Die wird für das hier benutzt z.B.
local buildingutil = { }
function buildingutil.make_residential_0_default()
return {
availability = {
yearFrom = 0,
yearTo = 0
},
type = "RESIDENTIAL",
rule = "DEFAULT",
capacity = { 1, 4 },
parcelWidth = { 2, 2 },
parcelDepth = { 3, 3 },
groundTexLot = { "", "" },
groundTexBuilding = { "building_paving_fill", "building_paving" },
groundTexBuildingOffset = .0,
groundTexEntrance = "building_path",
groundTexEntranceCount = 1,
params = {
assetFence = { "asset/fence_wood.mdl" },
assetGarden = { "asset/barrel_water_wood.mdl" },
assetRoof = { "asset/chimney_res_00.mdl", "asset/chimney_res_01.mdl", "asset/chimney_res_02.mdl", "asset/chimney_res_04.mdl" , "asset/chimney_res_06.mdl"},
assetFlat = { "asset/chimney_res_00.mdl", "asset/chimney_res_01.mdl" , "asset/chimney_res_04.mdl" , "asset/chimney_res_06.mdl"},
assetTree = { "all" },
assetWildWestRoof = { },
assetProbGarden = .15,
assetProbRoof = .25,
assetProbFlat = .2,
assetProbTree = .7,
matWall = { },
matGround = { },
matDoor = { },
matGarage = { },
matMain = { },
matTop = { },
matCorner = { },
matRoof = { },
matRoofSide = { "wall_wood1.btd" },
matFlat = { },
matCap = { },
matCapSide = { "wall_wood1.btd" },
matBox = { },
matProbBox = .2,
matSizeBox = 4.0,
dimHeight = { 3.0, 6.0 },
dimWidth = { 8.0, 13.0, 8.0, 13.0 },
dimDepth = { 8.0, 13.0, 8.0, 13.0 },
dimPosition = { .25, .75, .2, .4 },
shapeSizeL = { 12.0, 13.0 }
},
}
end
Das geht durch bis zu den Industrien usw. der Aufbau und eben die Kapazität.
Zu finden hier:C:\Program Files (x86)\Steam\steamapps\common\Transport Fever 2\res\scripts