Beiträge von Gwinda

Willkommen in der Transport Fever Community

Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.

 

Die Registrierung und Nutzung ist selbstverständlich kostenlos.

 

Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.

Das Team der Transport-Fever Community


    Without responding to everything you just wrote I just want to point out that accepting the terms and conditions is a prerequisite to accessing the database at all. So your suggestion of showing this when downloading files from the database using TFGM for the first time is not an accommodation but your obligation.


    It sounds like I have somehow hacked myself into the file database and just done whatever I did without any form consent from Train-Fever.Net.
    No, I didn't! I implemented the whole thing in dialogue with Train-Fever.Net and no one complained about it then.


    Now when I have to remove all the neat catalog features, the "terms & condition" becomes irrelevant to TFGM anyway.
    But, maybe someone should update this terms & condition to English as well, so the rest of the world would understand what they really agree too. :)


    All there is in English is "Uploading to other sites is prohibited!" but what does it really mean?
    My guess is that I'm not allowed to download mods from Train-Fever.Net and then upload them somewhere else.
    But since the Author isn't giving exclusive rights to Train-Fever.Net when uploading a mod, it would also mean that I can upload a mod to other sites as long I have the Author's permission to do so, right? ;)

    I don't want this to get out of proportions and there has not been a discussion internally because no one has actually commented my answers and arguments. All I ask for is a dialogue, but it is a little bit difficult if no one answer.


    There is no other places to download mods than from train-fever.net (with one or two exceptions, a russian and maybee a chinese? what I know of). I think every one knows by now that 99.99% of all mods comes from Train-Fever.net, no doubt. I always promote Train-Fever.Net as THEE mod site for TF, and even TFGM download links goes to Train-Fever.Net (except for automatic TFGM updates, that comes from my servers).


    One of my suggestions was that in order to open the catalog at all, the Train-Fever.net terms and condition window is shown. That is a perfect place to show where the catalog comes from, with big letters and links. If you send me a translation of thee German text I would be happy to make this arrangement. I can even have the Train-Fever.net page open in the browser at the same time.


    The catalog function is designed to be capable of handling "catalogues" from different web sites. It just happened to be that Train-Fever.Net is the only one right now because I'm having trouble to understand how to contact the russians and chinese sites. I had planned to show what site each mod comes from and I could simply add that info in the mod information right now.


    To show the page in an embedded Web browser would need to be opened in a separate window because of GUI space reserved for the selected mod is to small fot hosting the web page. So in that case, the home button does exactly this, opens the mod page in a separate web browser.


    To keep track of what mods has been looked at and not is possible but it would require some better mod identification system so an installed mod can be paired with the correct mod in the catalogue or in a catalogue from another site. I try to Keep TFGM as general as possible, therefore the names "Home" and "Author".


    @Xanos
    In the last update the queue was disabled, so only one mod at a time can be downloaded - this has repelled many users from actually updating TFGM to the latest version.
    The "internal" conversation wasn't meant to display the "conversation", I posted that single post because it captured the concerns and my answer/suggestions to them. If Stepke wants to publish all of it, that is fine with me.
    If I had only published excerpts, the I had probably been accused for censoring :)


    Gwinda, you are well known for wanting to justify his actions with a load of arguments - even when there is no discussion in the first place.


    I'm not sure what you are referring to. I have always tried to have a dialogue and invited people to participate in conversations. If they chose to not take part in it, it is not much I can do, but at least I tried to start a discussion.
    I'm glad that we finally started to discuss these things :thumbsup:


    So my proposal to start with are (what I can do right now):
    1. Show the Terms and Condition (you sen me an English translation) with links and/or open the Tf.net page in the browser everytime the catalog is opened. I could also place a donation button in the same dialogue.
    2. Add the site origin as a link to the mod information area (in this case Train-Fever.net).
    3. Rename the "Home" button to "Mod info" ??


    I really would like to discuss how we can improve the Web API and I'm still willing to help you out with some PHP coding if you would like that.
    I would love to put up a donation button with all mods (providing a donation link).


    So what is the "Administration" saying about this so far? :thumbup:
    For keeping track of what mods that has been visited or not we need to find a better way to identify each file. The tfnetID in each mod is not related to a single file but to the mod page itself.

    Da mein Englisch nicht das beste ist, schreib ich es mal auf Deutsch.

    But there is a button to both the mod's page AND the Author's page. A non German speaking person (as myself) don't get any benefits from looking at a mod page in 100% German. About 50% of TFGM's active user base are non German speaking. I wanted to show the mod's description, but the API doesn't give me that information.


    I do believe that the majority actually are looking at the mod page's description before adding it to the download queue. I'm not tracking how my users are using TFGM, but maybe I need to start doing that...


    I have suggested many solutions of how we can improve this but Stepke hasn't commented a single one of my suggestions. It is very hard to be constructive and try to work things out for all parties if no one is willing to answer/discuss.


    I would love to get the thumbs up info with each mod and paypal links so they can be presented together with the mod. For this we need to discuss the API but so far no one has been willing. TFGM has from the very beginning always prioritized to expose and credit the mod author(s).


    This was my last answer to Stepke:


    Another convenient feature is that after download, TFGM automatically moves the archive to the library and register the mod in TFGM. No need to manually find the downloaded file, move it and add it to a mod manager.


