Beiträge von Swesim

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Das Team der Transport-Fever Community


    Ich möchte gern der Alstom Coradia Nordic in game brauchen.
    Hier in Schweden heisst er X60 oder X61.


    Beide züge ist von der Alstom Coradia familie entwickelt, X60 ist für der S-bahn netz in Stockholm gemacht und X61 für regionalverkehr in süd-Schweden gemacht.


    LüK: X60 = 107,1m X61 = 74,3m
    Breite: 2,92m für beide typen.
    Höhe: 4,28m für beide typen.
    Dienstmasse X60: 206,1t
    Dienstmasse X61: 155t
    Höchstegeschwindigkeit: 160km/h für beide typen.
    Leistung X60: 3000kW
    Leistung X61: 2000kW
    Anfahrtzugkraft X60: 340kN
    Anfahrtzugkraft X61: 226kN? (Ich habe keine angabe gefunden)


    Für mehrere info siehe die links oben.


    Freundliche Grüsse aus Schweden!

    The F50 would be easily derived from this model, it would basically just take a new front section of the engine nacelles and a slightly smaller diameter, six-bladed prop together with many smaller windows on the fuselage. Those would likely be just painted on: with smaller windows, there is not much point in using up many parts for an interior that can hardly be seen through them.


    It will come at some point, however do allow me some time. I have plenty of other things to do at the moment and can only fire up the Blender once in a while.

    No problems, take Your time, I was just curious.

    Nice to see the Fokker F27 realized in the game.
    Do You have any plans on making the modernized version F50 as well?
    The Fokker F50 was frequently used here in Scandinavia on routes with few passengers, the longest being more than 1000km long.

    I'll make a try at this being my first entry in this category.


    In the picture You see a mixed cargo train pulled by a Danish NOHAB MZ leaving Almount heading for Shorefield and Shadowkeep to feed the hungry factories there.
    The RL locomotive type is today retired from the DSB, but thrives in Sweden, Norway, Australia and several other countries where they are usually found in various special trains such as track construction- and replacement trains.

    The citizens in Almount must be pretty fed up with waiting at this crossing since there are currently four lines passing it causing fairly frequent stops and traffic jams...
    I like to see my cities grow, so I'm not very fond of plopping things, but I hope You can appreciate my try anyway.

    I frequently use TF vehicles via the converter without any problems.
    However You must have all the vehicles dependancyfiles (model, texture, material and so on) in the Transport Fever folder, but I assume You already have this.
    What I did was to manually copy all the files for the vehicles I wanted from the respective folder in TF folder to the corresponding subfolder in the TpF folder, that has worked for me.
    Others say that it works just as well to just copy the whole vehicle folder including subfolders from the TF folder to the Tpf Mods folder.


    If the game crashes when You try to use TF-vehicles it is likely that You are missing at least one of its dependencies.

    As I have understood it there will not be any release in the near future of a Nordic DLC, partly due to lack of modders.
    I do remember the Nordic DLC in Train Fever didn't contain much vehicles in the beginning, but over the releases of new versions more vehicles were added from interested modders.


    As You can see from my pictures in the gallery there are several Swedish vehicles available, most of them made by AntonTorstensson who modded most of the Swedish trains in the DLC.
    Unfortunately he didn't release everything he made since he wanted to make his own pack if I understood him right.
    He has a great number of Swedish vehicles that are playable in Train Fever but never released and hence should be able to be converted for TpF if he is interested.
    Unfortunately I haven't heard of him for a long time, so I suppose he is preoccupied with other things now.
    Still I believe it could be worth asking him if he might be interested in contributing with his TF vehicles to start with.


    As for planes Sweden and the other Nordic countries aren't very different from the rest of the world, it is basically the same aircraft types that are used here as in the rest of Europe.
    This means that it is "just" a matter of repaints of existing models.
    Boeing 727, 737, 757 and 767, DHC Dash 8, Douglas MD-11, Fokker 70 and BAE 146/ARJ100 already exist as models for TpF but in other liveries (the A320 has already been released in SAS livery).
    The DC-3, DC-4, DC-6 and Electra has also been used widely, primarily by SAS and possibly also by Finnair.
    Fokker 70 was never used, but its predecessor F28 were widely used on domestic routes in Sweden by Linjeflyg and the longer version F100 were used by Transwede, primarily on domestic routes.


