grandioser Anblick!
Beiträge von BritishTrains
Willkommen in der Transport Fever Community
Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.
Die Registrierung und Nutzung ist selbstverständlich kostenlos.
Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.
Das Team der Transport-Fever Community
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also der Verpackung nach hält Astragon die Rechte und ist wohl der Publisher
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Ich bin noch nicht so richtig zum durchtesten gekommen, aber mein Eindruck bisher ist etwas durchwachsen.
Die neuen Fahrzeuge finde ich bisher richtig super und was die angeht klasse DLC.Ich habe auch den Eindruck, das sich an der Optik an einigen Stellen positiv was getan hat. Es liegt nicht mehr die halbe map im Smok und die Sonne ist auch nicht mehr rechteckig.
Ansonsten hab ich mir von der neuen LAndschaft aber wesentlich mehr versprochen gehabt.
Habe da aber erstmal eine Frage zu:
Sehen bei euch die Berge, wenn ihr ein Spiel mit "hügelig" startet, auch so seltsam aus?
Ich habe das Spiel extra neu installiert, weil ich erst dachte, dass es an meinem Gebirgsmod läge, aber bei mir haben alle hügel so ne unschöne Schmierfarbe und dann Schnee aufm Gipfel... Finde ich leider gar nicht ansprechend, besonders mit der Wüstenlandschaft die nur aus grünen Feldern besteht. Mir ist ja klar das in den USA an unmöglichen stellen Wasser für Landwirtschaft genutzt wird, aber 1850? Irgendwie wäre es für mich schöner die Felder im USA dlc durch Wälder oder Buschland zu ersetzen.
Was mich dann noch massiv stört ist, dass die alten Bahnhöfe so gar nicht ins Bild passen wollen und deren Straßenanschluss der aus dem Europa setting ist. Das erzeugt auf mich so einen unausgeglichenen Eindruck.Was ich als letztes noch vermisse wäre ein changelog oder patch notes, wüsste sehr gerne was sich jetzt, besonders auf der modding Seite so getan hat.
Mein Fazit dazu ist anonsten folgender:
Ich hätte lieber ein richtiges Addon gehabt, gerne auch zu einem Preis von 15€ und dann dafür nicht das Gefühl von halbgarer Ware zu haben. -
Thank you @xAlex666 you kind of saved this mod. I tried this for hours and couldn't get it to work. Now the doors are finally working on both cars. You are my personal hero of the day

Danke, Alex das hat mir grade richtig den Tag gerettet. Ich doktor da schon seit Stunden rum und jetzt gehts endlich. Dank dir hab ich jetzt wieder Lust das fertig zu machen.
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Also
- mdl mit eventeinträgen bezogen auf die group
- group mit eventeinträgen bezogen aufs mesh
- mesh mit der animation
hab ich das richtig verstanden?
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I need help, again. How do I stop my door meshes from behaving weird?
I tried fake boogies, not sure if I did this right tho...Ich brauche nochmal eure Hilfe und zwar verhalten sich meine Türmeshes nicht so wie ich das will. Sie bewegen sich immer zwischen dem ersten und letzten boogie
Ich habs auch schon mit fake boogies probiert... bin mir aber nicht sicher ob ich das richtig gemacht hab.Code
Alles anzeigenfunction data() return { boundingInfo = { bbMax = { 23.00568, 1.39963, 3.83511, }, bbMin = { -23.00568, -1.39966, 0.0, }, }, collider = { params = { }, type = "MESH", }, lods = { { animations = { }, children = { { id = "vehicle/train/Class 156 2 car unit/Bodyparts.grp", transf = { 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 11.48, 0.0, 0.0, 1.0, }, type = "GROUP", }, { id = "vehicle/train/Class 156 2 car unit/Bodyparts_2.grp", transf = { 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, -11.48, -2e-05, 0.0, 1.0, }, type = "GROUP", }, { id = "vehicle/train/Class 156 2 car unit/Doors back left.grp", transf = { 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.47743, 0.0, 0.0, 1.0, }, type = "GROUP", }, { id = "vehicle/train/Class 