Posts by InfinityRibbon

Willkommen in der Transport Fever Community

Welcome to the fan community of Transport Fever and Train Fever, the economic simulators of Urban Games. The community is free for you to share and inform yourself about the game. We cultivate a friendly and objective interaction with each other and our team will be happy to answer any questions you may have.


Registration and use is of course free for you.


We wish you a lot of fun and hope for active participation.

The Team of the Transport-Fever Community

    Wow, this is all coming together pretty nicely! Actually faster than I thought.

    For custom sounds, I could try to record some since I usually take that very same train every week. Tell me how you want them and I'll try to record.

    Also, since I can't figure out my mod's problem, I'll overhaul it myself. Is there an exporter for Blender like we used to have for TPF1 or it's fine to use the old one?

    A little update: I'm trying to convert the buffers mod for TPF2 to have the ultimate infrastructure experience.

    I'm a little stuck as my mod crashes whenever I lay tracks/build stations on a blank map, or railways are already present.

    Once finished this, I'll contact ildeposito's author to have some clues.;)

    UPDATE: so apparently the problem with the buffers mod (I'm trying to use the Mod Converter for an easy job) is that "Required key not found: 'ballast'"

    What does it mean? this is the last error to fix in stdout.exe.

    Credo che la community italiana non sia sufficiente per implementare la lingua. Il gioco è di una compagnia svizzera, e la maggior parte dei giocatori è tedesca, austriaca e svizzera (contando anche, forse, una buona comunità inglese).

    English is international, and I'd like to keep it that way as I'd be limiting the amount of help and inclusion needed to keep the project and the thread alive.;)

    Don't let yourself down! It seems like a good start! Practice is key, and I don't think anyone will be disappointed if the quality isn't really top notch. After all it's your first mod (I'm working on my second one and I'm feeling just like you).

    Actually, I'm probably in the same situation: even if I make all of the UV mapping and texturing (ugh) I still won't know how to organize all the models, I still don't know how to code the damn thing in the game. I guess if we can overcome the top of the learning curve the other mods will be a little bit easier each time we try.

    DomTrain , I've commented your Steam mod the way I said before.

    This seems a very valuable strategy! I'll be studying some ways to use the models and boy I think it may be even more difficult than making it myself.

    Operation "nick the train away" is a go:D

    The FS660 is still there... I don't have the time to re-study everything at the moment.

    In two weeks time I'll be more free.

    1. Good job then! It is amazing!

    2. Hmm It appears that I don't have that file %appdata%/Transport Fever 2/model_editor_settings.lua

    Anyway, for the second part: actually I've thought about nicking the textures from MSTS, these are made quite well (even though they will need revamping as many of them come from as far as 2004):evil:.

    Unfortunately the authors are very, very, very serious about the property of their works (sometimes I've found 3 whole pages of EULA in the readme) and that's making me scared.

    For ildeposito's author I'm sorry but I don't know him. I've never played MSTS (only Railworks, for that matter;)).

    So, I've got a couple of questions:

    Where did you, DomTrain , find the liveries for your project? Did you draw them or you did you find a database of sorts?

    Secondly, what do I need to do in order to make the model viewer work? When I access it from the game's folder it gives me some errors (SDL2.dll not found; alut.dll not found; freetype.dll not found).

    Thank you so much for your work DomTrain!:love:

    I'd love to compare the models in order to learn from them (e.g. how many tris for every LOD etc.).

    Maybe I could work on a bit of an expansion (the project said before) so that I can get used to coding again!

    As of these days, I'm super busy with university studies... So don't be impatient y'all! ;)

    Again: Thank You!

    wow! This tutorial is absolutely great! I'll follow it as soon as I can!:love:

    Also, great work on the catenary, the solution you offered is something I've thought too. I may create some assets for the "central catenary" (see this image for reference, earlier in this thread). I'd love to have some sort of option menu to let you place the poles precisely like Taurus1119fan's catenary mod here.

    That will come after the FS660 I'm afraid. :3

    See you soon!:)