    Modern buses are generally also rather generic, repaints are optional in my opinion.
    Older buses might need somewhat more modding though as they were usually built specifically for each country although there has been some cooperation, mainly between Sweden and Finland.


    Ships however is a completely different matter as they are usually built specifically for their task and therefore differs greatly between the countries.
    In the Nordic region river ships are rarely seen since the waterways are usually open and therefore requires bigger ships.


    Buildings and stops in Nordic style would of course be nice, but i don't see any need to include those from the beginning.
    Bridges and depots could also be added at a later stage.


    What I really feel is lacking in TpF is Nordic vehicles, so that would be nice to start with.


    I realize that this a very big project so I don't see any point in rushing the modders although it seems alarming that according to Yoshi some of the modders that were involved in the project has left this community.
    It might be wise to lower the bar so to speak and aim at releasing vehicles separately as they are finished and then concentrate on buildings and infrastructure as a complete DLC later on, but this is just my personal oppinion.
    One has to be aware that the people who are doing this are doing it of their own free will in their spare time without any pay, so I wish to express my gratitude and admiration for them and look forward to seeing the results at some point in the future.

    Unfortunately, I do not know which locomotive but if the groups are missing, I assume that has no bogies. Open the mdl and look there for which grp are used.

    Thanks, I didn't think of that.


    @Swesim So, just that I'm sure that I understand you right: You are trying to get the MZ from the TF Nordic DLC into TpF, but you don't have any .grp?
    Why don't you just copy the folders from the nordic DLC into a mod of Transport Fever, and then delete everything that you don't want. You should see which Locomotive the files belong to in their names.
    If this is want you mean.
    I did that with all the vehicles from the Nordic DLC, so if you have further questions or need help, you can just write me a PM.


    Ebf

    Yes, i want the Trainfever MZ locomotive in TpF and copied all files I could find that was related to it, so I have everything but the groupfile.
    I will have a look in the model file when I get home and see which file is used there.
    //Fredrik

    I am not sure whether this is the right place to ask, but I tried to "import" the Danish TMZ locomotive from Train Fever Nordic DLC into Transport Fever but no matter how I try I can't get it to show up in the depots.
    After comparing the files of this mod with other mods from the Nordic DLC I have found out that this locomotive does not have any group folder which all the other locomotives seem to have, so I suppose that is why it refuses to show up.
    What does the group files do and can I create the appropriate files in an easy way without coding?

    I love building containertrains in Transport Fever, but there aren't very many models available on Steam and TpF-forum that fits the Nordic style.
    Due to the lack of suitable waggons I have tried to modify existing models from Train Fever, but have not succeeded in making them carry other types of cargo.
    One of the most common waggons in containertrains here in Sweden are Lgns which are cheap and often old waggons converted from older flatwaggons.
    This type was commonly used all over Europe with containers ranging in size from 20-40 feet loaded on them, but today they are for the most part replaced by more modern waggons like Sgns and Sggrs which have already been modded.


    I tried searching the Internet for Blueprints and found some, but not always in German.


    Link to Green Cargo, the Swedish equivalent of DB Cargo with information and measurements (Text in Swedish).
    Link to DB Cargo with information and measurements (Text in German), I am thinking that German modders might feel more comfortable with this site, but can then use the drawings from the Swedish site as they provide more information.


    Link to Dybas, a german Photosite for rollin stock with picture, short history and measurements (Text in German).



    I am thinking that the waggons could use the Cargo Asset set by Nano, Kaleut1988 and MaikC, that way I suppose You don't have to model the containers as well although their permission would of course be needed.

    Is it also possible to create buildings that are then generated and placed by the game in the same way as the vanilla buildings?
    I like to grow cities rather than build them with assets, so is it possible to convert existing assetbuildings such as the tenements and townhouses by Oldkestas into growables?

    Thanks for Your help, but since I have absolutely no prior experience in modding I think I need a little more help here.


    I tried to look at the Sggrss Containertragwagen by Arakus07 since it is similar in design and carry one more cargotype, but I don't quite understand the part about children.
    It seems to me that each section of children in the modelfile only determines where on the waggon the container is visible and therefore does not necessarily have anything to do with the types of cargo carried by the waggon.
    In this case it seems that the model from Trainfever only carry one 40ft Container which I suppose means that You only need one section of Children?


