Posts by hugedragonyk

Willkommen in der Transport Fever Community

Welcome to the fan community of Transport Fever and Train Fever, the economic simulators of Urban Games. The community is free for you to share and inform yourself about the game. We cultivate a friendly and objective interaction with each other and our team will be happy to answer any questions you may have.

 

Registration and use is of course free for you.

 

We wish you a lot of fun and hope for active participation.

The Team of the Transport-Fever Community

    ---------------------


    UEP2-MOD Series - (2023/03/18)


    The first part of the MOD update list based on TPF2-35300 and subsequent versions:

    ----------------------------------------------------

    Note 1:

    In order to take care of the game users of the TPF2 - old version, all UEP2 series MODs will still retain the V1.x MOD files for the old TPF2- version.

    (Mods of version V1.x are for TPF2 - old versions, and MOD of version V2.x is for TPF2 - 35300 and subsequent new versions.)

    Please pay attention to distinguish the MOD version number when downloading! !

    -----------------------------------------------------

    Note 2:

    After a part of UEP2-MOD is updated, it will not work on the old version of TPF2.

    -----------------------


    UEP2-MOD update list (2023/03/18)

    1[uep2]_02_ End of Catenary terminal V2.1
    2023/03/18
    ---------------
    (Compatible with TPF2-35300 and later versions)
    ---------------
    -1. Optimized the modeling details, adjusted the LODs distance of the model, and fixed the model collision size range. When the player approaches the model with the driving perspective of the vehicle, the model will not disappear.
    -2. Added TRACK-ASSET. Now, you can use WAY-POINT or TRACK-ASSET to arrange the model.
    -3. More options have been added to the DEPOT of the model. You can turn on/off the lighting, turn on/off the locomotive inspection stairs, and turn on/off the supporting facilities of the railway catenary.
    -4. After the MOD is updated, please delete the model files that have been placed in the game, and then use the new mod.
    STEAM:
    https://steamcommunity.com/sha…iledetails/?id=1936185885
    TPF-WEB:
    [uep2]_02_End of Catenary terminal V2.1

