Okay, ich habe mir jetzt die Texturen von der Donnerbüchse und dem Bc4 angeschaut und kann einfach nicht erkennen woher die Spiegelung im Spiel kommt, auch diverse (sonst ausgezeichnete) Moddingleitfaden hier im Forum haben nicht viel dazu zu sagen.
...hilfe?
(Personenwagen) BBÖ Ci
Willkommen in der Transport Fever Community
Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.
Die Registrierung und Nutzung ist selbstverständlich kostenlos.
Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.
Das Team der Transport-Fever Community
-
-
Am einfachsten ist es, wenn du die Fenster einfach ausschneidest und auf eine neue ebene legst. Dann musst du nur noch die Ebenentransparenz auf 1% runterschrauben. Probiers mal aus
-
Aber die Textur ist ja eine *.tga, die unterstützt doch keine Ebenen? Oder zumindest nicht in Photoshop? Ich habs auf jeden fall schon so probiert wie dus gesagt hast, ohne Erfolg, aber ich werde es noch mal versuchen.
-
Moin
Bei Photoshop wird die Spiegelung im alpha Kanal geregelt.
Ich meine bei TF war es so Schwarz ist 100% Spiegelung
Weiß ist 0% Spiegelung
Gleiches gilt auch bei der Normal Map
Der Farb Kanal regelt die Unebenheiten
Der Alpha Kanal den Glanz.
allerdings ist der Effekt dort genau anders herum, Schwarz kein Glanz, Weiß starker Glanz.
Ich hoffe das hilft dir.
MfG Grimes -
Das die TGA keine Ebenen unterstützt ist schon korrekt. Ich habe da ne Gimp Datei in der ich alle Texturteile über Ebenen
zusammensetze und am Ende halt nach TGA exportiere.@Grimes hat jetzt natürlich die korrekte Vorgehensweise beschrieben, aber das mit dem Alphakanal hab ich bisher
in Gimp irgendwie noch nicht so richtig gecheckt. -
-
I really like this project! Do you allow repaints (of course with due credit of course)?
-
Yes, you can repaint it (please give credit/link to original).
Can I just ask, how you plan on repainting it? What do you have planned, I'm very interested
-
I've themed it to the earliest phase (the kkStB phase), although I had to fiddle around with the color to make it seem realistic and nice ingame at the same time. With this game you can never translate reallife colors (like RAL-codes) straight into the game - it never works. Next thing I have done is adding a normal map, with metal strips and a slight planklike texture. If you take a real close look at the picture it looks like it has body of planks. I don't know if it's historically accurate, but it just looks right I guess.
EDIT:
Oh yeah, I've added doors (texturewise) and changed the windows a bit. -
It does look really good, I knew I should have left the texturing to someone who knew what he/she was doing
About the wooden planks, I don't know if that is correct either, I added a picture, maybe that can help you?
-
I'll try that one. Brb
-
It would seem that the one pictured (the CSD-version) differs from the kkStB/BBÖ-version. The CSD has those "lines" to either side of the windows, which the BBÖ doesn't have. It would seem that the neither version has the "planklike" texture. The CSD-version however doesn't show the metalstrips as seen in my screenshot, which are present on the BBÖ-version.
-
I don't know if it's historically accurate, but it just looks right I guess.
Like many other KkStB cars it had a wooden body with outside panelling made of sheet metal.
In my opinion the KkStB version you made is a bit too dark .... I don't know if this is right.... as far as I know the cars were a little bit brighter back then, the colour was "moss green" - at least in times of BBOe starting 1920. During WWII some of them were painted "bottle green" to match the other Reichsbahn fleet, but some stayed in moss green paint.Dark versions were later on in the 50's at CSD and OeBB with "fir green".
The picture shows BBOe Ci 30-928 in a railway museum.
-
Like many other KkStB cars it had a wooden body with outside panelling made of sheet metal.
In my opinion the KkStB version you made is a bit too dark .... I don't know if this is right.... as far as I know the cars were a little bit brighter back then, the colour was "moss green" - at least in times of BBOe starting 1920. During WWII some of them were painted "bottle green" to match the other Reichsbahn fleet, but some stayed in moss green paint.Dark versions were later on in the 50's at CSD and OeBB with "fir green".
I see, do you perhaps have some kind of reference picture where I can "steal" the color from? The more brighter earlier color that is.
-
I see, do you perhaps have some kind of reference picture where I can "steal" the color from? The more brighter earlier color that is.
Just added it while you wrote - look above
-
So, how about this. For reference and the way it looks in shadow I've added an "action" shot.
EDIT: It's still not as bright as the example, but the picture of the example is quite overexposed by sunlight and when picking that tone, it looks almost glowing ingame. We have to find some balance between example and what looks good ingame.
-
just found another pic of that car on the net, maybe it helps?
http://www.tramways.at/pictures/OeBB/_30928.jpg -
It does, the waggon looks like it has been a bit bleached by exposure to the elements. In that case the "true" color must be more saturated. My color at this moment is a bit grey.
How about this? This is as close as I can get to the color in the picture. I've added a cropped screenshot of the texture to prove how close the texture color resembles the real deal.
By the way, YstlDystl - don't beat yourself up about the textures. I couldn't model if threatened with a loaded gun or David Hasselhoff. That aside, I would like to thank you for the mapping. Gladly you've mapped each part of the train separately and give it a base skin. I know that takes a heck of a lot more time than doing it the easy way, but to skinners like me its pricesless. That means I can do whatever I want: No problems with mirrored texts and so on. That's worth a lot.
-
The carriages look great! If you had told me earlier I could have sent you the *.psd with layers and everything.
Actually, I wouldn't know how else to map it, so I guess for me, that is the easy way. Would you be willing to work your magic on my BBÖ Version of the Wagon? It would seem strange to buy the early version, have it look great, then buy the second version and look like...well, whatever I did to it See, the Ci was the first time I have ever really textured a model.
Anyway, while I'm asking things of you, would you feel like giving the ELKs that Licaon and I planned a facelift, too?
ELK
I could send you the *.psd once I have finished updating the mesh if you want. -
@Cadoras : the Ci colour now looks very realistic to me. As part of my 'fault' .... i designed the colour templates which @YstlDystl used .... i'd like to thank you very much too