Hallo,
hat jemand eine Idee, wie ich das Problem gelöst bekomme? Durch eine der Vanilla Texturen (am Balkon), schimmert der Hintergrund durch. Ich hab schon ein bisschen herumgespielt, bin aber zu keinem guten Ergebnis gekommen.
Das originale Material sieht folgendermaßen aus:
function data()
return {
order = 0,
params = {
albedo_scale = {
albedoScale = { 1, 1, 1, },
},
alpha_scale = {
alphaScale = 1,
},
alpha_test = {
alphaThreshold = 0.5,
cutout = false,
},
fade_out_range = {
fadeOutEndDist = 20000,
fadeOutStartDist = 10000,
},
map_albedo_opacity = {
fileName = "models/building/era_c/shared/res_1_balcony_01_albedo_opacity.dds",
scaleDownAllowed = true,
type = "TWOD",
wrapS = "REPEAT",
wrapT = "REPEAT",
},
map_metal_gloss_ao = {
fileName = "models/building/era_c/shared/res_1_balcony_01_metal_gloss_ao.dds",
scaleDownAllowed = true,
type = "TWOD",
wrapS = "REPEAT",
wrapT = "REPEAT",
},
map_normal = {
fileName = "models/building/era_c/shared/res_1_balcony_01_normal.dds",
redGreen = true,
scaleDownAllowed = true,
type = "TWOD",
wrapS = "REPEAT",
wrapT = "REPEAT",
},
normal_scale = {
normalScale = 1,
},
polygon_offset = {
factor = 0,
forceDepthWrite = false,
units = 0,
},
two_sided = {
flipNormal = true,
twoSided = false,
},
},
type = "PHYS_TRANSPARENT_NRML_MAP",
}
end
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