Beiträge von Cadoras
Willkommen in der Transport Fever Community
Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.
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Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.
Das Team der Transport-Fever Community
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After a lengthy absence - I'm back! Alas, my private life has put vast demands on my spare time and mind - but such with good cause.
I've become father for the 2nd time, this time a healthy son and all are doing well. But enough with that trivial stuff!At the moment I'm busy with multiple projects, all of which in various stages of development. Some are on hold due to the fact they
need modelling changes from their creator and some are worked on as we speak. Fortunately I'm at liberty to unveil some projects.The first one is a request made some time ago by our esteemed colleague @Pufferzone: he completely reworked his very popular
Br 17 and asked me to rework the textures. A singular honor!The Br 17 is not only a very pretty locomotive, but it presents to me the opportunity to work on two things:
1. I was dissatisfied with my take on the Prussian green. I know, if there are 3 experts, they will each present a different hue of
green which they believe is the "true" Prussian green. In other words: there's room to play. Nonetheless, looking back I think
my take on it leaned to much towards a more yellow-ish hue. Time for a change.2. As you all know Transport Fever is coming. A very interesting novelty is the phased weathering. For people who don't know what
I mean: in Transport Fever they introduce the possibility to assign more then 1 texture to a vehicle. When the vehicle reaches a cer-
tain age, a new texture is applied. That means that with correct weathering techniques, you'll be able to approximate the appearance
of aging. As far as I've seen in the trailers, the minimum number of textures that can be assigned to a vehicle is 3.That last point is quite important for me: it means that I'll have to make 3 separate textures for each vehicle if I want to make proper
use of this new feature. Not only that, I'll have to hone my weathering skills to create a realistic aging process in a minimum of 3 tex-
tures.Well, enough said. This is the first version, the clean KPEV-version:
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That's one beautiful little thing!
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The progress so far. As usual with steamers, it's three steps forward, one step backwards. You would think that with already doing a couple of BBÖ's
the procedure would be repetitive and easy. Easy? No. The procedures are comparable, but not the same. Oh no. Definitely not. If you would be stubborn
and just ruthlessly apply the same color, shades and weathering on every locomotive they would roughly look the same - but they would also look like sh*t
when one would scrutinise a bit. As such, every locomotive is its own project. -
OK, time to crack the knuckles and turn on the battlemusic...
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I'm not dead. Just extremely swamped with reallife things. Nothing sad, troublesome or dramatic: just work, interesting careerchanges and a pregnant wife who enslaved me
for all kinds of work around the house... When working on TF, I have to do it in secret like an ex-smoker hitting it up in the garage - constantly looking over his shoulder and
waving at the smoke.
That being said - look what rolled into my garage, amidst fag-ends and empty crates of beer: the Mighty BBÖ 214 made by Franzl...
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Rost und Schmutz ist auch bei der KkStB nicht authentisch.
To be honest, almost every Eisenbahngesellschaft of the pre 30's could say that. I'm a skinner that really likes to make locomotives dirty, but is
always struggling to make those pre 30's locomotives look realistically weathered. Why? Very easy to explain. In those times the locmotives were
almost cleaned every day. In my own country, the Netherlands, I know for fact that the locomotives of the Dutch "Länderbahngesellschaften" (the
HIJSM, NBDS, NCS, NRS & SS (Staatsspoorwegen)) were almost always as clean as a whistle - especially the locomotives that pulled passenger
coaches.As far as I could discover this had various reasons:
- In those times material was expensive, labor was not. That reversed in the years thereafter, especially after WWII with the rise of Workers' rights.
- Pre 40's the railroad network was like a showcase of the country's modernity, sophistication and style. During the 30's the railway's star began to fall
slowly - continuing even till this day. Mostly due to the rise of the automobile of course.Sharing that same sentiment: in the 20's there were still villages that were completely inhabited with people without cars. That evolution began during
the 30's and it would not be until the 50's that is was common for "normal" people to own cars. Mind you, it was also common to not own a car. Especially
the Eastern European folk could testify to that. The same can be said about planes. Pre WWII airtravel was for the rich and famous. "Normal" people
wouldn't travel that far anyway. It would not be until the 60/70's until airtravel became more common.To most people, travel by rail would be the most fast and sophisticated way to travel (far) up until the 30's. Furthermore, the railways (especially during
the steam age) was a very big employer in every country where there were trains. As such, the railways were a far more bigger part of society in those days.And would you allow something such an integral part of your society go about in dirty clothes? No, dirty trains would display a shabby image which could
be construed with the nation's image. -
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I think it really depends on the model if the interior is important or not:
1. If it will be possible to change the limits of camera positions and such, wouldn't it be such a leap to
envision that "cabview" (or a approximation of it) would be one of the possibilities?2. Some locomotives, mainly the Diesels and Electrics, are far less detailed and the interior is a nice way
to expand on detail. -
Nujo, man kann auch den Innenraum seperat mappen. So extrem detailliert wird das Innenleben wohl nicht ausgebaut werden müssen, dass es da Ultra-Texturen bedarf Zudem wäre das in Bezug auf @baubus Sorge garnicht mal schlecht. Macht man aus dem Innenleben eine Group die man easy einfach austauschen kann. Samt Textur.
"Hear, hear"
Absolutely agree. With old models (made for Train Fever) I'd would map the interior to a separate texture. That way the old textures can be re-used with a minimum of work.
It hardly means extra work: if the modellers want interior on their old models, they are obliged to map those parts anyway. To make the filestructure that would accommodate that "extra" texture is hardly extra work - especially in comparison with the mapping.If a modeller is going to reshape the old texture template, that would mean that I would be forced to completely reshape my textures. That may not be as much work as to completely start over, but there's not a lot of difference.
Furthermore, squeezing those parts in an existing template, almost always means decreasing the size of other parts within that template. That would be a shame: the smaller part, the less detail I can create. This becomes increasingly important because of the phased weathering and the option to swap textures ingame.
So, in short:
Map the interior to separate texture files. That way old models can be converted far more quickly without loss of detail.
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Opel Kadett-E? First a Manta, and now this...
That it's. I'm going to employ the Foxtail...