    2[uep2]_01_New gas station series v2.1
    2023/03/18
    ---------------
    (Compatible with TPF2-35300 and later versions)
    -------------------
    Notice: After the MOD is updated, loading the game through the archive will prompt that the model file is missing and unavailable. Please delete the old model from the game map and re-place the updated mod.
    -------------------
    -1. Optimize the modeling details, and integrate the station and garage modules. Now you can buy a vehicle or arrange a vehicle stop at any gas station.
    -2. Added industry module. Now, you need to deliver fuel, food and goods to the gas station.
    -3. You can turn on/off the commercial module of the MOD. After turning it off, AI citizens will not go to the gas station.
    -------------------
    STEAM:
    https://steamcommunity.com/sha…iledetails/?id=1942103484
    TPF-WEB:
    [uep2]_01_New gas station series v2.1
    3[uep2]_03_Truck Sales Shop Series v2.1
    2023/03/18
    ---------------
    (Compatible with TPF2-35300 and later versions)
    -------------------
    Notice: After the MOD is updated, loading the game through the archive will prompt that the model file is missing and unavailable. Please delete the old model from the game map and re-place the updated mod.
    -------------------
    -1. The station and garage modules have been integrated. Now you can directly buy vehicles in the truck 4S store and arrange for the truck to stop here.
    -2. Added industry module. Now, you need to deliver machinery, goods and tools to the truck 4S shop.
    -3. You can turn on/off the commercial module of the MOD. After it is turned off, AI citizens will not go to the truck 4S shop.
    -4. Canceled the truck model file based on the old version of TPF2, now you can place your favorite vehicle assets.
    -------------------
    STEAM:
    https://steamcommunity.com/sha…iledetails/?id=2049283012
    TPF-WEB:
    [uep2]_03_Truck Sales Shop Series v2.1
    4[uep2]_040a_Food processing plant_(5_in_1) v2.1
    2023/03/18
    ---------------
    (Compatible with TPF2-35300 and later versions)
    -------------------
    Note 1:
    After the MOD is updated, loading the game through the archive will prompt that the model file is missing and unavailable.Please delete the old model from the game map and re-place the updated mod.
    Note 2:
    After the MOD is updated, it will not work on the old version of TPF2. Users of the old version of the game, please go to the TPF2 forum to download the old version of the MOD file I reserved.
    -------------------
    -1. Updated the new vehicle model of TPF2.
    -2. Optimized part of the MOD code, and adjusted the placement of model assets according to the size changes of the new version of the vehicle model after the TPF2 upgrade.
    --------------------
    STEAM:
    https://steamcommunity.com/sha…iledetails/?id=2586071405
    TPF-WEB:
    [uep2]_040a_Food processing plant_(5_in_1) v2.1
    5[uep2]_040b_Chemical plant_(5_in_1) v2.1
    2023/03/18
    ---------------
    (Compatible with TPF2-35300 and later versions)
    -------------------
    Note 1:
    After the MOD is updated, loading the game through the archive will prompt that the model file is missing and unavailable.Please delete the old model from the game map and re-place the updated mod.
    Note 2:
    After the MOD is updated, it will not work on the old version of TPF2. Users of the old version of the game, please go to the TPF2 forum to download the old version of the MOD file I reserved.
    -------------------
    -1. Updated the new vehicle model of TPF2.
    -2. Optimized part of the MOD code, and adjusted the placement of model assets according to the size changes of the new version of the vehicle model after the TPF2 upgrade.
    --------------------
    STEAM:
    https://steamcommunity.com/sha…iledetails/?id=2586143937
    TPF-WEB:
    [uep2]_040b_Chemical plant_(5_in_1) v2.1
    6[uep2]_040c_Tools_factory_(5_in_1) v2.1
    2023/03/18
    ---------------
    (Compatible with TPF2-35300 and later versions)
    -------------------
    Note 1:
    After the MOD is updated, loading the game through the archive will prompt that the model file is missing and unavailable.Please delete the old model from the game map and re-place the updated mod.
    Note 2:
    After the MOD is updated, it will not work on the old version of TPF2. Users of the old version of the game, please go to the TPF2 forum to download the old version of the MOD file I reserved.
    -------------------
    -1. Updated the new vehicle model of TPF2.
    -2. Optimized part of the MOD code, and adjusted the placement of model assets according to the size changes of the new version of the vehicle model after the TPF2 upgrade.
    --------------------
    STEAM:
    https://steamcommunity.com/sha…iledetails/?id=2586258613
    TPF-WEB:
    [uep2]_040c_Tools_factory_(5_in_1) v2.1
    7[uep2]_040e_Custom Mine_(5_in_1) v2.1
    2023/03/18
    ---------------
    (Compatible with TPF2-35300 and later versions)
    -------------------
    Note 1:
    After the MOD is updated, loading the game through the archive will prompt that the model file is missing and unavailable.Please delete the old model from the game map and re-place the updated mod.
    Note 2:
    After the MOD is updated, it will not work on the old version of TPF2. Users of the old version of the game, please go to the TPF2 forum to download the old version of the MOD file I reserved.
    -------------------
    -1. Updated the new vehicle model of TPF2.
    -2. Optimized part of the MOD code, and adjusted the placement of model assets according to the size changes of the new version of the vehicle model after the TPF2 upgrade.
    --------------------
    STEAM:
    https://steamcommunity.com/sha…iledetails/?id=2757013259
    TPF-WEB:
    [uep2]_040e_Custom Mine_(5_in_1) v2.1

    illustrate:


    All released UEP2 series mods will be upgraded between March 18, 2023 - March 20, 2023.

    After this TPF2 version update, there are many changes to the model, file path, parameters, etc. So, after starting to update the entire UEP2 series of mods, I found that it took longer than I expected.

    In the last few days, I will continue to use my spare time after get off work at night to complete the UEP2-MOD update. The time spent on all UEP2-MOD code debugging, model path adjustment and modification is indeed beyond my expectation, please continue to wait patiently.

    ----------

    This UG game update not only fixes the wrong size and model of the vehicle, but also modifies the path of some files. . And added an "Old Vehicle" MOD option in the game. . .

    But I am very worried that in my UEP2 series of MODs (especially industrial integration MODs), in order to turn off the default lights of the vehicle, I called the vehicle model of the previous version of the game separately. . . Whether these will cause some unknown problems after the game update. . In addition, whether the change of the building model path will affect the UEP2-Industrial Integration series MOD, I still need time to test one by one. . . This resulted in unplanned time consumption. . . .

    These new circumstances have forced me to postpone the update plans for all released UEP2 series mods. . So that I can spare some free time in the next few nights to complete all the testing and updating of UEP2-MOD. . . .

