Fast, but not goods - this picture was taken in 1941 in Austria. According to the Eisenbahstiftung Joachim Schmidt it probably was "Truppentransport"
Beiträge von Cadoras
Willkommen in der Transport Fever Community
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Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.
Das Team der Transport-Fever Community
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What's wrong with this picture?
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Wrong @MR.Y, there's this one as well....
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A little while ago @marsianer112 made a request for a repaint. His request will be executed soon:
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No problem dudes. If Timo changes the model, he knows where to find my little sprayshop.
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And another one:
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As far as I know even the Abteilwagen without the Bremserhaus had some kind of stairway on the aft- and frontside. Why? I don't know. Perhaps for maintenance-access to the roof?
A couple of pictures:EDIT: source DSO & Eisenbahnstiftung Joachim Smidt
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Second pack online! Get it here.
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Those plates unfortunately do look alike a bit, but that's due to the examples I base these reskins on. The least I can do is give it separate numbers and "bahnhöfe" (although the Texaco and Esso are the same). The next repacks will focus on older and/or non-german liveries, so those plates will differ a lot more.
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Somewhere tomorrow, the next pack will be released. This pack will contain the "Usual Suspects" of the "Kesselwagen"-arena. A small preview:
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First pack released - get it here!
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The first Webdiskentry will come today, in the meantime a shot of a few of the new skins:
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The next batch!
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First three are ready: EOP, Motorex & Minera. These skins will not be released immediately, but in packs.
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As you can see from my included message, a "Motorex" version is already present. A "Agip" and "Esso" version will be done as well. The MIGROL-version: is there perhaps an older theme present?
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Good people of the TF-net community! As you may know I've contributed (a little) to latest project of @Licaon & @YstlDystl, the Einheits-Leicht-Kesselwagen.
Now it's completed, I'm going to put together a (large) repaint pack.I already gotten some good suggestions from Licaon, but there's always more that can be done. So I am asking the community to put forward suggestions!
I can't guarantee every suggestion will be used, such due to timeconstraints, relevance or just plain simple taste, but put them forward! -
Maybe a small point of advice: you've completely modelled the "Luftgitter", but that's not entirely necessary. Although I absolutely like heavy detailed locomotives, the fact is so much modeled detail leads to a bigger poly count, which in turn leads to a higher demand on memory usage. Especially when a TF-session has many vehicles running around, it becomes apparent.
Small details like "Luftgitter" and rivets and such can easily be created with normal maps, these function as a sort of texture. I use normal maps extensively in my repaints. If you look at one of my BR 86 repaints (see picture), you can clearly see the rivets. Ingame they look 3D, but in fact they're textured.
It may be that it will not become an issue with a locomotive this size, but if you want to undertake a more ambitious project - it might.
That way you can save on your polycount without compromising all to much on detail.
PS: you can answer in German - no problem.
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Looks very good! And like @YstlDystl says: take your time. Good models and textures take time.
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Very good! If you need any help later on with texturing (advice or actual texturing), let me know!
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It's definitely a DIN1451 derivative. It might even be a selfmade type. I altered the Mittleschrift (Alt) type to this: