Posts by hugedragonyk

Willkommen in der Transport Fever Community

Welcome to the fan community of Transport Fever and Train Fever, the economic simulators of Urban Games. The community is free for you to share and inform yourself about the game. We cultivate a friendly and objective interaction with each other and our team will be happy to answer any questions you may have.

 

Registration and use is of course free for you.

 

We wish you a lot of fun and hope for active participation.

The Team of the Transport-Fever Community

    ------ 2024.02.09 --- v1.1---


    [uep2]_04c_Modern tram and bus terminals-------- DONE


    Release:DONE

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    Copyright declaration: original model works, without permission, no reprint and commercial sale!

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    PS:

    The forum download link needs to be reviewed by the administrator, which takes time.

    You can go to STEAM to subscribe to MOD first.


    Download:

    [uep2]_04c_Modern tram and bus terminals


    STEAM:

    https://steamcommunity.com/sha…iledetails/?id=3157075880


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    Availability: 1998.

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    Notice:

    ----Stops 1, 2 for buses and trams use only.

    ----Stops 3, 4 for taxis use only.

    ----Stops 13, 14 for buses and taxis use only.

    ----Stops 5, 6, 7, 8, 9, 10, 11, 12 for trams use only.

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    [ - I - ].-------Before loading the MOD.-----------

    (1). Make sure you have the latest version of the game.

    (2). NOTE: DO NOT use any mods that directly replace the game's default roads/rails/parameters! !Such mods will cause other authors' mods to fail to work properly! ! !


    [ - II - ].-------Use this mod in new game or archive.-----------

    (1). Make sure you have subscribed to this mod and loaded it in the mod management list of TPF2.

    (2). This mod will add a Tram and Bus Terminal to your game.

    (3). You can find the mod in the "Road/urban_expansion_project_package_II" option.

    (4). You can let trams, buses and taxis to stop here, and buy road vehicles in this mod..

    (5). The main platform can accommodate an average of 750 passengers, and other platforms can accommodate 70 passengers.

    (6). You can turn off the tram catenary, using the station as early tram systems.

    (7). At the tram entrance, you can find a dynamic tram washer.

    (8). You can turn off the tram catenary, using the station as early tram systems.

    (9). A dragon fountain sculpture was added at the entrance.

    (10). Added electric vehicle charging stations.

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    Video demonstration:

    Note: MOD integrates stations for trams, buses, taxis stops. Some stops can't be used universally.

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    Long time no see ~


    UEP2- Modern tram and bus terminals(4-in-1)


    ~MOD released tonight~ :saint:

    ----------------------------

    In the second half of 2023, in addition to being busy with my work, I also went on a selfdrive trip with my family that postponed for a long time....

    This is why no UEP2 series MOD has been released or update in the past six months.

    It is now China’s Spring Festival holiday in 2024, and I finally have free time to continue making UEP2-MODs. So, happy gaming~


    Ah, this is the new year pictures that is going to be posted on the window glass.

    Happy Year of the Dragon 2024 :)

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    View from the train rear~

    This is a mountainous diesel railway line in the 1990s, Let us experience in the TPF2 game~ ;)


    ---------video------------


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    ---------PIC------------

    ------ 2023.09.01 --- v1.1---


    [uep2]_200a_James!!Your train's on fire!!!-------- DONE


    Release:DONE

    ----

    Copyright declaration: original model works, without permission, no reprint and commercial sale!

    ------



    PS:

    The forum download link needs to be reviewed by the administrator, which takes time.

    You can go to STEAM to subscribe to MOD first.


    Download:

    [uep2]_200a_James!! Your train's on fire!!!


    STEAM:

    https://steamcommunity.com/sha…iledetails/?id=3029194171




    ----------ENGLISH-----------

    urban_expansion_package_II

    [uep2]_200a_James!!Your train's on fire!!!

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    Availability: 1995

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    Gentlemen, it's time to reproduce the classic scenes from TopGear_S17.

    Please find this MOD in the "Diesel Multiple Unit" option.

    Includes the TGV_12 driven by clarkson.

    Includes the Audi_S8 driven by may and the trailer.

    Of course there is a classic.._James! Your train's on fire!! lol

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    Copyright declaration: original model works, without permission, no reprint and commercial sale!

