Beiträge von Gwinda

Willkommen in der Transport Fever Community

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Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.

Das Team der Transport-Fever Community


    Is it possible to make an mod to update the rails like street?


    No. There is no official mod support yet in TF. TF has been designed to be modder friendly but we have to wait to see what we can do. So far we are only messing around with a few configuration parameters.Tracks, catenary, demolition cost and a few other things can't be reach from the scripts yet. We have to wait and see.


    the train fever mod loaded it in to the mod thing and but it does not lower the prices


    Have you followed the instructions in the video posted further up in this thread?
    Did you run the install function in the Lua console?
    Do you have it installed somewhere else than the C drive?

    With his mod the only thing that still cost money is your loan and demolishing (these params can't be control by script outside TF), the mod does not affect your account balance.
    It affect the price you have to pay building, buying vehicles and maintenance cost.


    However, it seems like after the last TF update it isn't possible to buy stuff for $0 if you have a negative account balance. I have notified Urban games about it.

    [Blockierte Grafik: http://ftp.train-fever.net/flaggen/de.png] German translation by Mediziner Here


    [Blockierte Grafik: http://ftp.train-fever.net/flaggen/gb.png]
    REQUIREMENTS
    Train Fever 5798 or above.


    PLATFORMS
    Windows
    Mac
    Linux


    DOWNLOAD
    Download the mod here


    DESCRIPTION
    This mod enable all vehicles, roads, stations, cars, buildings etc. at the same time or linear with no expiration time. It can also adjust the life span with a factor.
    This mod works on both vanilla and non-vanilla models. This mod can be combined with the cost_mod without interference.


    This mod has been rewritten for the new mod system and no Lua console should be used at all. Just follow the instructions below.



    INSTALL
    The timeless mod is written for the new mod system and must not be copied into the res folder, as before.


    Manual install
    Unzip the archive in Train Fever/mods/ folder.
    Start TF and activate the mod before playing.


    TFGM install
    Drag & drop the archive to TFGM.
    Enable the mod
    Start TF and activate the mod before playing.



    UNINSTALL
    The good news with the new mod system is that no files are being modified. This makes it easy and safe to remove the mod at any time.


    Manual uninstall
    Simply delete the the Train Fever/mods/gwinda_timeless_mod_x folder where x is the mod's major version number.


    TFGM uninstall
    Simply select the mod and press disable.
    The mod is kept in TFGM's internal library and can be enabled again at any time. To completely remove it from library select the mod and press uninstall.



    CONFIGURATION
    The new mod system doesn't have the same rich support as TFGM have and TFGM has not yet been updated to solve this new issue.
    To edit the lifespan and time modes you will find the configuration file here:
    Train Fever/mods/gwinda_timeless_mod_x/res/scripts/timeless_mod_config.lua where x is the major version of the mod.


    The configuration file decides what time mode to play with and/or the age ratio of all vehicles.
    There are two main variables; To and From that controls, independent of each other, when Vehicles
    will appear and disappear from production. Ageing is also an independent variable that act as a
    factor to multiplied with the Vehicle's Life span.


    From
    Controls when vehicles will start to appear.
    From = Disable All Vehicles available from start.
    From = Original Vehicles will appear without modification.


    To
    Controls when vehicles will be out of production.
    To = Original Vehicles will be taken out of production without modification.
    To = Infinite Vehicles will never be taken out of production.


    Ageing
    This is a factor to control how fast the vehicles will age.


    Filter
    A filter for each rail and tram types can be created. If empty all type will be included,
    but if you only want to include locomotives of a specific engine type, you can create a filter:
    Filter['RAIL'] = 'STEAM' will only include Steam locomotives.
    Filter['RAIL'] = 'DIESEL' will only include Diesel locomotives.


    Any of the engine types can be combined:
    Filter['RAIL'] = 'STEAM,HORSE,DIESEL' will include all locomotives except ELECTRIC.
    Filter['TRAM'] = 'HORSE' will include horse powered trams.
    Valid filter options are HORSE,STEAM,DIESEL and ELECTRIC. They can be in CAPS, small or CaMeL separated by any character.
    At this point, the filters are applied only to trams and trains (not busses or trucks)


    Example:
    0, Disable or Infinite = the lifetime is infinite
    0.5 = 50% the lifetime is 50% shorter (half)
    1.0 = 100% the life time is unchanged
    2.0 = 200% the lifetime is doubled


    Configuration examples
    Example 1; Vehicles will appear as normal but never taken out of production:
    From = Original
    To = Infinite


    Example 2; All vehicles will appear and never taken out of production:
    From = Disable
    To = Infinite[/code]


    Example 3; All vehicles will appear (excluding DIESEL and ELECTRIC trams and trains) and never taken out of production:
    From = Disable
    To = Infinite
    Filter['TRAM'] = 'HORSE,STEAM' -- Include only HORSE and STEAM trams
    Filter['RAIL'] = 'HORSE,STEAM' -- Include only HORSE and STEAM locomotives


    After any changes, save the file and create a new game or reload your save game (No need to re-enable or restart TF in between).

