New version 1.4 with multilanguage support.
- English
- German
- Russian
...see change note for more info at download page.
Install with TFGM to get it all configured automatically.
Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.
Die Registrierung und Nutzung ist selbstverständlich kostenlos.
Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.
Das Team der Transport-Fever Community
New version 1.4 with multilanguage support.
...see change note for more info at download page.
Install with TFGM to get it all configured automatically.
Can not install the script still. Have de current TfGM and timeless_mod 2.2.
Get this errors.
The latest TFGM v0.7.8.21 should work fine with the script.
However, you reminded me that I had forgot to publish the latest "Train Fever Extended Lua console". It is now published.
New version 0.7.8.21, see changes on download page.
Just like there are many flavors of Ice Cream, not every one fancy them all. TFGM is developed from my personal taste and needs, it is more than just another mod manager.
If we were to implement the same functions, in the same way, all the ice cream would taste the same. We are also making the ice cream from different ingredients and manufacturing methods.
You don't have one flavor of ice cream anymore, you can pick the flavor you like best.
I think I've found the problem. New version published.
I have found flaw in the mod and I'm working on it right now.
Yes there seems to be a problem on some computers. I'm working on it.
Sorry for my absence here but I have been very busy with the TFGM updates lately.
I have released cost_mod v1.31 which works fine with TFGM and its event system.
Install the mod, enable it within TFGM and all scripts will be run automatically. When enabled, right click on the mod and select "Edit" to open up the config file.
Ich habe zuerst then costmod mit dem TFGM installiert, um dann vergeblich das script in der internen Konsole auszuführen(siehe Foto links unten). Danach habe ich de Konsole nochmal extra in den Ordner "scripts" platziert, nebst lua.info etc. im Hauptordner(Resultat Foto links oben). Ok, hier ist meine Frage(es geht nicht darum, ob ich zu blöd bin, das ist schon geklärt): Was muss ich tun, um das Teil zum laufen zu bringen? MfG Matthias
With the 1.31 version you don't need to do anything other than drag n drop the mod to TFGM Listview, then select it and press Enable, Done! Play TF as usual
New version with RAR, UTF8 and Unicode support.
There is an issue with the Lua compiler and compatibility with Unicode, UTF8 and ANSI formats causing a lot of problems. I'm soon about to release a new version where these issues has been fixed.
Let us wait and see if my next release will solve your problems.
Sorting by enabled/disabled mods.
Online updater ;D
Ohh a Mod Browser and Information editor
Custom categories
Uploader to dropbox maybe?
EDIT: Oh and doubleclick enables/ disables a mod
That's a new feature, not on the issue list
But who knows, maybe some of them are in the next update...
It seems like TFGM now runs for the majority of the users and it is time to move on.
From the issue list, what is the most important feature you would like to have fixed as the next development stage?
Poll is closed. "RAR archive without ZIP conversion." has been implemented.
New version that hopefully fixes the multiple account issues. See changes on the download page. Let me know if it works or not.
[quote='Gwinda','http://www.train-fever.net/index.php/Thread/1752-TFGM-Train-Fever-Game-Manager/?postID=25094#post25094']
Found it - it was one folder out of where TFGM was running from.
Ohh, should be in the same folder. Another thing to add to the to-do list then
TFGameManager v0.7.4.18 can now launch again. It is however not able to find the settings.lua. The UserID is not populated.
The debug version still work fine. You're doing a great job and everyone is appreciating it.
The debug version is obsolete and not updated. The log feature in the debug version is now a part of the standard version, go to preferences and check the "Generate log file" checkbox..
You will find the log file in the same folder as you started TFGM from after you have exited TFGM.
Can you please start TFGM with log enabled, exit and send me the log file?
New update. I'm sorry for the massive amount of updates. I had simply forgot to take care of some cases where files where missing in the Steam Client.
Internally update function would be very nice
I'm planning to add this later on.
Alles anzeigenIt partially works.
I am working fine with TFGameManagerdebug.
TFGameManager v0.7.4.17 is unable to launch on my system. I get the following error message:
Access violation at address 005E0A42 in module 'TFGameManager.exe'.
Write of address 0000001C.
Not sure if this is related. This issue started with this version. I'm on Win8.1 x64 if that helps.
The only thing changed was how TFGM reads the Stem Client information. Do you have TF installed in a different location than the Client?
New version that hopefully fixes the multiple account issue and non default Steam library location. Let me know if it works.
New version with a minor update for RAR support and logfiles.
@Rev
It imports all files from TFGM mod folder in one go.
When installing mods, you can select multiple mods at the same time (CTRL or SHIFT click), mixed zip and rar.
You can drag n Drop multiple mixed files RAR and ZIP files.
New version out with a quick fix to install / Import RAR archives.