    In the last TFGM update I removed the queue and as a result, almost no one has updated to the new version.
    I really want to discuss a solution, but it seems like no one is willing discuss it with me.

    Nope wont download this update around xD :thumbdown::whistling:

    It wasn't my decision.
    @Stepke here on Train-Fever.Net wanted me to remove the download possibilities all together, or he would block TFGM from make any downloads at all from Train-Fever.Net.
    You can still download, but not queue them. I'm trying to have a dialog with Stepke to understand his concerns and come to a solution that would benefit all of us.

    Release 1.84.0.153 - 1464


    * Downloaded archives that failed to register are moved to the "Unknown" download folder
    * When autodetecting settings, mod language is set to Train Fever's language.
    * Change. Download queue disabled (Train-Fever.net request)
    * Information sent to the TFGM server (to check for updates) is now encrypted.
    * Added RAR version to splash screen.
    * Added Error message for unsupported archive formats.
    * Added more error messages and handling.
    * Fix. Crash when archive didn't exists in some cases.
    * Fix. Password dialog abort button didn't work.
    * Fix. Crash when unregistering some mods.
    * Fix. Some mod formats didn't install correctly.
    * Fix. Some Lua error messages didn't fit in window.
    * Fix. Not all messages was converted to UTF8 in the Log window.
    * Fix. Lua Engine not reset properly in some cases.


    Please add comments and vote for new features on Trello.
    https://trello.com/b/fYxDEz24/train-fever-game-manager


    Localized tags can be downloaded from Train-Fever.net.
    Train Fever Game Manager


    If you have translated something, please share it with me :)

    Bei der Installation in TFGM wird bei der Mod Info ein Fragezeichen angezeigt mit dem Hinweis das es sich um eine alte Version handle und man sich mit dem Autor in Verbindung setzen soll. Das Problem ist erst jetzt aufgetreten wo ich einen neuen PC aufgesetzt habe. Dies ist nicht der einzige Mod, es gibt auch noch welche von anderen Autoren. Bin bald daran alles herunter nehmen und von Grund auf neu installieren.

    When TFGM can't find the info.lua in the mod, it warns you that the mod is in one of the older formats.
    Since we now have an official mod format format, it would be wise to convert it. If not converted, it can't be installed manually and will always rely on a mod manager.


    TFGM will analyze the mod and try to convert it to the new format, but since it has to rely on qualified guessing, the result might not always be as intended.

    Release 1.83.0.145 - 1459


    * Fix. UI Config Group element to short.


    * Added: The new maps folder created if not found.
    * Added: Support for height map mods. The map mod format is described here: Map mod format
    * Added: Map settings to TF settings dialog
    * Added: electricTramsNeedCatenary TF settings dialog
    * Added: New Config UI element SPACER
    * Added min, max hint to Config UI element FLOAT
    * Added more default tags:
    - Animation
    - China
    - Czech
    - England
    - France
    - Germany
    - Hungary
    - Italy
    - Japan
    - Korea
    - Map
    - Netherlands
    - Norway
    - Poland
    - Russia
    - Spain
    - Sweden


    Please add comments and vote for new features on Trello.
    https://trello.com/b/fYxDEz24/train-fever-game-manager


    Localized tags can be downloaded from Train-Fever.net.
    Train Fever Game Manager


    If you have translated something, please share it with me :)

    A major update with lots of new functions in v2.0


    Control:
    • 6 new terrain generators
    • Forest size and density
    • Town initial size and growth rate
    • Industry size and max production
    • Main connections on/off
    • Rocks on/off


    Supports TFGM's configuration UI.


    NOTE!
    Due to a bug in Train Fever, the map mod and particle mod can't be active at the same time.
    This will automatically be resolved after the next TF update.

    Release 1.82.0.142 - 1452


    * Manual updated current version
    * Added bundle support (an archive containing other mod archives).
    * Added accumulated cost curve to vehicle graph.
    * Fix. Tag export dialog's browse button missing.
    * Fix. Tag import dialog's browse button missing.
    * Fix. Archive name not displayed in mod format warning.
    * Fix. AbortAll not always working.
    * Fix. Crash if a mod had a decimal capacity.
    * Fix. Auto update linked mods button status not saved.


    The manual has been updated and there are two chapters about how to format and pack mods correctly.

    When you get this message:



    It usually means that the mod is not packed accordingly to the official mod format.
    TFGM will try to solve it anyway but if too much information is missing or just wrong, it might not be possible.


    When this happens:

    • Check the mod's home page if there is any special instructions on how to install it.
    • Inform the mod's author that the mod isn't in the correct format.

    You can still send me a report, but if the mod isn't available on Train-fever.net It's hard for me to find it.
    Please send a link to the mod together with the report.


    Sometimes I get reports for easy problems that isn't really a TFGM bug.
    If you fill in your mail address and check the "contact me box" I can get back and help you.


    All email addresses and conversations are deleted when done and never sold/shared with anyone else.

    Release 1.0
    A complete remake of v0.2


    The first mod out to support TFGM's configuration UI. Just install the mod and go to the configuration tab.
    You can control smoke amount and color individually for:


    * Industries
    * Residents
    * Commercials
    * Leisures
    * Misc particle systems
    * Camp fires


    ..and a master control to adjust them all. A PDF manual is included as well (right click on the mod and select documents).


    The mod is available in English and Swedish and if you are willing to translate to any other language, I would be greatful. Just drop a PM to me.