success!
figured out, after much trial and error, that the default big boy is articulated wrong (it's like a lionel engine), but I managed to hack that system into a real articulation
not gonna have fun making the particle system work right what with the boiler essentially being a bogie but we'll burn that bridge when we get to it I suppose
donoteat makes some trains
Willkommen in der Transport Fever Community
Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.
Die Registrierung und Nutzung ist selbstverständlich kostenlos.
Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.
Das Team der Transport-Fever Community
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woah.
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That two sims standing in mid air gives me a wierd feeling
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not gonna have fun making the particle system work right what with the boiler essentially being a bogie
The particle system and the crew seats are linked to a specific mesh/group within the mdl. This means that they will rotate with the object their added to. You just need to insert the specific ID to the line child = XY (or group = XY for the seats).
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nice job dude! congrats!
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oh my GOD that is beautiful.
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That is gorgeous!
You're an artist and a magician.
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Take ALL my likes!
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i see you went all out, very nicely done sir!
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any images of the virginian?
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Hiho donoteat,
first of all let me say the mod is really excellent craftsmanship, very good model and neat textures.
But with the Lods... you've set distances for all the Lods you normally don't use (~Lod_0 0-110, Lod_1 100-350, lod_2 350-2000 is "normal") At your minimum distance for lod_2 all the other models aren't even shown anymore, not to mention that you see the whole map at the distance in the game. Furthermore 75.000 Tris for the highest Lod are more than violent.
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just updated to fix the LODs, definitely had those pretty wrong, thanks for pointing that out
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Thank you for this stunning Loco

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[Blockierte Grafik: https://i.imgur.com/buoJjCd.gif]
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Looks really nice, cant wait to use them

Do you have any teaser for the other Projects of this thread?

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These are looking fantastic.
Of note guys: once DNE is done, he will release his own skin and I will start releasing mine shortly after. They will be done when they are done, no planned release time.
There is a non-dome Observation in the works as well.
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