    -----------------------------

    PS:

    Because I have been very busy at work recently, I also need to pick up and drop off my children to and from school. . So apart from MOD upgrades, there will be no new UEP2 series MOD releases for the time being.

    After I started my vacation in May this year, I will gradually resume the new UEP2 series of MOD releases. .

    --------------------------

    please continue to wait patiently. :saint:

    --------------------------





    Yes, after my vacation starts in May this year, I will continue to release new UEP2 series of mods, including new "farms, lumberyards, steel mills" after industry integration and a brand new mineral port and rail/car ferry terminal. .

    If there is enough time, after all the industrial integration mods are released, I will start to add industrial chains, and add some industrial chains in the game mission mode to the UEP2 series of MODs, such as fish, cigars, apples, etc. . .

    About the operation of UEP2 series MOD after TPF2 game update:


    ---------2022/03/13--------

    I used the weekend to test the operation of all released UEP2 series MODs, and everything is normal now, and all UEP2 series MODs can run on the new version of TPF2 games.

    -----------------

    Oh, There are a few small bugs in the current released UEP2 MODs, (does not affect the game)

    I will use the time after get off work in the evening to fix them in the last two days:

    -------------

    1. When the game starts, there will be a prompt that the icon is missing. . This is caused by the fact that the invisible railroad track of UEP2-Locomotive Depot MOD does not set a ICON, because I set the end time of the invisible railtrack in 1849. But if the player has enabled the "all available from 1850" mod, the game will still load the railtrack. In the past two days, I will add an ICON to this MOD to solve this kind of situation. .

    2. uep2_40a <new food processing plant> MOD, There are several wrong truck vehicle property settings in this MOD, causing the game display empty vehicle icons in the truck purchase list. (this was an oversight on my part)

    3. The truck path of the UEP2 <International Port> MOD reset, and the road setting adjustment of the UEP2 <Oil-port> MOD. (The upgrade content of these two MODs have a lot of work to do. I have been using my free time to upgrade and adjust the content intermittently. I will try to complete it next weekend..)

    ------------

    These bugs currently do not affect the running of the game. I'm going to spend the two few nights with spare time fixing these few little bugs. . )

    -----------

    After the above MODs are repaired, non-STEAM users please download and update your MODs in time in the last few days.

    -----------

    In the past two months, I have been very busy with work, and I have not been able to log in to the forum or DISCORD frequently.

    If you encounter any problems, please email me [email protected]

    Or send me a private message on the forum

    ------------

    Thank you for your continued support. :)

    Have Fun~


    ---------------




    The new MOD release will be done during my vacation in May.

    In the past two months, I'm busy on work, there is no time to make new MODs.

    Taking advantage of the weekend, try the updated version of the TPF2 game, and test some new gadgets by the way~



    <1435 or 750/760> :)















    -------------------------


    video:


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    -------------------------

    A video preview of other UEP2 content made for TPF2 in the future:

    --------------

    I took nearly an hour to record this video last weekend, you can see some new lighting/ new HDR/new tunnels of UEP2 series of MODs I have been working on since last year,

    as well as the expansion of modules around the @Grimes NEP2 railway, etc. :)

    The release and upgrade of the follow-up UEP2 series MOD will be carried out between May and August this year.

    --------------

    In this preview video, you should be able to see that the train has a more realistic effect after entering the tunnel. The only regret is that since TPF2 has only one real light source,

    I can't make it perfect to simulate the effect that the light gradually becomes brighter when the train is about to leave the tunnel.

    but the train has a realistic effect when driving in a tunnel. You can experience it intuitively in this video. . .

    (In the @35:50 position of the video, I kept a section of the game's default tunnel, and you can intuitively see the light/shadow effect comparison between the game's default tunnel and the new version of the UEP2 tunnel system.)

    ---------------

    All new UEP2 series MOD content will be gradually released after May this year, see you after May. ~ :)

    ---------------


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    ---------------

    During the 5.1 holiday this year, I will take the time to upgrade all the released UEP2 series MODs.

    From June to July this year, I will gradually release several new UEP2 - industrial chain integration MODs.

    After all these mods are upgraded or released, all industries in TPF2 will have the industrial chain integration function, and you can arrange any vehicle, even helicopters, to enter any industry in the game to participate in transportation tasks.

