Hello everyone can anyone tell me the cause of this error in savegame? I only changed the video card from a GFORC960 to a GFORCE 4060
Crashdb_dump___ F90C644F-65A0-48be-A1A6-28FC662A6B58
Thread did not respond to ping. Possible Hang Detected!
Thread did not respond to ping. Possible Hang Detected!
Thread did not respond to ping. Possible Hang Detected!
Minidumpcallback: Dumppath "C:/Program Files (X86)/Steam/Userdata/113980386/1066780/Local/Crash_dump/", Minidumpid "C029799-31a7-4b97-8c46-87eac683171", successful 1
Local time is Thu Sep 28 16:22:29 2023
Errore
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MaikC
Hat das Thema aus dem Forum Allgemeines nach Probleme verschoben -
We will need the complete stdout.txt file to say anything (hopefully there is more information). Those error messages you posted don't say anything about the error cause. Generally it is an option to switch between VULKAN and OPENGL in the graphics settings. I assume you have installed the latest driver for the 4060?
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Yes I installed the last,
Here is the Studout fileYes I installed the last,
Here is the Studout file -
Strange, it says "out of device memory" but the following statistic does not show any problem in my opinion.
Code
Alles anzeigenThread did not respond to ping. Possible hang detected! Out of device memory Some statistics will follow. ### Renderer stats ### # Device info Desc Used [MB] Budget [MB] Count [*] Host 145 15572 3 [*] VRAM 2711 7203 31 [*] VRAM 0 213 0 # Textures Category Host [MB] VRAM [MB] [*] BlurHelper 0 11 [*] FbHelper 0 60 [*] Font 0 11 [*] HdrHelper 0 12 [*] ImageView 0 0 [*] ReflectionHelper 0 17 [*] ShadowMap 0 8 [*] SsaoHelper 0 1 [*] Terrain Tex 0 2315 [*] TextureManager 0 108 [*] [no category] 0 0 [*] tex_util 0 0 # Buffers Category Host [MB] VRAM [MB] [*] HighResBuffer 0 0 [*] StaticAttrBufTex 0 0 [*] StreamingBuffer 9 0 [*] UBO 0 49 [*] VaoManager::InstAttrObjIdx 0 0 [*] VaoManager::LineIdxIbo 0 0 [*] [Staging buffer] 4677 0 [*] [no category] 0 0 ### Platform backend stats ### [*] Ram usage: 11751 MB [*] Ram max: 32681 MB [*] VRam usage: 2710 MB [*] VRam max: 8185 MB __CRASHDB_DUMP__ 33e7bc1f-1de3-4bc6-aa4c-85866613e037 Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! MinidumpCallback: dumpPath "C:/Program Files (x86)/Steam/userdata/113980386/1066780/local/crash_dump/", minidumpId "ebb1fac0-6420-498e-96f1-385babc2804e", succeeded 1 local time is Wed Sep 27 16:49:13 2023 Calling thread crashtrace handlers thread: 4152 null All thread handlers called Minidump Callback An error just occurred.
I would try it with OPENGL settings. The savegame was working with the 960 with the same graphics settings? If you changed the settings you may lower the texture quality settings a little bit. If this doesn't help I would consider contacting Urban Games support.
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With the 960 it works very well, I only changed the graphics card and the related drivers.
I also changed the graphic settings but the result is the same.
If I open a new map without the mods, it works well if you active the mods on the new map crashes.
Now I try with a new map to insert one by one mod and see how it behaves.
thanks for your help
ps translation from goggle -
If you have “out of memory” problems, switching to OPENGL is always a good idea. It has worse memory handling than VULKAN, but it doesn't crash as often with out of memory.
Yes, I know that sounds strange.
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ho 32 gb di ram