There were unpowered cars classified "P54" (the P is for "passenger", the 54 indicating the length in feet). They still had driving cabs to my knowledge. There were also parlor and combination car variations, though they were produced in very small numbers.
Anyone know what I'm doing wrong with my bogies? they aren't turning on curves, just remaining rigid to the body. I'm not even sure how they're defined, apart from something about these lines about axles...
bogie definition:
lods = {
{
animations = {
},
children = {
{
id = "vehicle/train/MP54powered.grp",
transf = {
1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1,
},
type = "GROUP",
}, {
id = "vehicle/train/MP54powerbogie.grp",
transf = {
1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 6.09, 0, 0, 1,
},
type = "GROUP",
}, {
id = "vehicle/train/MP54bogie.grp",
transf = {
-1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0, -6, 0, 0, 1,
},
type = "GROUP",
},
},
events = {
},
matConfigs = {
{
0, 0, 0,
},
},
static = false,
visibleFrom = 0,
visibleTo = 200,
},
Alles anzeigen
axle config:
configs = {
{},
{
axles = {
"vehicle/train/MP54_powered/MP54wheel.msh",
}
},
},
bogie group:
function data()
return {
animations = {
},
children = {
{
id = "vehicle/train/MP54_powered/MP54bogie.msh",
transf = {
1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1,
},
type = "MESH",
}, {
id = "vehicle/train/MP54_powered/MP54wheel.msh",
transf = {
1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, -1.36, 0, 0.4, 1,
},
type = "MESH",
}, {
id = "vehicle/train/MP54_powered/MP54wheel.msh",
transf = {
1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1.36, 0, 0.4, 1,
},
type = "MESH",
},
},
events = {
},
matConfigs = {
{
0, 0, 0,
},
},
}
end
Alles anzeigen