Beiträge von Cadoras

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    None of the windows were modelled, per my request. Windows can easily be made with texturing and normal mapping.
    In essence it is unnecessary and only enlarges the polycount. Furthermore, this way the windows are entirely under my
    control for texturing and weathering.


    I am quite pleased with the way it looks now. It may not be 100% accurate, but it comes (quite) close. As said, this is
    the utmost what I can do with texturing and normal mapping. To improve further, Bandion would have to remap the
    entire frontend, after which I'll have to retexture and redo the normal mapping on that section.


    I can't speak for Bandion, but I think the amount work is disproportional to the expected gain. To be honest: I even
    think there won't be many people that would notice the changes made.


    So, to go short: You're right @Mr_Tattarisuo, but I think we can agree that it's close enough (about 95%) and that those
    changes do not justify the hours of work needed and the further delay. The community would tear us apart.... ;)


    You're assumptions are right, and although you didn't made a demand - you very politely inquired. But I think we'll have
    to dissapoint.

    OK, @Mr_Tattarisuo and @Flux, left is the old one, on the right the new one:



    This is the utmost what I can do within the limits of texturing - the most I can do with the available mapping. As you can see the
    front is completely shaped - it's not flat. In the template however, that part is completely flat. Within the confines of that space
    this is what I can do.


    What did I do? I've made the sides of the windows less angular and I've given the edges as much curve as it could get without going
    ropy on the model.

    So, after a brief pause I've finished the IC-version and did the Lufthansa-livery. Like I said, once the
    groundwork (normal mapping and primary weathering) is done, all repaints are quite easy.



    For comparison:



    Now the other wagons and the Steuerwagen has to be finished, this will take some time - especially the
    wagons need different normal mapping and of course some proper art work has to be made.

    When it's done it will get some reflection. Main body AC always is the last thing to do. As said, Bandion is performing some surgery,
    so we're not there yet.

    Hmm, @Cadoras are you sure it is done?

    That's why I said almost. I'm aware of the "white" color, although I'm going to light it up a bit, I'm not going to do it denti-clean white. It's
    gonna be a shade off the mark, otherwise it will be ridiculously white.

    My last bits for tonight. I believe the 403 IC Triebkopf is almost done. I've asked Bandion to preform some last minute surgery and after
    that I believe it's done.


    At this stage I've given all the parts that are normal mapped shadows, so they can also be seen from the side that isn't lit by the sun. Fur-
    thermore, I've added grime from top to bottom - not much, but just enough to make it look like it's being actually used. The colors are all
    a bit bleached but still appear to be in good nick.


    I'll be back before you know it. Drinking copious amounts of water while texturing some locomotive, never
    more then 3 meters away from the nearest loo. :D

    G*ddamn. You see the timestamp of my latest entry? One hour later I was in hospital: kidney stone...
    I just came out of the hospital. That was not nice - "meet my friend pain".


    Good news is, they can't see it on the CT-scan, so the stone might be out already. Bad news is, they
    ain't sure.


    In other words, progress may be (a bit) delayed.

    There will be a Lufthansa-livery: once the full IC-livery is done, it is a (relatively) small step to do the Lufthansa-one.
    Both liveries will be delivered to Bandion.

    That's correct - but there's one more factor I've not mentioned:


    Taste.


    I always try to make them as realistic as possible, but that's always misunderstood. I'm not trying to make them realistic in the sense that I'm gonna count the rivets on the boiler, but I'm trying
    to make it believable. I want people to think that it looks very realistic. That's not an excuse for lacking proper detail, but it's merely a statement to tell people that realism doesn't hide behind coded colors and counting rivets.


    Paint your stuff and take a step back. Look at your work and be honest: does it look realistic? Yes? Good. If not: why? First try to ascertain if your scope itself is realistic - you'll have to work
    within the limits of the game and your own skills.


    AdminEdit: Vollzitat vom vorherigen Beitrag entfernt, siehe Forenregeln.
    Mfg Sebastian

    Another thing on colors: NEVER TRUST THE OFFICIAL COLORCODES

    No, I'm not like on of these people:



    Hear me out:


    Some people stick exactly to the "official" colorcodes, like (for example) RAL 6007
    for Flaschengrün. The problems:


    1.


    I dare you to put in "RAL 6007" into Google Images and say you can see one uniform
    color. There just ain't one. Although RAL 6007 should provide the same color every-
    where, that just ain't true as proven by this point.


    If you give a shop a request for two tins of RAL 6007 paint, but from separate manu-
    facturers, I can guarantee you that they won't be the same. Some of that is due to the
    fact that both manufacturers have different methods of producing the paint, but also
    to the fact that each one of them approaches the RAL-coding differently.


    There's a more safe way to get a decent RAL-color, and that is to translate the RAL-code
    in a universal RGB-code. This conversion is not dependent on the perspective of manu-
    facturers, but on the agreed color coding. You can use this site for those purposes.


    At this time I've created a little library of "Eisenbahnfarben" for myself, straight derived
    from the RGB codes.


    2.


    If you do get the right color, you can't just slap 'm on it. There is color, and the way color
    is perceived:


    Take a sample of the RAL 6007 (Flaschengrün) and hold it against a picture of an actual
    locomotive/wagon that has that color. Does it look the same?


    Yeah. Kinda. Sorta.


    How come it ain't exactly the same? The reasons:


    - only freshly painted locomotives will have that color, as it is not sunbleached yet.


    - the lighting dramatically effects the way a color is being perceived, and in a game like
    train-fever you are dependent on the ingame lighting.


    - grime & dirt: only a locomotive that just rolled of the line looks fresh. Within a few weeks
    it will at least some form of dirt on it.


    So, what to do?


    Get the actual RAL (or otherwise) coded color. This will be your starting point. From thereon
    you just constantly adjust - bleach it, make it dirty, scratch it up a bit and play around with
    saturation - until it looks like it actually belongs on the tracks.

    Dumme Frage....überlappt der Türgriff das Fenster ein wenig? Wirst aber schon selbst gesehen haben

    I don't know what you're talking about.
    *quickly burns the evidence


    Next step: primary color!



    This the part that always dissapoints - it just looks wrong: to plastic, to fake it is as clean as a turd in a punchbowl.
    I've learned over time, that at this point you just have to push on. It's the weathering and lettering that make
    the difference.


    Strangely enough, it's the more modern locomotives that are more difficult to make it look real. With the old steamers
    there's far more parts, so the level detail will quickly reside in quantity, not quality. Modern trains have far less visible
    parts, which means you'll have to chase realism with far less to work with.