    The difference I noticed between my file and the file for the Sggrss was that the levels differ for each cargotype, so I tried to alter those and started the game to see if it worked.
    Of course it didn't work, when I try to show the train with the waggons I modified the game crashed to desktop, so that was obviously not the solution to my first proble with invisible containers.


    I would therefore be very thankful for any further hints or tips in the matter so I can get the waggons to work as intended.

    I tried to add new cargotypes to the old Trainfever Sgns from the Nordic DLC since I was missing that waggon in Transport Fever.


    What I did was to copy the existing syntax for the waggon's existing cargotypes and pasted it after them for each new cargotype I wanted to add.
    After buying the waggon in a depot the model of the waggon shows perfectly and carries the right cargo, but it doesn't show any containers although the waggon is fully loaded.


    I enclose a copy of the modelfile I created and would greatly appreciate if someone could tell me what I have done wrong since the containers aren't showing.
    dlc_sgns_681_asg_2 containers not showing.txt

    What I did was to delete the lines in question and then started the game, but it crashed before I could even choose my saved game.
    I hav had this problem before and then it was caused by faulty modding by others than myself although I can't remember right now which one it was.


    But Your comment about the unknown cargo was good, it might help.

    That I understand, but in this case it looks like this:

    Unfortunately Kaleut has announced that he will no longer be active here, so I can't ask him about the code.
    What I tried was to erase everything from the fourth row in the picture down to the corresponding character between CRUDE and capacity 135.
    This however caused the game to crash before it even reached the opening menu, so I guess I should have deleted something else?

    That is exactly what I was after, but since I am not familiar with programming I guessed what lines to remove from the model file with the result that the mod didn't function and stopped the game from loading.
    Hencely I would appreciate if someone could point out exactly what lines to delete.


    I tried to delete everything between the first { of the desired cargotype and the first { for the next cargotype in the file and hoped that that would do the trick, but it obviously it didn't.

    Thanks for the tip, but it seems that eat1963's mod does not do the thing I want.
    As I understand it, the mod only adds new values and compartments to the existing waggons.
    What I want to do is to delete a certain type of cargo from the waggon entirely so that it can not load that type of cargo.


    For example I want the Sggrss waggons not to load crude oil, but accept oil and fuel on the return trip.
    The way the game works it selects the type of cargo that the station has the most of to load first which in my case means that the waggons will load lots of crude oil in one direction which I do not want.
    However I like the model and wish to use it in my trains carrying plastics, food, planks and a lot of other things.
    The only way I can do this at the moment is to manually decide what the waggon should load, but then I have to do that with every waggon in every train at every station which is a bit to much for my brain... :D


    So basically what I want is a mod that lets me choose cargotypes just as it works in vanilla mode, but reversed so that the cargo I choose will NOT be loaded in the waggon.


    Does anyone know of such a mod or how to alter the modelfile and any possibly related files correspondingly?

    As the title says I wish to modify some of the cargowaggons on the exchange to accept or not accept certain cargo types.
    For example on the map I am currently playing, I wish to prohibit the container waggons by Kaleut from carrying crude oil.
    I tried to delete the section of code related to that cargotype in the modelfile, but then the game refused to load, so I suspect I didn't get it entirely right...


    I would hencely appreciate any hints or tutorials as to how to modify the types of cargo a waggon can carry.
    The game has a way to deal with the problem by letting You choose what cargo type to accept, but I would also like a way to do the opposite, meaning choosing what cargo NOT to carry since I would otherwise have to change that parameter every time a train arrives at a station.


    But since this likely has to do with the game's coding I would be happy to be able to change the cargotypes myself in the corresponding modelfile, but do I have to change any more files for each waggon to change the cargo acceptance?

    Mest troligt är i så fall att du saknar någon fil i någon mapp, möjligen en modelfil eller materialfil då jag tror att det är dessa som styr hur fordonen syns och uppför sig i spelet.
    Jag hade det problemet med Y1 och Y6 och då visade det sig att jag saknade några filer i en mapp som heter group, men den mappen används bara för multiple units vad jag förstår.
    Loken och vagnarna borde dyka upp i respektive intervall om du har alla filer installerade på rätt ställe.
    Håll lite extra utkik eftersom de modeller du lägger till från Train Fever inte har någon ikon, bara en lila ruta och namnet efter i depåerna.