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    MOD by:HugeDragonYK HAVE FUN. 2023.09.01 v1.1

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    --About <urban expansion project package II> series [WIP] , please see the TPF website forum.

    https://www.transportfever.net…?postID=277982#post277982

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    back to 1990

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    VIDEO: :)

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    ------------------

    James!! Your train's on fire!!! :D:D:D   

    Yes, MOD is coming soon~ ;)

    ----------------

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    -------[UEP2] _040g_--- 2023.07.30 --- v1.1--- DONE

    [uep2]_040g_New Farm_(9_in_1)-------- DONE


    Release:DONE

    ----

    Copyright declaration: original model works, without permission, no reprint and commercial sale!

    ------




    PS:

    The forum download link needs to be reviewed by the administrator, which takes time.

    You can go to STEAM to subscribe to MOD first.


    Download:

    [uep2]_040g_New Farm_(9_in_1)


    STEAM:

    https://steamcommunity.com/sha…iledetails/?id=3012257265


    ------------------------

    ----------ENGLISH-----------


    urban_expansion_package_II

    [uep2]_040g_New Farm_(9_in_1)

    Industry + Road Station + Train Station + Airport + Depot + Heliport + Asset (9-in-1)

    ------------------------------

    Availability: 1850

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    [ - I - ].MOD introduction:

    It's time for a perfect upgrade to the game industry!

    (1). This UEP2_40g series MODs will add stations and depots to the default industry of TPF2. Let the transportation vehicles run directly in the factory.

    (2). You can find this MOD in the "Industry/urban_expansion_project_package_II" option.

    (3). You can find this MOD's asset in the "Asset/urban_expansion_project_package_II" option.

    (4). You need to load the "sand box" MOD that comes with the game to enable the "Industry" button.

    (5). Because the width of MOD's irrigation canal is less than 1 meter, when MOD automatically excavates the terrain, it may cause a small-scale change in the game's terrain and cause a BUG on the ground to bulge at a certain point. It‘s recommended to level the terrain of the game map first to avoid this BUG.

    (6). At present, no MOD author has made a 1520mm wide-gauge locomotive for the time being. The MOD currently only reserves the 1520mm wide-gauge option, and it will be adjusted and updated according to the situation.

    -------------------------------------

    [ - II - ].MOD function:

    (1). MOD integrates "Industry + Road Station + Train Station + Airport + Depot + Heliport + Asset" (9-in-1)

    (2). MOD has 9X stations, 5X truck stations, 3X railway stations, 1X airport/heliport, Each terminal can store an average of 1600 units of goods.

    (3). MOD has 3X depots, which are used to purchase vehicles / plane / helicopter.

    (4). Through the MOD menu, you can set the farm's industrial chain modules and adjust their levels.

    (5). Through the MOD menu, you can set the farm's railway gauge. _750/760mm_, _1000mm_, _1435mm_.

    (6). Through the MOD menu, you can set assets from different eras or turn them off.

    (7). Through the MOD menu, you can set the farm's industrial chain modules and adjust their levels.

    (8). MOD uses the game's default industry chain, compatible with all industry MODs.

    -------------------------------------

    [ - III - ].Feedback about the use of MOD:

    (1). If you encounter any problems in using the mod, please report it to the author in time. and provide the stdout.txt file in the X:\xxxxx\STEAM\userdata\xxxxxxxx\1066780\local\crash_dump\ folder to the MOD author, so that the author can check and solve the MOD problem in time.

    (2). A warm reminder for newbies: Before using MOD, please be sure to read the author's MOD instructions carefully, and don't mindlessly subscribe! ! !Do not use mods that directly replace the game's default road/railway and any game's default parameter settings, which will cause your other mods to fail to work properly! ! !Please plan and subscribe to MOD reasonably, and load MOD in the order of SCRIPT, railway, road, station, and asset. .

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    Copyright declaration: original model works, without permission, no reprint and commercial sale!

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    MOD by:HugeDragonYK HAVE FUN. 2023.07.30 v1.1 ;)

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    WIP

    -------------------------

    UEP2-00q_Riders MOD in the making.

    The MOD contains four eras, and the MOD era demonstrated in the video is ERA-A 1850-1920.
    AI citizens + AI vehicles + player controllable vehicles.

