I'm not sure about that...
For me it didn't work if there are entries in it.
It should work when there is nothing written in the material/matconfig part, but if there is a material written in it, I don't think it works.
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I'm not sure about that...
For me it didn't work if there are entries in it.
It should work when there is nothing written in the material/matconfig part, but if there is a material written in it, I don't think it works.
It's not necessary to remove anything from the TPF mesh. It works.
Well then you have a mistake somewhere else
No idea what the error means.
I probably had that one too but I don't remember why. If you get the solution I will probably remember it
Oke, but is there another way to get the UI models changed?
I changed them with Photoshop and saved the changes (.tga and cblend.tga).
But when I started TFP 2 nothing rally changed...
You can‘t. It‘s way too much work.
Use ME.
Fix the error.
Ask somewhere else, on discord, steam, whatever, ask UG regarding the error message etc.
I asked UG, waiting for their answer, otherwise I will use the old Solaris Trollino UI, because than I have pantographs.
I'm trying to make the a trolleybus endstation.
I got a detailed guide from the maker, however I don't understand the folowing:
-- laneLists
--=================
local transitLaneModes = { "BUS", }
if transit == "tram" or transit == "electric" then
transitLaneModes[#transitLaneModes+1] = "TRAM"
end
if transit == "electric" then
transitLaneModes[#transitLaneModes+1] = "ELECTRIC_TRAM"
end
if transit == "trolley" then
transitLaneModes[#transitLaneModes+1] = "trolley"
end
And Second
local tracksString
local tramTrackTypeString
local electric = false
if params.streetTracks == 0 then
tracksString = "bus"
tramTrackTypeString = "NO"
elseif params.streetTracks == 1 then
tracksString = "tram"
tramTrackTypeString = "YES"
else
tracksString = "electric"
tramTrackTypeString = "ELECTRIC"
electric = true
else
tracksString = "trolley"
tramTrackTypeString = "trolley"
electric = true
end
Is there any information (easy to read) available about lanes etc..?
Nevermind, I fixed it after a lot of tries:
local transitLaneModes = { "BUS", }
if transit == "trolley" or transit == "tram" or transit == "electric" then
transitLaneModes[#transitLaneModes+1] = "TRAM"
end
if transit == "trolley" or transit == "electric" then
transitLaneModes[#transitLaneModes+1] = "ELECTRIC_TRAM"
end
local tracksString
local tramTrackTypeString
local electric = false
if params.streetTracks == 0 then
tracksString = "bus"
tramTrackTypeString = "NO"
elseif params.streetTracks == 1 then
tracksString = "tram"
tramTrackTypeString = "YES"
elseif params.streetTracks == 2 then
tracksString = "electric"
tramTrackTypeString = "ELECTRIC"
electric = true
else
tracksString = "trolley"
tramTrackTypeString = "ELECTRIC"
trolley = true
end
Only thing is how to get a trolleybus connection with the "real" world
Think I have to ask Majuen for that.
berkhofsolaris did you verify the game times via steam? I assume that the metadata file for the model editor might have been corrupted somehow.
Hello Yoshi,
I just did, nothing was broken.
I think something is wrong with the new meshes.
The trolley basically is build as followed:
12m
18m
The body has the original UV-map and the trolley has a different UV-map.
When I use the adapted version of the body,in the orginal mod, then the Modeleditor works.
If I add the trolley parts (also add it in the .mdl) it doesn't.
I tried to merge the front body and front trolley (to make it one mesh), but than again the Modeleditor doesn't work.
This makes me believe something is wrong with those (trolley) meshes..
Probably some wrong blender settings or wrong script.
At least you now have the reason.
Easiest would be if you send us your blend file so we can have a look on it or export it for you to see if makes a difference.
If you want you can send me the file via private message.
Hello Marcolino,
That would be great.
I enclosed the .msh files.
Easiest would be if you send us your blend file so we can have a look on it or export it for you to see if makes a difference.
I enclosed the .msh files.
What is wrong?
Hello MaikC,
I can't use the Modeleditor.
I thinks it's because the new meshes.
See also my post to Yoshi
What does a blendfile have to do with the model editor?
some mesh files or scripts are broken so it doesn't work in the ME
How do I fix that?
If noboddy recognizes the error it's not really possible from far away.
As I've said: Send us the files to test it and we can try.
Hello Marcolino,
I uploaded the files from the 12m trolleybus to "wetransfer".
https://wetransfer.com/downloa…f31220201004080715/769145
But I don't understand why the script might be broken.
I really think it's the trolley mesh, because otherwise it should work when both files were merged right?
Without the trolleymesh.
With the trolleymesh
If you now send us the blender file too we can check the mesh as well (you can also send that via pm)