    These are the contents that UEP2 - the final version of the industry integration module will bring in June-July this year. . . :)

    As for the first half of this year, let me finish my busy work and tutor my children's homework first......(I now deeply realize that tutoring children's homework is more tiring than going to work.. :sleeping: .). .


    ---------------------



    Have fun~ :)


    -----------------------

    Additional suggestion for UG: Yoshi


    1. In TPF2, it seems that many functions to be hidden? ? ? For example, the unloading animation and trigger (empty_load) of the J6P dump truck. This function has existed since the game was released, but the UG production team did not enable it. . . There are many similar deprecated functions. . . These hidden functions should be enabled with the game upgrade, otherwise it would be too wasteful. . . There is also some industrial chain in the task mode, it is not better to put it in the sandbox mode. .

    2. During the 10.1 holiday last year, I tried to bind an additional piece of code to control the start/stop of the vehicle drive with keyboard keys. . . I checked the key code settings of TPF2 and found that many of the custom keys of TPF2 are actually hidden and not enabled (TPF2 game key numbers correspond to the number codes of the German keyboard...), in fact, UG developers can use all these hiddenbuttons. . . Rather than the player can only watch the vehicle drive by itself in driving view, why not add a control button so that the player can control the start/stop of the vehicle? ? ? Bind two keyboard keys just like honk. . . UG, you need to open up your business mind. . . You can even make a DLC for vehicle driving simulation for tpf2. . . . :saint:

    -----------------------

    The speed limit of the railway/road in this MOD is set as far as possible according to the real international port speed limit (in fact, the speed limit in this mod has been increased a lot, and the real international port railway speed limit should be 5 - 15km/h.).

    You can modify the LUA file in the config/track folder of the MOD, but please use it yourself after modification, and do not publish it.


    PS:


    This year my child started to go to school, so I don't have much time to release or update UEP2 series MODs in the last few months.


    In the future, I will try my best to use my free time on weekends to release the UEP2 serie MODs that have been 3D modeled and tested or upgraded last 2 years.


    But the MOD released time will not be very stable.


    any one have any questions, you can leave me a message or send me an email:

    [email protected]

    [email protected]


    2023/02/16

    By:HugeDragonYK

    I hope COMMONAPI2 MOD can be restored as soon as possible after the TPF2 version is updated. . Thanks to eis_os for making this MOD, very useful. Basically all my uep2 mods will add the code to call COMMONAPI2. .

    ----------

    After get off work tonight, I tested the BETA version of the game. It seems that it is indeed COMMONAPI2 that caused the game loading error (20230202-beta will cause the game to freeze when it loads to 93%). . .

    After canceling COMMONAPI2 loading and closing the menu, the game can be loaded normally.

    ----------

    The last day of the Spring Festival holiday. . Post a game video. :)

    This is a French game map recommended to me by a friend in Europe during the holidays. . It is very suitable for the construction of intercity and high-speed railways. .

    Relax and enjoy the 200km/h CRH6A - intercity EMU journey. . ;)


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    -----------------

    I recorded a video last night when it was my turn to be bored during the night shift in the office. . . .

    This video demonstrates drive a train through two different types of tunnels in TPF2.

    I'm debating whether to add lighting to the first type of tunnel. . :/ Or stay like this. .


    --------------------

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    --------------------


    For the UNIMOG series, the UNIMOG fire truck MOD has been released.


    Two more series are in the works:

    "Municipal Construction" and "Rail Transit".


    MOD has been in intermittent making and is expected to be completed in the middle of this year.


                

    --------



    The next version upgrade of Helicopter MOD, you can place a helipad on any building/object. There are no more restrictions.

    Currently I am waiting for UG officials to help solve the occasional body shake problem that still occurs when the helicopter lands, it will take some time.



    --------






    OK, thank you very much. :)



    ------------------

    -------------2023/01/08-----------



    The first UEP2-MOD preview in 2023~

    This is what a railway tunnel should look like. ;)


         



         



    ----------------------------------



    Hello Grimes


    If you can give me permission, Can I use the German catenary pole model from your NEP2 MOD?

    Catenary pole models are mainly used in new tracks/tunnels/stations of UEP2-MOD.

