Ich starte hier ein Thema mit dem Inhalt meiner Arbeit, (die Fähre Stena Line). Ich werde weiterhin in English schreiben, aber Sie können gern in Deutsch antworten. Ich verstehe beide sprachen, aber ich finde English is einfacher im Schrift.
I've been modelling for a couple of months with the Stena Ferry. While working I'm also learning, and yes I'm a newbie with Blender. My intension is to create a one mission campaign with a map of the west coast of Sweden including north of Denmark. The map is almost finished, and on this map there will be a fishing boat to collect fish and a passenger ferry to be used between Denmark and Sweden.
So let's get to work...
I have often got trouble with surfaces in Blender. When I need to insert new faces or make changes on the mesh I get different colours on the faces. These colors are showing through the texture when the object is visible in the game, please note *1 in Blender screen shot below.
- Can someone explain how I can get a specific color and fix these details? (Texture painting in Blender is not working)
I got the comment from (MaikC) that this mod should be sufficient with 2-3 lods. I have more then 10 lods (children) to get this ferry and here are some of them: Ships hull, loading ramp (animation), radar (animation), 4 pcs lifeboat (linked obj), speedboat, 10 pcs life boat cranes (linked), chimney, window.
- What is the limitation (amount of lod) for good practice to use in one object?
- What is the best selection between,
- many lods with small sized texture maps or,
- few lods with big texture map?
In my project I have selected the image size of 4096 x 2048 for the ship hull and it is almost to small. The other details are using 512 x 512 up to 1024 x 1024.
/melectro