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Bko mods - mainly road vehicles, occasionally other stuff
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Time flew by again while I was making a repaint on the vanilla MAN.
In the 70's Schwarz Bau became really big, hence a few more variants of the same vehicle
The MAN is operated as 6x2 but also as 6x4 trucks at Schwarz Bau.They are introducing a new brand 'BAUBAU' to increase market share (and on the side to compensate for the mirrored vanilla textures).
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Completing on the Schwarz vanilla repaints there are 19 trucks for the pack.
I started for something just as a fall-back gimmick and as not for the first time, it evolved to something larger.

The driving vehicles have some custom cargo here and there, everything still based on vanilla items, I only added one mesh, which is for the license plates, so that it matches my standards,
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Very, very nice!! Great idea to use the vanilla trucks for repaints. This makes a bigger variety based on existing resources. Nice.
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Great Stuff

I'll look for a place for the company headquarters there. The vanilla T1 would somehow also fit into the collection 
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VW T1 yes of course! And also the Renault 4 and a few more vehicles have got a repaint done, there are now 40 different trucks, including a few very creative that I don't think you expect. The Gaz 3307 can I think very well also go as a Magirus, Steyr or Iveco and is very versatile;
The last image here for a tipper trailer version of the 40ton truck (which I btw present as a Pegaso) doesn't entirely fit with the trailer axles and wheel covers, but I think I'll still leave it in.
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Woohooo, this is goint to be awesome! Again!

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dview where can I find the smart car tower asset in your smart mod? Tried looking for it and couldnt find it.
hi mansahi41, you will get it when you have not selected a smart car, so tick all the next buttons.
enjoy! -
Wuhuuuu...nice
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it is getting to the end of the vehicle creation, though I still have more ideas, it's probably just going to be a bit more custom cargo and then a lot of testing before the last batch is added to the asset.
Here a dump container truck based on the J6P with a new trailer, still all is made from vanilla meshes only
(OK, except the license plates then). -
Looks awesome, they will be on my Map for sure (construction company incomming). Special thanks from my PC for using the vanilla parts. 
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Here a test run vid of the Schwarz Bau trucks.
And you can read on the E-truck it is "Schwarz Bau, Hoch + Tief, Virtuell + Fiktiv, Bau AG".
I like the sound of it, it's like Team Rocket in Pokemon Go
.A few things I note that I'll still adjust, wonder which you note.
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Very impressive! You are always challenging me me with your hidden errors.
I noted a wrong position of the mud flaps on the trailer (0:02) and a not moving front wheel (0:51). -
This is so great!! I like the old lorries the most, followed by the cars and trucks with trailers and having a TIP trailer is great, too!
But some of the vehicles have a UABBAU logo on their side instead of a Schwarzbau logo although having one on the back or the roof!? -
Dunkel thanks :). I'll check the wheel, the tipper trailer is indeed wrong on the wheel covers (and also the studs), I'm looking to improve it.
PeterLustig, I made up the BAUBAU or BAU or UABBAU logo to deal with the mirrored UV's for some (or actually most) in the vanilla game. So I came up with a logo that is the same when mirrored and that I find suiting to the Schwarz company theme.
You might note there are two versions for the TIP trailer, logo only (UG standard and using the logo mesh) or with logo and website, that is one of the additional meshes. It's the same as used in the 40ton set from Nando, who I thank for the approval to use.
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Today I was able to rework my stake trailer variant of the Gaz truck. I got the dolly to be fully operational, when empty it's on the back of the truck, when loaded it is connected by the cargo and a small cable.

Also I've added some more cargo variance, some tipper trucks transport other stuff than bulk cargo, still working on that.
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dview : Just noticed that your cars and T3s cannot be tilted anymore. When trying to tilt them in any direction, they just change their color (T3s) or the model (cars).
Do you know what happened? Can this be, because off the TPF2 update? Tilting was possible before and I used this feature to place them on ramps or vertical terrain. -
PeterLustig Thanks for notifying, I've not seen issues with it in the update but I'll look into it.
Two options to eliminate first; Assume you are using the sliders at the bottom in the Settings menu and not keyboard keys (O or P) (?).
If you see the models tilt/rotate but the colour keeps changing, then you will have a random model selected.
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Ah, ok! The slider could be solution! Didn't have this in mind and tried using the keys instead! Thanks!