    This can avoid repeated 3D modeling of similar models and save MOD making time. :)

    I will mark your author ID and instructions in my MOD. :)


    In addition, I added some content to the railway track on your NEP2 mod, uesd for my own game map.

    if you need, I can send you these completed 3D models, you can directly added them in your NEP2-MOD's tracks. ;)


       



    -----------------------

    ----------------------


    Can you be lucky enough to find Santa Claus? ;)


    [uep2]_14e_Santa claus on sleigh -- DONE


    ----------ENGLISH-----------

    1. Santa Claus in a sleigh may randomly appear near any city on your game map. Whether you can see him or not depends on whether you are lucky.

    Tip:

    Try looking at the sky and surrounding area of each city on your game map.

    2. In the "Assets/urban expansion project package II" option, you can also find the assets of Santa Claus and the sleigh.

    -------------------------





    DOWNLOAD:


    [uep2]_14e_Santa claus on sleigh


    STEAM:


    https://steamcommunity.com/sha…iledetails/?id=2905478631


    -------------------------------

    Yes, Some sound effects of ambulances I directly downloaded them from the Internet and converted wav file by using EDIUS. I did not set mono for them, but only defined the range of the siren sound in CONFIG.

    When the ambulance type update is released next year, I will update the ambulance siren sound effect file along the way. and add some radio intercom voices to the ambulance, and the player can press the H key to trigger it. ;)

    -------[uep2]_04b---- 2022.12.09------ DONE



    [uep2]_04b_Tram and Bus termina v1.1-------- DONE


    Release:(DONE





    ----

    Copyright declaration: original model works, without permission, no reprint and commercial sale!

    ------


    Download:


    [uep2]_04b_Tram and Bus termina v1.1


    STEAM:


    https://steamcommunity.com/sha…iledetails/?id=2899432081


    ------------------------

    urban_expansion_package_II

    [uep2]_04b_Tram and Bus termina v1.1

    -------------------------------------

    Availability: 1850.

    --------------------

    [ - I - ].-------Before loading the MOD.-----------

    (1). Make sure your TransportFever2 version is "2022 Spring-Update"!!

    (2). NOTE: DO NOT use any mods that directly replace the game's default roads/rails/parameters! !Such mods will cause other authors' mods to fail to work properly! ! !


    [ - II - ].-------Use this mod in new game or archive.-----------

    (1). Make sure you have subscribed to this mod and loaded it in the mod management list of TPF2.

    (2). This mod will add a Tram and Bus Terminal to your game.

    (3). You can find the mod in the "Road/urban_expansion_project_package_II" option.

    (4). In the "road/one-way" option, you can find the one-way roads used with this MOD.

    (5). You can arrange trams and buses to stop here, and buy vehicles here.

    (6). Platforms 1 2 4 can stop trams and buses, and platform 3 can only stop trams.

    (7). Each platform can accommodate an average of 350 passengers.

    (8). You can turn off the tram catenary, using the station as early tram systems.

    (9). When the tram pulls into the maintenance workshop, you can see the working scene inside.

    (10). Temporary cancellation of platform 5, is currently testing the in-situ turn-back function of trams, and the next version will be updated..


    [ - III - ].-------Feedback about the use of MOD.-----------

    (1). If you encounter any problems in using the mod, please report it to the author in time. and provide the stdout.txt file in the X:\xxxxx\STEAM\userdata\xxxxxxxx\1066780\local\crash_dump\ folder to the MOD author, so that the author can check and solve the MOD problem in time.

    (2). A warm reminder for newbies: Before using MOD, please be sure to read the author's MOD instructions carefully, and don't mindlessly subscribe! ! !Do not use mods that directly replace the game's default road/railway and any game's default parameter settings, which will cause your other mods to fail to work properly! ! !Please plan and subscribe to MOD reasonably, and load MOD in the order of SCRIPT, railway, road, station, and asset. .

    -------------------------

    ----

    Copyright declaration: original model works, without permission, no reprint and commercial sale!

    ------

    MOD by:HugeDragonYK HAVE FUN. 2022.12.09 v1.1

    ------

    --About <urban expansion project package II> series [WIP] , please see the TPF website forum.

    https://www.transportfever.net…?postID=277982#post277982

    ----



    -------------------------------



    =================================================================================




    -------[uep2]_12d_---- 2022.12.09------ DONE



    [uep2]_12d_Fire station (1850-2000) v1.1-------- DONE


    Release:(DONE





    ----

    Copyright declaration: original model works, without permission, no reprint and commercial sale!

