Beiträge von Gwinda

Willkommen in der Transport Fever Community

Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.

 

Die Registrierung und Nutzung ist selbstverständlich kostenlos.

 

Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.

Das Team der Transport-Fever Community


    Release 1.73.1.114 - 1334 TFGM
    Release 1.22.1.17 - 1334 Loader


    I have been away for some work and couldn't spend as much time I usually to do with TFGM.
    Here is a small update, mainly fixing the TFGMLoader crash when installing updates.


    !!! NOTE !!!
    Once again, due to a bug in the TFGMLoader.exe the auto update might not work for you.
    If so, manually update TFGM and then you should be alright again.


    * Search in Vehicle manager now also includes the mod's file name.
    * Log system improved with more messages.


    * Added estimated vehicle length in vehicle manager.
    * Added filter button to only show the highest version of each vehicle in vehicle manager.
    * Added preparations for upcoming update.
    * Added new switch to TFGMLoader -Test


    * Fix. Vehicle view didn't scroll on keyboard up/down arrows.
    * Fix. TFGMLoader crash on install.


    Please add comments and vote for new features on Trello.
    https://trello.com/b/fYxDEz24/train-fever-game-manager


    Localized tags can be downloaded from Train-Fever.net.
    Train Fever Game Manager


    If you have translated something, please share it with me :)

    @Xanos war auch mehr als Bugreport gedacht mit Fehleranalysehilfe ;)

    Does this means it works for you now?


    I still cannot import more than one mod at a time, especially if mods in the same folder are already registered.

    With import, do you mean a drag n drop operation? TFMM import? Catalog download? or Scan function?
    Can you start TFGM do whatever you do to get the problem, close TFGM and send me the log file in a PM or by mail...

    Release 1.71.1.112 - 1330


    !!! NOTE !!!
    Due to a bug in the TFGMLoader.exe and in TFGM download procedure, the auto update might not work for you.
    If so, manually update TFGM and then you should be alright again.


    * Added "open download folder" button.
    * Added a sortable "Registered date" column to mod List view.
    * Added a download manager to queue download requests.
    * Added Download abort button.
    * Added Load message in Catalog mod view.
    * Added Estimated download speed to mod catalog.
    * Added Estimated download time to mod catalog.
    * Added download percentage to mod catalog.
    * Added collapsable groups.
    * Added Unknown vehicle image in Vehicle manager.
    * Added command switch -WaitOnExit to TFGMLoader.
    * Added command switch -NoStart to TFGMLoader.
    * Added command switch -KeepArchive to TFGMLoader.
    * Added vehicle version to the vehicle detail view.
    * Added vehicle calculated lifespan for 25%,100%,125%,150% and 200%
    * Added timeline hottrack button
    * Downloaded mods are batch installed first when the download queue is empty to prevent pop-up spam.
    * Group Headers are Right justified to easily spot them.


    * Fix. Mod catalog status not synchronized with Mod list view.
    * Fix. Timeline colors not synchronized with tag color edits.
    * Fix. File not found not handled on mod download.
    * Fix. A minor memory leak in the load progress animation.
    * Fix. Internal TFGM updater didn't download the update.
    * Fix. TFGM was closed even if the Updater failed to start.
    * Fix. Unknown waggons got the Car picture instead of the Waggon in Vehicle Manager.
    * Fix. Log file being overwritten when updating Preferences.
    * Fix. Log file being overwritten while updating TFGM.
    * Fix. TFGMLoader sometimes crash when updating TFGM.
    * Fix. Vehicle details not cleared on unselected vehicle.
    * Fix. Cargo image alpha masks not correctly displayed.
    * Fix. Timeline images not showing full Image.
    * Fix. Timeline text color always drawn with a good contrast.


    Please add comments and vote for new features on Trello.
    https://trello.com/b/fYxDEz24/train-fever-game-manager


    Localized tags can be downloaded from Train-Fever.net.
    Train Fever Game Manager


    If you have translated something, please share it with me :)

    I tried the new version 1.7.0.105 - 1325 a problem.
    Also a change in Preferences.lua isn't solving the problem.
    My Steam is installed at : D:\Games\Steam.
    I get also an auto corretur back to "C:\Program Files (x86)\Steam\" every time.

    Can you send me the log file TFGMLog.txt in a PM. It is located in the same folder as TFGM and teh log feature is enabled by default (if you haven't turned it off).

    Release 1.7.0.105 - 1325


    * NEW! Built in Train-Fever.net mod catalog.
    Browse, download and register mods from train-fever.net directly from TFGM's built in catalog feature.
    This is a very basic and a raw version of it, but it will improve in the coming updates ;)
    After a mod has been downloaded TFGM will try to register it. If this succeeds, the mod is moved from
    the Download to Library folder. If it fails, the mod will remain in the Download folder.
    Remember that not all files are "mods", some are a tools, texture packs etc... these you have to handle manually.
    TFGM is capable of "unlimited" parallel downloads in the background, but on request from our Administrators at
    train-fever.net, TFGM will only download one mod at a time to not overload the server. In coming updates TFGM
    will queue mods so more than one mod can be selected for download (but still downloaded one-by-one).


    * Added more log messages
    * Fix. TFGM freeze/not starting if some application was running in the background; such as Overwolf and Cortana.
    * Fix. Tag edit button not showing correct images.
    * Fix, Add new tag from the mod detail view not working.


    Please add comments and vote for new features on Trello.
    https://trello.com/b/fYxDEz24/train-fever-game-manager


    Localized tags can be downloaded from Train-Fever.net.
    Train Fever Game Manager


    If you have translated something, please share it with me :)

    Release 1.6.1.102 - 1321


    * Added search function to vehicle manager.
    * Added vehicle browser group views (none, mods).
    * Removed progressbar from main window's bottom edge (replaced by the progress window).


    * Fix. Crash when download failed.
    * Fix. Crash if start or end dates are invalid in Timeline.
    * Fix. Timeline not become focused on mouse click.
    * Fix. Model filename now relative to Train Fever root.


    Please add comments and vote for new features on Trello.
    https://trello.com/b/fYxDEz24/train-fever-game-manager


    Localized tags can be downloaded from Train-Fever.net.
    Train Fever Game Manager


    If you have translated something, please share it with me :)

    Release 1.5.3.101 - 1319


    • Added checkbox in Preferences "Show splash screen"
    • Removed the Clear cache button.


    • Fix. Checkbox not working in conflict solver during import and scan.
    • Fix. Scan colliding with itself (creating a false conflict)
    • Fix. Some mods didn't install properly.
    • Fix. TFMM import function broken.
    • Fix. Vehicle manager not showing DLC and mod vehicles.
    • Fix. Crash when installing mods with broken images.
    • Fix. Crash when batch deleting mods during screen update.


    Please add comments and vote for new features on Trello.
    https://trello.com/b/fYxDEz24/train-fever-game-manager


    Localized tags can be downloaded from Train-Fever.net.
    Train Fever Game Manager


    If you have translated something, please share it with me :)

    Release 1.5.0.98 - 1316


    * Vehicle manager scans vehicles when opened for the first time.
    * Better info.lua resolver.
    * Catching exception errors for logging.
    * Cleaner/improved debug logging.


    * Fix. TF starting in the wrong location for GOG installations.
    * Fix. The crash when scanning a conflicting mod.
    * Fix. Progress window now close on exception errors.
    * Fix. Crash when clicking outside an item in the vehicle manager.


    Please add comments and vote for new features on Trello.
    https://trello.com/b/fYxDEz24/train-fever-game-manager


    Localized tags can be downloaded from Train-Fever.net.
    Train Fever Game Manager


    If you have translated something, please share it with me :)

    I have changed so the vehicles isn't scanned until you open the Vehicle manager for the first time in that session.
    More intelligence will be added when I have the base functionality debugged..

    Is it normal that the programm has to skip all the mods again and again on every startup?!

    For now it is scanning all vehicles at startup. I'm planning to have this done a bit different. I can move the scan to the vehicle manager window being opened (for the first time) instead.

    I've got another problem - when I start the scan of the mods, I get an errormessage and TFGM stops working.



    The address is random, not 2 times the same. No further information unfortunately :(
    Win 7, 64bit, 16G RAM.



    Go to preferences under the tool menu. In the "General" tab, make sure the "Generate log file" is checked. If not check it, press Ok and restart TFGM.
    Do whatever you do to get the errors.
    After the error has shown, exit TFGM (if you aren't already thrown out) and go to the folder where TFGM exe file is. You should find a file called TFGMlog.txt Please send the log file to me, either as an attachment or copy paste in a PM. You would probably want to send it to me in a PM because the log file might contain some information about your computer.

    There you go sorry for the delay
    http://www.train-fever.net/fil…ra%C3%9Fe-DB/?fileID=4830
    [Blockierte Grafik: http://puu.sh/jcrWV/ba602fbb6a.png]


    Hope this helps
    Deleting the .lua fixes the problem

    It was as I suspected, the file strings.lua is missing. How ever, TFGM should handle this situation. I will fix it to the next update.


    ***EDIT
    When inspecting the code, this situation is already covered, BUT!
    The mod is packed all wrong. The archive should contain a folder with the mod ID and major version. The archive is named by the mod ID and then only contains the res folder.


    It should look like this to be correct:
    My_Archive.zip (archive)
      |
      -- bandion_Bcm242-243-DB_1 (folder)
      |
      +-- Res (folder)
      +-- info.lua
      +-- strings.lua
      +-- image_00.tga


    The tfmm.ini doesn't matter.

    Hey Gwinda it would be cool if we could edit the loading speed of our vehicles :D


    As you have noticed, the vehicle manager is a great platform with a lot of potential. This is only the beginning of what I have in mind ;)


    PS.

    So i encountered a problem
    I wanted to install serveral mods but TFGM doesnt recognices the mods corectly and it seems that it has to do with the info.lua
    If i drag the mod into the manager it only recognizes the name of the archive but not the creator, version, name, desription etc etc.


    Can you send me the link to the mod you had problems with?

    Release 1.4.0.92 - 1312


    * Added a timeline view in the vehicle browser.
    - Mouse wheel, scroll up/down in list.
    - SHIFT + Mouse Wheel, scroll horizontal along time axel.
    - CTRL + Mouse Wheel, zoom in/out time
    For now, the item at the top is always scrolled into view when scrolling up/down.
    The vehicle type is looked up in the tag manager to get the color.


    * Added some more vehicle info in the Vehicle manager.
    * Added a progress indication when loading vehicles into the vehicle manager.
    * Added default images for each vehicle type (when an image is missing).
    * Added a new standard tag: Car


    * Fix. On close, progress window showed old information from previous usage.
    * Fix. Added some missing hint messages.
    * Fix, A missing UTF8 conversion when scanning vehicles.

    Can you send me a link to the non working mod. I need the full mod to investigate this.
    I'm currently on vacation and will be back in a week or so. I have very limited internet access so I will try to get a look at it as soon I can.

    Release Release 1.3.0.91 - 1308


    * Added a vehicle browser.
    * Fixed the tag export filename not including the right path.
    * Fixed the empty tag list if no tag had been selected in mod view.
    * Lua engine now loads external script references.
    * Targa images now use alpha mask.


    The vehicle browser currently only shows all installed (vanilla, dlc and mods) vehicles and their data.
    It scans your TF installation at startup, so be a bit patient ;)