Beiträge von N0neGiv3N

Willkommen in der Transport Fever Community

Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.

 

Die Registrierung und Nutzung ist selbstverständlich kostenlos.

 

Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.

Das Team der Transport-Fever Community


    This is really amazing man!

    -So I really can't understand why people copy mods from the Steam or Mod.io directory to another and manage them themselves.

    I can think of a reason.


    There are a ton of mods out in the wild that do great things. Some of them could do things differently or maybe a little more of what was already done. Backing the mod up manually allows a user to tinker with the mod without fearing for the original Modder releasing an update and essentially erasing all of the manual edits they have made. If it's backed up, the user can periodically check for updates and incorporate them on their own time without erasing their edits.


    Back on Topic; didn't the Contest Submissions end yesterday? Today is the 11th of April; I thought contest entries ended on the 10th?

    The information below comes from Reddit user Forkboy2.


    This is a "Huge" sized map example.

    No. What I do as an alternative is use tracks that do not have third rails attached to them or overhead lines for modular stations. I then use asset versions of third rails and place them on the tracks myself.

    Watching the (11) Train depart 9th Avenue Station with the (1) Train roaring past underneath.

    Externer Inhalt youtube.com
    Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
    Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.

    I may have some lower bridges or culverts in the area. I will review the affected areas for any bridges.


    I tried to review the bounding box layer but it didn't make much sense to me. It didn't look like anything was out of the ordinary.


    Edit: So I did another look into this. I'm getting these strange artifacts even in an area that only has an elevated Freestyle station placed and nothing (Not even roads or buildings) are located next to it. I did customize it with building blocks but those assets do not have collision so it shouldn't be an issue. If there isn't a fix for it, I'll just live with it.

    You wanted to adjust the scaling and that's what you got in return.


    • The Height was adjusted therefore it was displaced vertically.
    • The Width was adjusted, therefore it was displaced horizontally.


    There is nothing else to explain really. The object does not have its original position as an anchor when increasing the scale if that is what you are truly wondering.

    One last ditch effort would be to go into options and disable debug mode and then re-enable it. That might cause it's menu displacement to get reset to default. I notice the Debug Menu always opens up on the left side of the screen so this should return it there.


    If that doesn't work. I'm not sure if there is another method outside of just reloading your save which might take you a long time depending on how developed your world is.