    ------


    Download:


    [uep2]_012d_Fire station (1850-2000) v1.1



    STEAM:


    https://steamcommunity.com/sha…iledetails/?id=2898256059


    ------------------------


    urban_expansion_package_II

    [uep2]_12d_Fire station (1850-2000) v1.1

    -------------------------------------

    Availability: 1850 , 1905, 1951, 1975, 1976, 1980, 1990, 1996, 2000.

    This mod will add fire stations from different eras and countries to your game.

    --------------------

    Recommended to be used together with UEP2-12c fire truck series MOD.

    Fire truck series MOD link:

    https://steamcommunity.com/sha…iledetails/?id=2682014848

    --------------------

    [ - I - ].-------Before loading the MOD.-----------

    (1). Make sure your TransportFever2 version is "2022 Spring-Update"!!

    (2). NOTE: DO NOT use any mods that directly replace the game's default roads/rails/parameters! !Such mods will cause other authors' mods to fail to work properly! ! !

    [ - II - ].-------Use this mod in new game or archive.-----------

    (1). Make sure you have subscribed to this mod and loaded it in the mod management list of TPF2.

    (2). The "Sandbox" MOD that comes with the game needs to be loaded to enable the "Industry" button.

    (3). You can find the mod in the "Industry/urban_expansion_project_package_II" option.

    (4). Through the MOD menu, you can choose fire stations of different eras and countries.(1850-2020)

    (5). The fire station has an industrial chain. Depending on the eras, the fire station will require more types of resources.

    (6). The fire department will produce "tools", for common use with subsequent disaster rescue modules(WIP).

    [ - III - ].-------Feedback about the use of MOD.-----------

    (1). If you encounter any problems in using the mod, please report it to the author in time. and provide the stdout.txt file in the X:\xxxxx\STEAM\userdata\xxxxxxxx\1066780\local\crash_dump\ folder to the MOD author, so that the author can check and solve the MOD problem in time.

    (2). A warm reminder for newbies: Before using MOD, please be sure to read the author's MOD instructions carefully, and don't mindlessly subscribe! ! !Do not use mods that directly replace the game's default road/railway and any game's default parameter settings, which will cause your other mods to fail to work properly! ! !Please plan and subscribe to MOD reasonably, and load MOD in the order of SCRIPT, railway, road, station, and asset. .

    -------------------------

    ----

    Copyright declaration: original model works, without permission, no reprint and commercial sale!

    ------

    MOD by:HugeDragonYK HAVE FUN. 2022.10.05 v1.1

    ------

    --About <urban expansion project package II> series [WIP] , please see the TPF website forum.

    https://www.transportfever.net…?postID=277982#post277982

    ----

    Two MOD previews for the weekend night....

    ----------

    uep2_04b_old_tram_bus_depot_station_1925

    uep2_04c_new_tram_bus_depot_station_2000

    ----------

    This can be regarded as filling in the two holes dug last year. . . ^^

    ----------

    Both mods will give you early and modern bus station + tram station + DEPOT integrated.

    You can stop your bus/tram here, or buy any vehicles.

    At the same time, the station will have industrial demand.

    The tram/bus station in the 1925s can accommodate 350 passengers, and the tram/bus terminal in the 2000s can accommodate 1,500 passengers.

    ----------

    After the tram reaches the terminal, it will drive into the depot as in reality.

    In the warehouse, you can see trams from different eras undergoing repair work. :)

    ----------

    VIDEO:


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    ----------


    1925:


            



           



    -----------------------



    2000:


           



           




    ----------------------------


    PS:

    Emm.. After the TPF2 forum has been upgraded twice before, I feel that the problem of slow loading of the TPF2 forum page has become more and more serious in the past six months. . . This is something I never encountered six months ago. . .

    Every day (Beijing time) from 16:30 pm to 1:00 am (around 12:30 noon to 20:00 pm German time). . The page loading speed of the TPF2 forum is getting slower and slower. . (At other times, the speed of visiting the TPF2 forum is normal). . I use a 500M fiber optic network to open the TPF2 forum from Asia area. . Sometimes it takes 1-3 minutes for the loading to complete. . . But when I upload MOD or pictures, the network upload speed is not significantly different from before. . . . But, after uploading pictures, the preview loading of these pictures will also become very slow. . . :/

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    Someone want to see my TPF2 map scenes, OK. . :)

    Use the weekend, I recorded this video.

    Relax and take a trip back to the scenery and journey of the 80-90s. ~ ;)

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    VIDEO:


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