Load the game..... within 2 mins it crashes. If I start game and it is on pause it is fine.... as soon as I press play.... then it crashes after 2 mins.... can someone help me please
Game Crashes after 2 minutes.
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Code
WARNING: alutCreateBufferFromFile failed for "mods/sm1_kleinlieferwagen_epoche2_1/res/audio/effects/klw/fahren.wav": There was already an AL error on entry to an ALUT function (code 0x205) WARNING: alutCreateBufferFromFile failed for "res/audio/effects/cash_account_2.wav": There was already an AL error on entry to an ALUT function (code 0x205)
Last Message in the stdout is something that called: sm1_kleinlieferwagen_epoche2_1. You can try to remove it.
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within 2 mins it crashes
Does it also crash if you start the game (running, not paused) but don't move or do something at all?
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I have only tried it paused..... as last time I was detailing and saved it was on pause
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As most times sadly no clear error message. Some entries in the stdout.txt may be worth to look at and maybe you used some of this mods before the problem occured?
For me this looks like the most critical. But should only be relevant if you use this mod or have added it recently.
Code[RESOURCE ERROR] Wrong configuration for track type (this will be an hard error in the future): Exception type: Configuration error This error is usually caused by modding. Some game resources contain semantically incorrect data. Details: Error message: The track type 'tom_deadendtrack.lua' is wrongly configured, please provide 4 entries to `trackStraightModel`. File name: mods/kanshi_hbf_modern_1/res/config/track/tom_deadendtrack.lua Minidump: C:/Program Files (x86)/Steam/userdata/235002046/1066780/local/crash_dump/3f9d8f6c-5a65-4171-9940-aa8cef4974fa.dmp Mod: "Kanshi's modern main station" (kanshi_hbf_modern, 1) (consider removing this mod and contacting the mod author) In file: ..\..\src\Game\game_verify.cpp:401 In function: auto __cdecl game_verify::VerifyTrackTypeRep::<lambda_f14c4ed4f8e06370d18e4f6a3003347f>::operator ()(int,const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &,const struct TrackType &) const
When eis_os labels it with warning I guess it not critical. But you seem to use his streepackage without commonapi2 or not enabled FlexStreets (see prerequirements on the download page).
CodeWARNING: eis_os_streetpackage: Failback mode active, is commonapi2 not loaded or FlexStreets disabled? https://www.transportfever.net/filebase/index.php?entry/6263-eis-os-strassenpaket-strassen-mit-rasengleis-mitteltram/
The mentioned wrong IDs are not a problem. But if wrong IDs are used in some other parameters (e.g. lights) this will cause a crash. Anyway only relevant if you have some of this vehicles on your map (some example lines out of the stdout.txt).
Code
Alles anzeigenERROR: roadVehicle/configs/fakeBogies: fakeBogie group '11' is out of bounds. (max group size: 11, lod: 1) === Model Name: asset/uep2_america_truck_359.mdl === Mod Name: *2586143937(version: 1) ..... ERROR: roadVehicle/configs/fakeBogies: fakeBogie group '65' is out of bounds. (max group size: 59, lod: 1) === Model Name: vehicle/asia/uep2_10b_jiefang_j6p_oversized_&_heavy_loads_excavator.mdl === Mod Name: *2015954130(version: 1) ..... ERROR: roadVehicle/configs/fakeBogies: fakeBogie group '63' is out of bounds. (max group size: 37, lod: 1) === Model Name: vehicle/truck/police_car/police_car_cn_un_cargo.mdl === Mod Name: hugedragonyk_urban_expansion_package_police_part_a(version: 1) ....
No idea what this means exactly and where it comes from but it looks like corrupt data in the savegame or a mod file.
This mod provides some texture files that can't be read (same on my PC), but I don't have crashes. But if you recently added it maybe worth a look.
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2719334189 = Manchester Metrolink Modular Station added ages ago.
2586143937 = [uep2]_040b_<Chemical plant_(5_in_1) added ages ago.
The other code I don't understand
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The other mods producing entries that you should think about are:
kanshi_hbf_modern
Steam ID: 2015954130
hugedragonyk_urban_expansion_package_police_part_a
eis_os_streetpackage (missing prerequirements)
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I have disabled all them..... loading game again lol
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That didn't work
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I am out of ideas, any new hints in the stdout.txt?
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Nope..... I had another save game I started a while ago..... I am loading that
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My 2nd save game works with everything enabled
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Some info for eis_os_streetpackage:
- You can load a savegame with streetpackage without CommonAPI2. (Vehicles may be on the wrong street)
- It's not possible to load a savegame without streetpackage if a street was build (you get Valid(result.laneConfigs) error )
- You can technical load a savegame with streetpackage and without CommonAPI2 -> a save then should replace the laneConfigs and later loading should work without streetpackage and CommonAPI2. (Please use a new savegame name, I did never test this)
Parcels if I remember well are used in towns to do townbuilding bounding box calc.
UGs API doc says: A parcel is a region of space near a road where a town building can be built.
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Maybe temporary disable street fine tuning:
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I have just loaded it again and it seems fine..... 2 days of not able to play it has been upsetting after over 12 months of detailing it
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It would be nice for other players if you could a hint what your solution was...
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I do not no what the solution is to be honest..... Just start to work again..... I would of posted the solution if I knew