I have repacked, uploaded, downloaded, unpacked and tested, it should work now...
Beiträge von Gwinda
Willkommen in der Transport Fever Community
Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.
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Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.
Das Team der Transport-Fever Community
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TFGM does'nt install the Nordic-DLC to the right folder (DLC) it is installed to /mods and then it doesn't work. Is this a error from TFGM or the Nordic-DLC?
TFGM installs the DLC according to the format an priciples that was agreed with UG and Basil Weber. Unfortuneatly, Train-Fever.net decided to ignore this and refuses to add the one single line to the info.lua that will make it work according to the agreed format.
I have to rewrite TFGM's DLC detection and install system to make it work.
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...But I can't extract it, 7zip, WinRAR and Windows 10 itself says unknown compression algorithm on the exe files...
The archive may bee corrupt, it happens some times. I will repack and post it agan later tonight when I get home.
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FORUMS
On Train-Fever.com
On SteamREQUIREMENTS
Train Fever 6219 or above.PLATFORMS
Windows
Mac
LinuxDOWNLOAD
Download the mod hereDESCRIPTION
This mod pack adds more path signals to TF.- Disc signal 1850 - 1877
- Main signals with 2,3,4 and 5 lights
- Main dwarf signal
- Dwarf signal
- Road crossing signal (train)
- Road crossing pre-signal (train)
- PDF-manual
INSTALL
The signal package is written for the new mod system and must not be copied into the res folder, as before.
Use TFGM or simply unpack the archive in Train Fever's mods folder.UNINSTALL
Use TFGM or simply remove Gwinda_s_signal_pack_2 from Train Fever's mods folder.If you have made a translation into another language, please send it to me and I will add it for download.
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Release 1.77.3.136 - 1429
* Fixed the download redirect always resulting in failure.
Please add comments and vote for new features on Trello.
https://trello.com/b/fYxDEz24/train-fever-game-managerLocalized tags can be downloaded from Train-Fever.net.
Train Fever Game ManagerIf you have translated something, please share it with me

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I would like to inquire whether anyone is currently or has worked on the "This is the X-10" ?
If someone wants to give it a try. Here is what I found in my archive.
and the paint instruction...
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I know the deadline has passed, but we are still pending on some new features in the upcoming TF update. We need to verify and adjust these new features before we can release anything anyway.
For me, I'm waiting on the power poles change, so we can have more than one power pole model.
I know that we are waiting for some new shader support as well.I have prepared a huge Signal update with wooden power poles. Just waiting for the TF update so I can test.
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Release 1.77.2.134 - 1370
* Link update also re-register Mod info.
* Added "Last Map Seed" to main form (updated when a new map is generated)
* Added year to vehicle graph
* Fix. Catalog not loaded
* Fix. mods out of sync couldn't be removed.Please add comments and vote for new features on Trello.
https://trello.com/b/fYxDEz24/train-fever-game-managerLocalized tags can be downloaded from Train-Fever.net.
Train Fever Game ManagerIf you have translated something, please share it with me

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I have translated TF into Swedish and I believe it will be included in the next updated.
I don't think we will need to include Swedish town and street names into the DLC once the TF update has been released.However, I have attached the very same name files I sent to UG.
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Release 1.77.1.132 - 1369
Quick fix* Added password dialog.
* Added password support for RAR archives.
* Added encrypted password storage.
* Added break even and info to the vehicle value & maintenance graph. (what age the maintenance cost = new price)
* Fix. Missing toolbar icons in log window.
* Fix. Missing toolbar icons in restore point manager.
* Fix. Missing toolbar icons in vehicle manager.
* Fix. Maintenance cost in Vehicle manager not correct.Please add comments and vote for new features on Trello.
https://trello.com/b/fYxDEz24/train-fever-game-managerLocalized tags can be downloaded from Train-Fever.net.
Train Fever Game ManagerIf you have translated something, please share it with me

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That sounds really strange, I'm using Win7 64bit too.
I just released a new version, maybe it has corrected itself
I know that I once had a problem with a third party game overlay, preventing TFGM from starting. Try to disable any third party gaming software to see if it helps.
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I recall that some people wanted this DLC to be Train-Fever.net exclusive, Steam exlusive or both Steam and Train-Fever.net.
To be able to install the DLC outside Steam, the managers must have a way to tell a DLC from a mod.That is why the Type was approved and added by Basil, so we (TFMM and TFGM) could tell them apart and install the Nordic DLC in the dlcs folder and not as a mod in the mods folder

This is not TFGM specific, but an addition to the info.lua to aid mod managers. -
I just released a new TFGM version that supports DLC mods. Just register and install them as you do with regular mods. This is still WIP...
The info.lua must have the new variable type ="DLC" to be recognized as a DLC.You can register,install,uninstall,remove it, tag it etc... as you can with ordinary mods.
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Release 1.77.0.130 - 1368
* Log file saved in UTF8
* Added Vehicle value & maintenance graph (WIP)
* Added catalog views:
- Catalog
- Library
- Updates
* Added check mod updates
* Added language flags to the Tag export dialog
* Added "Delete autosaves" to the Tools menu
* Added "Delete autosaves" to the Tools menu
* Added "Clear texture cache" to the Tools menu
* Added mod source links for developers.
* Fix. faulty mod format warning after registering.
* Fix. Vehicles of with the same names was filtered out in vehicle view.
* Fix. When importing tags from file, the list wasn't marked as dirty and never got saved.
* Fix. invalid double conversion
* Fix. Empty translations got saved (should have been removed)Note. The mod update feature is only a qualified guessing because there is no "foolproof" way to identify a specific file and its version.
TFGM is trying to find and identify each mod in the catalog based on several parameters such as file name, mod name, version etc...The new "link" features makes it possible register a folder with mod source files. These files are automatically copied to the TF installation
when starting TF from TFGM, or if you manually install it as a mod. This will "protect" your originals from being removed by accident (when uninstalling a mod).Please add comments and vote for new features on Trello.
https://trello.com/b/fYxDEz24/train-fever-game-managerLocalized tags can be downloaded from Train-Fever.net.
Train Fever Game ManagerIf you have translated something, please share it with me

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This isn't an official mod format and there are no Guidelines from UG on how to handle this correctly.
It is a little bit more complicated to handle this than it first seems.Can you send me a link to your mod so I can have a look at the structure and come up with something. (you can send me a link in PM if you don't wont to share it here).
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I found this in my archive, if it is of any help...
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I have finally come to work a bit more on the litt D engine series. I'm trying to design the model so I can "build" several Litt D models with the same prefabs.
Here I'm in the middle of unwrapping the UV. The pantographs are actually rigged so they can be animated. I had to write a Lua functions to generate the engine wheel animation (because it isn't touching the rail). -
I was looking for some reference footages and came across this old movie about the birth of Littera Ra, build by NOHAB and ASEA.
Externer Inhalt www.youtube.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt. -
What program/plugin are you guys using for to draw normal maps?
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Regarding the power poles...
I got feedback from UG that they will put it on the discussion list, so maybe we will have powerpoles moddable as the rest in a future update (or not)...