Orcamadò indeed, I've used it since day one to help me rotate the thing (damn me, next time I'll model it upright directly).
function data()
return {
boundingInfo = {
bbMax = { 2.33492, 1.64363, 2.21681, },
bbMin = { -3.32698, -1.54916, -1.03894, },
},
collider = {
params = { },
transf = { 1, 0, 0, 0, 0, 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 1, },
type = "MESH",
},
lods = {
{
node = {
children = {
{
materials = { "railroad/IRBMaterial.mtl", },
mesh = "railroad/IRB.msh",
transf = { 1, 0, 0, 0, 0, 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 1, },
},
},
transf = { 1, 0, 0, 0, 0, 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 1, },
},
static = false,
visibleFrom = 0,
visibleTo = 700,
},
},
metadata = { },
version = 1,
}
end
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