Beiträge von Cadoras

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    Probably the last for tonight: the headlights (with normal mapped ring), painted windows with Alpha Channel, and the wheels and bogies colored and weathered.



    Alpha Channel:


    If you want something on a texture to bear reflection, you'll have to mess around with the Alpha Channel. To keep it simple, the Alpha Channel is an extra channel
    to your standard (RGB-)texture. This channel only deals in grayscale, wherein white stands for no reflection and black for full reflection. With darkening from white
    you can shift the amount of reflection. At a later stage (probably after main paint, striping & weathering) I'll adjust the AC on the main body, which has to slightly
    reflect, which means (in this case) a darker shade of pale...


    Weathering:


    The weathering on the wheels and bogies is limited to my general palette. No detailed weathering, just the main layer. Most of the time I use three texture layers
    in which each layer represents a certain part of general weathering: scratches, grime & rust. These layers are almost fully transparent: 22% opacity on the scratches
    (which is almost in black & white) and resp. 5% and 8% on the grime & rust. This my standard setting I mostly use on steamers.


    These "standard" values are modified when it needs to be. In this case it shall have to be altered for the main body, because vivid color don't wear these values
    well. I predict there will be a lengthy trial for these. That's why I've separated the wheel & bogies from the main body for general weathering.

    First part of the normal mapping: making the flaps on the bottom half of the "Triebkopf" and the parts that belong with it.
    If you want to learn how to do this, don't ask me. I'm as good as a teacher as I am a juggler. But feel free to take a look here
    and here.


    So, a strange day at the Ausbesserungswerk. We're just sipping our tea when a regular customer storms in.


    Being Bandion, that's nothing out of the ordinary. As usual, he's working on 16 projects on the same time - so it's gonna be something special - no doubt. In the meantime, we can't understand one word from him, because he keeps on flailing with his arms, trying to describe his latest creation. He's like Leonardo da Vinci, but with ADHD (ADHS). And too much sugar. He keeps shouting "Ente!" and points out the door.


    As we try to offer him some of our overcooked tea, he screams he can't stay - saying he has some masoning to do. Building his own station he says. And before we knew it, he's gone - muttering he's left the "Ente" out on the yard...


    Ladies & Gents, the 403 has entered my yard. My private little Ausbesserungswerk.


    Some people have wondered what it is I do, so I'll kinda show it a bit, like posting pics of the progress. First up: normal mapping, but before that strip it and prime it!


    Du hast doch jetzt Cadoras

    Aaaaannddddd were off-topic. Spectacularly.


    And when I was mentioning "my wife", I didn't mean Caitlyn Jenner.
    So I'm afraid Bandion's quest for a fair maiden is far from over.

    Jetzt bekomme ich irgendwie ein schlechtes gewissen...

    No, no. You misunderstand - I have booze to cope with the pressure. As you said: you made
    me an alcoholic.



    JK, it's fine. I'll keep cranking them out with undiluted pleasure. The moment the craftsman
    stops complaining about the workload - then there's really something going on.

    Kennst das, wenn man meint man ist schon fast fertig und eine Stunde später schaust Dir alles an und erkennst
    was für eine Baustelle doch noch auf dich wartet?

    Everytime I walk into my private Ausbesserungswerk I see all the work that remains and sigh ever so
    slightly. My wife listens to my mild complaining and walks away shaking her head when I'm fully immersed
    in my little paintshed, sitting there with a slight mile while the tea remains untouched and goes cold.


    I will become that old man that curses at people because they dare visit while I'm slinging paint at
    choo-choos - which is all of the time. Coming outside with a slight confused look, surprised that it
    is nightime.


    But seriously: I don't have a modus operandi. It's all on the fly and quite unprofessional. The Cadoras-way:


    1. Yank the colors
    2. Get RAL-colors, or as close as possible.
    3. Desaturate and scratch'm.
    4. Add normal map
    5. Add rust
    6. Add dirt.
    7. Add more rust.
    8. Add more dirt.
    9. Some more dirt.

    Perhaps I can chime in:


    At the moment another locomotive comes first, after that another project waits until the Triebstänge-problem is solved. Between those projects
    a couple of Bandion's locomotives lie in wait. But I can make a promise:


    If all goes well, the first locomotive can be completed within a week. After that I can focus on one of Bandion's locomotives, although he has given me
    free reign to decide which to do first, I'll bow to the community's sheer desire. If all goes well, it can be done in about two weeks. Bandion's template is that
    good that it shouldn't take too much time.


    But I do have to make one condition: I'm a working man and a father, so my spare time can be claimed in a blink of an eye. So, I can't be forced to certain
    deadlines. But most of my "customers" know I'm good for my word.


    Would that be an acceptable option #4 ?

    As one of the (re)painters of this forum I can't emphasize enough the importance of good mapping. I don't doubt for a second that it's boring and frustrating, but when done properly you can really go bananas with texturing and normal mapping.


    So in essence, "lazy" (meaning, taking too much short cuts and mirroring) mapping = rubbish texture. It is a necessary evil, but absolutely worth your while.

    Not relevant at the moment perhaps, but a tip:


    don't model small details like:
    - windows & windowsills
    - "luftgitter"
    - small accessplates
    - number or textshields
    - doorhandles


    and other parts like that.


    These parts can easily be done with texturing/normalmapping and makes those parts more
    controlable for texturing & weathering. Sometimes, modelling those parts separately prevent
    possible repaints. Furthermore, as a bonus, it saves you some (if not a lot of) polygons.


    As far as I know the DET 1-2 only had a Saxon and the RVT livery, but a fictional DRG-livery would be nice as well.