Beiträge von Anachron13

Willkommen in der Transport Fever Community

Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.

 

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Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.

Das Team der Transport-Fever Community


    Come on - the difference for your example is 3 minutes with a Modem (56.6 kbits/s) from the computer stone age!Not enough time for a cigarette and a cup of coffee...


    PS: My Lübcke-english is very good - isn't it...

    I think you are mixing up bits and Bytes here :)
    A 56kbps modem reach a maximum speed of 7kB/s, which means that for download the 75MB (or 76800 kB) of difference between the two package you add 183mn to you download time. You need quite a long break for a cigarette and a coffee it seems :)

    @Tom : while i somewhat agree with you, some people may still have an internet connection with low bandwith or data limitation. A mod like the French pack weight 305MB zipped vs 230MB with winrar, it's quite a difference when you have a slow download (or upload for the author) speed.

    Hello,


    There is indeed an unnecessary folder but it work fine with TFMM. It may be interesting to report the problem to @Gwinda so TFGM may be able to handle this kind of exception in a futur version as i'm pretty much sure that this isn't the only mod packed in a subfolder.

    Bonjour et bienvenue.


    A ma connaissance il n'y a personne qui travail sur les Z6100. La plupart des projets concernant du matériel SNCF sont plus ou moins regroupé dans le sujet du pack de Romuseeuw (French Road Mod / French Pack textures). Je t'invite à y faire un tour et éventuellement reparler de ta demande la bas, mais je pense qu'actuellement on est plus ou moins tous sur des projets déjà.


    Bonne soirée

    No, i assigned the fake bogie to the real one actually (which is a group) with a contact point at the opposite of the location of the reel one. It make the body follow the track properly but not the bogie as it was acting like a giant bogie of the length of the wagon. The fakebogie guide in german is a bit cryptic to me even with google translate, so i thought that the fakebogies was just simulating a copy of the reel one on the other side of the waggon.

    The most important thing is, that your body must be within a group. So your .mdl should only contain:


    Code
    children = {
       id = "yourgroup.grp"
       all the coordinates and types here
    }

    within the Lods. All the Meshes (without boogie and axles) must be in yourgroup.grp then. Even if you got only a body.msh, it must be in a group for fakeBoogies to work.
    Then:

    Code
    configs = {
    	{ axles = {
    		"vehicle/train/flirt/flirt_wheels.msh", },
    		fakeBogies = {
    			{ group = 1, position = 0.0, offset = 0.0 },
    			{ group = 1, position = -11.4, offset = 0.0 },
    		},
    	}
    },

    should work without problems.

    There is no need for the body to be within a group, only the bogie that will be used as reference for the fake one need to be in a group.

    Hello,


    I have updated my SNCF CC 6500 with a new Fret livery and a new low speed gear ratio model for both versions : SNCF CC 6500


    As the CC6500 is quite a particular case, i have decided to give a small explaination on the decisions i made regarding model configuration and balance which can be read in the spoiler below for people interested.




    I'm open to any comments or suggestions :)


    Enjoy!

    Hello,


    I also think that the majority don't download blindly without looking at the download page first. But indead, a lot of mods only have a german description which can be quite hard to understand to non german speaker, even with google translate as it mess up the layout, making things even more difficult to read in addition to the approximative translation.
    If the goal is to promote the community, encourage more English translated content (it is not my native language either but i think a lot more people can read it than german) would probably be more effective than forcing people to go through german pages.


    I think that a solution like the nexusmods one would be nice (a "download with modmanager" link, which would use your default mod manager between TFGM or TFMM, or something like that) but it would indeed require some dialogs.


    Anyway, i hope a middle ground will be found because the TF community is not that big and tearing it apart would not do it any good.

    @Freahk : The first version had 2 pantos, a 1.5kv panto with a large head and a 25kV panto with a narrow head.


    With new technology both can be used under AC or DC current, the choice depending on the required head width. From what i could gather, the 2N2 Duplex version circulating in germany use the large headed panto under 15kV alimentation, while in Switzerland it is the narrow headed one that is used under the same 15kV alimentation.


    Edit : just a precision, i find it interesting to know how it work, but for the game i don't really care which panto is used in the model, as long as the active panto is in the trailing engine (as it should be under any AC current configuration). It's up to SwissCH to decide what he want to do :)

    Sorry to participate in English but anyway, the tractive effort value is a bit tricky with TF. A real TGV take something around 12mn to accelerate to 300km/h if i remember correctly. In TF, there is really few cases where a Train will have so much time to accelerate before needing to slow down. From a TF economic perspective, using real value will make the TGV never profitable (or less interesting than a slower train with better acceleration). This is why the train need quite a high tractive effort compared to the real one.

    Hello again,


    If my german translation is not to far off, i can eventually help you with the doors animation. I can also try to see what i can found for the sounds but no promise here as i need to find some decent sound recording to be able to do something, i already had quite a hard time with the Talent 2 sounds :)

    Hello,


    Really nice work on this TGV. I'm looking forward to test it ingame, as I have made quite a few Marseille - Paris trip on this one :)


    Good luck for the rest of your work.