Beiträge von themeatballhero

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Das Team der Transport-Fever Community


    MaikC I'm still having these issues. Could you confirm what version you have? I'm getting this error for an mdl:



    I'm telling it to use 0 on the material config

    my mods have more than that, you should be fine with that size, as long as it isnt like a regular freight car that you'll have 1000s of. You'll still need LODs, eventually aiming for the last one to be 5000 or less. Some may disagree for lower, but personal experience i havent noticed any issues.

    For anyone having issues with this error, I did find a fix. I'm not certain this is the only way, but I fixed this by selecting everything in edit mode and going "Alt+N" then "Reset Vectors" in Blender. Seems to be a vector issue with your face normals. This seems to be relevant again with the release of Blender 4.1+

    I just got this error as well, and I'm not sure what the issue is. I know blender 4.1/4.2 added new fbx features, so it definitely could be that. Ive noticed it exclusively when exporting animations or armature. I'm going to compare the options in blender 4.0 vs 4.1 settings.


    Alright found a solution. You may experience an error "Normal mapping mode 'eByControlPoint not supported" when importing a FBX into the model editor. I'm not certain this is the only fix, but I fixed this by selecting everything and going "Alt+N" then "Reset Vectors" in blender. Seems to be a vector issue with your face normals.

    This is my exact issue. Haven't found a solution, seems to be consistent unlike what Maik suggested of continually selecting it till it works. Maik, what version of blender & the plugin are you using? I'm using 2.79 and 0.7 of the importer.

    holy fuck man, thats gonna be one hell of a mod. i had heard from Col0korn that the game had issues with extra industries. Is that true?


    Also, for the car factory, you could always use vanilla cars, make new mdls and strip them of their metadata. You would also need to make a new cblend texture, stripping them of any color changing area in the red channel.

    I have extracted all the zip and just imported the EWIV for test. Working fine.

    G3 also

    Seems I had to set the Lod setting to "0". However, still can't load anything from the staging folder sadly.


    When I try to load an .mdl from the staging area


    When I try to import the .msh


    Definitely could be something i have set up wrong.

    Hey man, I'm not very active here, but you can always ping me, I might see it 😅. I haven't gotten too many complaints regarding that, I'll have Doug look into it.


    Someone brought this up on the American Discord. Where'd you download this, steam or elsewhere? Idc either way, just if it's not steam it may be missing files.


    Another possibility is the location. It's throwing a warning that the steam backup finder is not a directory, it looks like that could be the issue as well.

    That's really true. All My mods are older and use circles. Actually, i can't think of any American railroads that don't use circles until you get to newer electrics. But i only do American mods so 🤷


    As for vanillas, all you would have to do is check the UV map in blender. I recall them all having chicken around the top left to accommodate the red lights in tpf1.


    I.just want to be able to use the trains on it because this mod is my favorite, i loved using the satellite shader in cities skylines and this makes screenshots so mich better in game. Thanks for all your hard work sir!

    Hmmmmmmm. I'll take a look. Maybe it would be worth making a headlight mod update for all the vanilla vehicles by replacing the original light texture. I believe they all use the same UV map, because i know they all share the same image. When i say this i mean i would. Actually I'm pretty sure they did in transportfever 1 and it wasn't just a single color