Hello,
I'm having blender (2.8) export FBX files into the ModelEditor at a scale of 100. While I've tested many exporting options (links to guides), my mdl files always scales to 100.
My question: Does it matter that it scales to 100, even if the 3D model is the correct size in the model viewer?
My Example:
children = {
{
materials = { "vehicle/waggon/Mod_Test_2/Material.mtl", },
mesh = "vehicle/waggon/Mod_Test_2/Cube_lod0.msh",
name = "Cube",
transf = { 100, 0, 0, 0, 0, 0, -100, 0, 0, 100, 0, 0, 0, 0, 0, 1, },
},
Most other mods I've seen:
transf = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, },
transf = { [X Scale], 0.0, 0.0, 0.0, 0.0, [Y Scale], 0.0, 0.0, 0.0, 0.0, [Z Scale], 0.0, [X Position], [Y Position], [Z Position], 1.0, },
Thank you for taking the time to read this.
Links to tutorials that I'm using:
https://gameplay.tips/guides/6365-transport-fever-2.html
https://steamcommunity.com/sha…filedetails/?id=949756063
Exporting from blender:
-Tried meters and centimeters
-Tried scaling 100 down to .01
-Tried unit-less