    -------------------------


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    -------17/06/2023-----------

    Transportfever2: Modular Farm MOD Release Trailer (9-in-1)

    The making of the UEP2-40g new modular farm (9-in-1) MOD is nearing its end this weekend and is expected to be released by the end of June.

    This is a preview video of MOD. :)


    1. You can choose 750/760mm, 1000mm, 1435mm railway gauge (considering that there is currently no MOD author making a 1520mm gauge train, MOD will not increase the 1520MM wide gauge option for the time being)

    2. You can adjust the production type and output of the entire farm MOD by yourself through the industrial chain menu.

    3. You can set the vehicle/character/scene assets in different ages by yourself. (ERA- A/B/C) Or close them in order to place your own favorite assets.

    4. The modular farm allows trucks/trains/light cargo planes/cargo helicopters to dock, and the corresponding vehicles can be purchased through DEPOT.

    5. You can close the industrial chain menu of the farm and use it as an ordinary freight transfer station.

    6. In the assets option, you can find independent farmland modules and other small scenes.


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    It will take some time, there are just too many new additions to the railway mod. . For example, new railway tunnels with shadows and lighting effects, rock fall protection tunnel, railway with drainage channels, old tracks from the 1850s, mixed narrow gauge + standard gauge tracks, new winter tracks . . Also, after the TPF2-35300 version is updated, I need to recreate the tunnel lighting and rendering files. . . It will take a while to do this. . . :)

    -------------

    This is the first part video preview of the UEP2 - Modular Farm MOD.

    In recent months, my work has been too busy and don't have much free time.

    If other MOD authors in the group have time, I would like to ask other MOD authors to help me make a plane for spraying pesticides. I will add author ID in the mod. . thx.

    Collaboration with mod authors is always a pleasure. ;)

    ---------------------

    It is estimated that I will release this MOD in mid-June at the earliest. Next weekend, I still need to optimize and debug the code and functions of this MOD, and write multilingual menu files. .

    This mod also has a new extension: micro-airport.

    In the video you should have seen that the small plane can turn around directly after landing and take off again from the direction it landed. . . Then a micro-airport that can be built on the top of the mountain with a certain slope and connected by muddy roads will appear later. (Similar to Lukla Airport).

    PS: Half a month ago, the UG official staff Yoshi sent me back a solution to the body shaking problem when the helicopter landed. Next weekend, I also need to spare time to complete the next version update of the helicopter MOD. Thanks UG team and yoshi. :)

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    Oh, and this is UEP2 - new railway track MOD. . This is part of an extended demo based on the NEP2 track system.

    Compatible with all track mods, station mods, bridge mods that use the game's default parameters. :)

    Regarding the new UEP2 - Railway Tunnel MOD, after the TPF2-35300 version upgrade, the tunnel module light and shadow/shadow rendering files I made before cannot run under the latest version of TPF2, and I need to find time to re-modify these content. . :S .


          



    ----------------------





    As for the rain effect MOD made before. . . This is the dynamic wiper simulation. By giving TPF2 a transparent frame, a wiper that dynamically scrapes off the rain is added in front of the player's cab camera. :)


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    It has been 7 months since I upgraded from WIN10 Professional Edition to WIN11, There are no issues..

    ---------------

    It's just that there are some conflicts between the default sound settings of the WIN11 system and TPF2. and I have already written the solution in the forum.

    WIN11-System, TPF2-Verlust-Soundeffektlösung

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    Relatively speaking, the VULKAN mode game performance of TPF2 under the WIN11 system has slightly improved compared to WIN10.

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    PS:

    TPF2 does not have high requirements for the CPU cores and performance.. so you don't need to worry about your CPU being too old... Not jokingly.. A CPU from 8 years ago can ensure that you can easily and smoothly play TPF2.. You can even run more other software in the system background while playing games...

    What you need to consider is to increase your DDR memory and a good NVME SSD.

    Current the memory price is very low, I suggest that you can increase the DDR memory to 64-128GB.. Also, NVME solid state with good read and write speed is the foundation for ensuring the loading speed of your game..

    As for the CPU, upgrading WIN11 now has no limitations on TPFM functionality.. Your CPU will not become a bottleneck for running TPF2 games. :)