    OTHER FORUMS
    Cost mod on Train-Fever.com
    Cost mod on Steam


    It would be great If someone could send me a German translation, thank you.


    REQUIREMENTS
    Train Fever 5399 or above.


    PLATFORMS
    Windows
    Mac
    Linux


    DESCRIPTION
    This mod allows you to adjust prices, costs and maintenance cost for all models in TF, even mods and DLC's.
    Each category of vehicles, buildings and actions can be adjusted with a single factor to completely remove expenses, cut them in half, double them or whatever you chose.


    This mod has been rewritten for the new mod system and no Lua console should be used at all. Just follow the instructions below.



    INSTALL
    The cost mod is written for the new mod system and must not be copied into the res folder, as before.


    Manual install
    Unzip the archive in Train Fever/mods/ folder.
    Start TF and activate the mod before playing.


    TFGM install
    Drag & drop the archive to TFGM.
    Enable the mod
    Start TF and activate the mod before playing.



    UNINSTALL
    The good news with the new mod system is that no files are being modified. This makes it easy and safe to remove the mod at any time.


    Manual uninstall
    Simply delete the the Train Fever/mods/gwinda_costmod_x folder where x is the mod's major version number.


    TFGM uninstall
    Simply select the mod and press disable.
    The mod is kept in TFGM's internal library and can be enabled again at any time. To completely remove it from library select the mod and press uninstall.



    CONFIGURATION
    The new mod system doesn't have the same rich support as TFGM have and TFGM has not yet been updated to solve this new issue.
    To edit the prices, cost and maintenance you will find the configuration file here:


    Train Fever/mods/gwinda_costmod_x/res/scripts/cost_mod_configuration.lua where x is the major version of the mod.


    The configuration file is a collection of modifiers multiplied with each models cost, price and maintenance. For example:


    Code
    0.0 -- 0% Free
    0.5 -- 50% Half price
    1.0 -- 100% Original price
    2.0 -- 200% double price


    After any changes, save the file and create a new game or reload your save game (No need to re-enable or restart TF in between).

    I'm not sure I can understand all the Germans here but if you have trouble to get stuff moving remember this:


    Just as in real life, a factory only produce if there are demand for the product. Secondly there must also be enough materials to produce the product.
    You can't star to feed the industries from bottom up because there is no demand for the product yet, only a lot of potentially resources.


    My best tip is:
    1. Connect all cities with passenger trains. This will keep a steady flow of cache to build the industries.
    2. Focus on one Household industrie, make sure it can deliver to as many cities as possible. Now the demand for Goods goes up.
    3. Check what is missing, and connect a supplying factory.
    4. The supplying factory will now receive "orders" and production will start. Check what it need and go down the chain.

    Zitat

    Are you planning to extend the mod further with more production lines


    Due to a deadline for the cargo mod, I had no time to implement all that I had planned. There was one more factory and 2 more cargo types in the original plan.
    I do intend to work more on the mod.


    Zitat

    ...or is it necessary for the game to have "Goods" at the end of the line?


    Goods is the only cargo accepted by towns. I have suggested a more complex cargo system but I have no idea if the developers will adopt it.


    Zitat

    Wenn man den Mod installiert und ihn deinstalliert und backup rein macht also das orginale wieder, gehen spielstände dann noch oder muss man ein neuen erstellen ?


    The mod adds so many things that are new to the game that it isn't possible to go back to vanilla version with a game save.
    Same with game saves created before the mod installation. To use the mod a new game must be created.

    Hello,
    I'm the author of the Cargo mod and for now you can grab it from my drop box


    I just got invited to your site and since I don't speak German it will take some time for me to get familiar with the site.
    For you who have access to the Beta forum on Steam, this is the Cargo mod thread


    EDIT
    I have uploaded the mod.