Beiträge von donoteat

Willkommen in der Transport Fever Community

Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.

 

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Das Team der Transport-Fever Community


    I just want to say that Mid-America Leasing didn't come into existence until probably the 1990s at the earliest... wouldn't be an anachronism to introduce it in 1950 in this paint scheme?



    I think it should just be a generic color scheme and it ought to be listed as "Budd Passenger Coach" or something similar. I know the spec said "Mid-America Golden Sands" but that's just the name of one specific passenger car out of tens of thousands of similar cars made by Budd and Pullman-Standard.


    (sorry, mono-lingual american posting here)

    well I think this is about what it's gonna look like...


    bonus for those of us running railroads with a strong legal department:



    (not sure if the way stations are coded will actually allow me to make it work with an arbitrary number of tracks...)

    Here in the United States, we value our public transportation infrastructure greatly. it is with that in mind that I present the luxuriously-appointed Bridesburg Station, from the SEPTA Trenton Line.




    It is a two-track station, as you can see. Passengers have been provided with a sagging wooden platform to change tracks.




    to do:


    -add some dirt
    -add a sign
    -maybe add a billboard, probably for a strip club or something like that
    -paint the boards yellow
    -passenger pathing (I don't know what's going to happen when a train comes on track 1 while another is offloading on track 2.)



    after this I'll probably do a nicer station, right now I'm just trying to learn how this works

    well after much anticipation and a lively thread, here's a beta:


    https://www.dropbox.com/s/ebdy…4x3e/trainmaster.zip?dl=0


    features: everything mentioned in the first post.


    known issues:
    -description is wrong
    -don't think I've changed the purchase price from the MP54
    -might be a bit too high poly (it was made for a train sim, originally. added like three LOD levels so it should be fine?)
    -I don't think it's loud enough, but I can't figure out how to make it nice and loud like DasMatze's SD60


    it's a little slow to get started, I suggest using more than one.


    probably gonna add a reversed version before first release. someone please confirm that everything is working fine in the above zip


    pictured: not the skin you're getting in the beta.

    alright, got the transparent textures sorted out, added fans which rotate in the model viewer, but how can I get them to rotate in the game? tried to use the "default" event but it's not doing anything for me.


    also more skinz


    edit: tried using the "drive" event, which works, but I'd rather have a constant, low-speed rotation rather than fans that work hard on the mainline but stop entirely at stations.


    edit2: how are the particle effects configured? I want it to smoke a lot when throttling up, but not a lot while idling or under way. right now it smokes a lot while idling, and not a lot while under way.

    hi again



    This is a Fairbanks-Morse Trainmaster. They were produced from 1953 to 1957, and used a unique opposed-piston diesel engine. Most were used for road freight, but the Southern Pacific had theirs regeared for commuter rail service outside San Francisco.


    only one survives today, since they were almost all cannibalized for their engines since Fairbanks-Morse used the same ones in US Navy submarines.


    to-do:


    -animated fans
    -grates over said fans
    -proper stats
    -reflections
    -couplers
    -particle effects
    -fix number boards to have actual numbers
    -sounds?
    -ugh

    LacaTall: these were built to (what is now) AAR plate "B" clearances, owing to the small diameter of the Hudson River tunnels. (also they're like, really old) They do actually seem to line up with the end of the T1's tender, which was designed to mesh well with most of the Pennsy's coaches (also built to Plate "B")



    Got the doors working; fixed the see-through parts, altered the pantograph height, removed those headlights on the coach (didn't realize that they didn't exist on the coach version) gonna release on the download section later today.


    here is a train of five MP54s working on my questionably-planned urban circulator line


    EDIT: anyone know the best way to make the UI icon? (I just took a picture of the model side-on in the model viewer...)


    EDIT2: uploaded to filebase; awaiting approval...

    There was an extra pair of brackets on the line right before the axle config. :\


    is there any way to neatly package these files up for distribution? as far as I can tell I'm expected to recreate the directory structure from hell in a .zip file in order to send this out


    EDIT: sucked it up and just made the file structure. have a beta and tell me if I've done something terribly wrong.


    https://www.dropbox.com/s/ylgnctt4gx9m9t6/MP54.zip?dl=0


    P54 coach introduced 1908, MP54 multiple unit introduced 1915. currently no expiration date for testing purposes.


    known issues:


    -smoothing on the doors is bad fixed
    -might be too high-poly
    -it's a little heavy and underpowered, but the real thing was, too

    There were unpowered cars classified "P54" (the P is for "passenger", the 54 indicating the length in feet). They still had driving cabs to my knowledge. There were also parlor and combination car variations, though they were produced in very small numbers.




    Anyone know what I'm doing wrong with my bogies? they aren't turning on curves, just remaining rigid to the body. I'm not even sure how they're defined, apart from something about these lines about axles...


    bogie definition:


    axle config:

    Code
    configs = {
                    {},
                    {
                        axles = {
                            "vehicle/train/MP54_powered/MP54wheel.msh",
                        }
                    },
                },


    bogie group:


    Hi


    have a few old models lying around, and train fever seems easy enough to import into.



    This is an MP54. It was used for commuter service in NYC, Philly, Washington DC, Harrisburg, and Pittsburgh. They were introduced in 1908, and because of the unique way public transportation is funded in America, they weren't withdrawn from service until 1981.


    EDIT: stupid beta released. https://www.dropbox.com/s/ylgnctt4gx9m9t6/MP54.zip?dl=0
    insert restrictive license for no reason here


    To do: details, LODs, a couple paint schemes, stats, etc.



    German: ich spreche kein deutsche?