & neath model, can't wait too ride this
[MOD] Dutch Trains
Willkommen in der Transport Fever Community
Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.
Die Registrierung und Nutzung ist selbstverständlich kostenlos.
Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.
Das Team der Transport-Fever Community
-
-
I've released the first version of the 1600 for your gaming pleasure; NS Class 1600.
Oppie, is there anyway i am able to come in contact with you trough steam/skype/ any other option available?
I've sent you my Steam account name via PM -
I havent received any, just click the link in my signature and add me
-
Fantastic Job!!!
-
Truly awesome! Thank you.
-
Hey oppie,
What's your next modding plan? Gotta say you did some very great work on that class 1600!
Greetz,
Jonathan
-
I've been working on an ICR including the "driver's wagon". This one has been taking a lot more time for various reasons, a big one being the fact that I want this one to have fully functioning doors, something which I hadn't looked into before.
[Blockierte Grafik: http://i.imgur.com/uzYLUsn.png?1]
-
Great work Oppie!
-
Hey spoor objecten, are you able to release a 6 long VIRM also instead of just a 4 long? Or add them together in one download? :3
-
I've been working on an ICR including the "driver's wagon". This one has been taking a lot more time for various reasons, a big one being the fact that I want this one to have fully functioning doors, something which I hadn't looked into before.
Goddamn awesome man, I love it! I was thinking if you are doing door animations, maybe you van also add a door animation to the 1600. But instead of opening the doors, you could raise/lower the pantograph with it. So:
"open doors event" = lower pantograph, "close door event" = raise pantograph -
Hey spoor objecten, are you able to release a 6 long VIRM also instead of just a 4 long? Or add them together in one download? :3
Well the VIRM 6 has a different car that I have not created
But if you don't mind you can easily create this yourself.Just go to the Multiple Unit folder, copy the VIRM file
Open it in Notepad and add extra cars between the first model and the last model. -
Working on a repaint of the 1600 hope to release it soon
[Blockierte Grafik: https://lh4.googleusercontent.com/-4sOs0Bh-hxo/VDWQvH9PSDI/AAAAAAAABlc/71J6x4sMPS4/w1267-h792-no/husa%2Bscreen.jpg]
[Blockierte Grafik: https://lh3.googleusercontent.com/-GtT-DZyI63I/VDWb2lT0IoI/AAAAAAAABl4/RXD_53niIyk/w1267-h792-no/2014-10-08_00001.jpg] -
Lekker bezig allemaal
-
-
Next on my list; "Plan V" (mat '64), a commuter train from the sixties that is still being used today, and an iconic fixture in the Dutch landscape. I'll probably also be making "Plan T", the 4-wagon version of this train.
[Blockierte Grafik: http://i.imgur.com/VGRgED3.png]
oppie: Are you also making the yellow/red benelux version for your ICR units? Also, can I add you on steam?
I want to do more different variants for my trains (including the Benelux versions), but I feel like I first need to streamline my creation process - currently it's such a mess with all the different text files all over the place that I need to keep track of. My steam name is oppiescc; feel free to add me. -
Really looking forward to see this one in game, does look awesome already.
-
Oh my, can't wait Thank you so much for your great work!
-
Nice work Oppie!
The nose however looks a bit flat and steep at the window (nevertheless it still looks awesome!)Maybe my version is wrong, don't get me wrong , this is the version i created for 3d printing:
[Blockierte Grafik: http://i.imgur.com/CwFQMZK.jpg]I have to admit, the file structure actually caused me to stop working on models.
It takes a lot of time to make sure your model is ready in game, I wish they had a simple tool that allows us to dump the 3d files and automatically create the right paths. -
Wow SpoorObjecten, that's extremely impressive! My models aren't even nearly as accurate as yours - partially to keep the polycount low and partially because I'm not skilled enough to do it without having to spend weeks and weeks on the model. I think the nose of my Plan V came out accurately enough though; as you can see the angles are quite similar to yours. Usually I try to use technical drawings as a reference to make sure that I at least get the general shapes of the trains right. Speaking of which; where do you get your technical drawings? The ones that I have are pretty bad scans.
[Blockierte Grafik: http://i.imgur.com/OESskue.png?1]
I agree that the file structure is way too cumbersome to work with right now. Especially on the ICR, getting all the files for the doors ready and rigged up was very frustrating. I would work on such a tool myself (I built my own very basic exporter/importer), but I've also been told that the devs themselves are working on mod tools - and I don't want to spend ages programming only to have the official tools making them obsolete.
-
Oh wow I take back what i said, this picture makes me agree that your nose is damn accurate!
Looks like it was just the angle of the screenshotI used this drawing:
http://i.imgur.com/4dwtgtq.jpgHehe, yeah the door animations, something I never dared starting on.
I don't think doing the animation in my software will be a lot of work, it's just like you said, getting them working and set up correctly in game that keeps me from starting on itHow do you make your textures? They look really good, it's one of the things that takes me just as much time as making the model
Edit Goya: Externe Bildeinbettung entfernt. Bitte beachten: externe Bildeinbettung durch [img]-BBCode - WICHTIG FÜR ALLE MITGLIEDER!