156 2 car unit/Doors back right.grp", transf = { 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.47743, 0.0, 0.0, 1.0, }, type = "GROUP", }, { id = "vehicle/train/Class 156 2 car unit/Doors front left.grp", transf = { 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 20.57364, 0.0, 0.0, 1.0, }, type = "GROUP", }, { id = "vehicle/train/Class 156 2 car unit/Doors front right.grp", transf = { 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 20.57364, 0.0, 0.0, 1.0, }, type = "GROUP", }, { id = "vehicle/train/Class 156 2 car unit/Doors 2 back left.grp", transf = { 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, -1.47743, 0.0, 0.0, 1.0, }, type = "GROUP", }, { id = "vehicle/train/Class 156 2 car unit/Doors 2 back right.grp", transf = { 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, -1.4774, 0.0, 0.0, 1.0, }, type = "GROUP", }, { id = "vehicle/train/Class 156 2 car unit/Doors 2 front left.grp", transf = { 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, -20.57364, 0.0, 0.0, 1.0, }, type = "GROUP", }, { id = "vehicle/train/Class 156 2 car unit/Doors 2 front right.grp", transf = { 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, -20.57364, 0.0, 0.0, 1.0, }, type = "GROUP", }, }, events = { }, matConfigs = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, }, static = false, visibleFrom = 0, visibleTo = 500, },{ animations = { }, children = { { id = "vehicle/train/Lod_1.grp", transf = { 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, -11.48, -2e-05, 0.0, 1.0, }, type = "GROUP", }, }, events = { }, matConfigs = { { 0, 0, }, }, static = false, visibleFrom = 500, visibleTo = 2500, }, }, metadata = { availability = { yearFrom = 1950, yearTo = 2000, }, cost = { price = 473000, }, description = { description = "", name = "Class 156 2-car-unit", }, maintenance = { lifespan = 50, runningCosts = 163300, }, railVehicle = { configs = { { axles = { "vehicle/train/Class 156/wheel 1.msh", "vehicle/train/Class 156/wheel 2.msh", "vehicle/train/Class 156/wheel 3.msh", "vehicle/train/Class 156/wheel 4.msh", }, fakeBogies = { { group = 1, position = 3.68, offset = 0 }, { group = 1, position = 19.28, offset = 0 }, { group = 2, position = -3.68, offset = 0}, { group = 2, position = -19.28, offset = 0}, { group = 3, position = 19.28, offset = 0}, { group = 3, position = 3.68, offset = 0}, { group = 4, position = 19.28, offset = 0}, { group = 4, position = 3.68, offset = 0}, { group = 5, position = 19.28, offset = 0}, { group = 5, position = 3.68, offset = 0}, { group = 6, position = 19.28, offset = 0}, { group = 6, position = 3.68, offset = 0}, { group = 7, position = -19.28, offset = 0}, { group = 7, position = -3.68, offset = 0}, { group = 8, position = -19.28, offset = 0}, { group = 8, position = -3.68, offset = 0}, { group = 9, position = -19.28, offset = 0}, { group = 9, position = -3.68, offset = 0}, { group = 10, position = -19.28, offset = 0}, { group = 10, position = -3.68, offset = 0}, }, } }, engines = { { power = 426.0, tractiveEffort = 138.0, type = "DIESEL", }, }, soundSet = { horn = "vehicle/train_diesel/horn_13_freight.wav", name = "train_diesel", }, topSpeed = 121, weight = 71, }, transportVehicle = { capacities = { { capacity = 196, type = "PASSENGERS", }, }, carrier = "RAIL", multipleUnitOnly = false, }, particleSystem = { emitters = { { position = {-11.25, 0.66, 1.58 }, velocity = { .0, .0, 4.0 }, color = { .2, .2, .2 }, frequency = 50, lifeTime = 1.0, size01 = { .5, 4.0 }, child = 2 },{ position = {11.25, -0.66, 1.58 }, velocity = { .0, .0, 4.0 }, color = { .2, .2, .2 }, frequency = 50, lifeTime = 1.0, size01 = { .5, 4.0 }, child = 21 } } } }, } endVorher waren die Türen in groups der goup für die beiden bodies zugeordnet.Dann taten es aber die Türanimationen nicht. also hab ich versucht es anders zu lösen
Mit msh in der mdl hab ichs auch probiert da wird dann aber nicht angezeigt...
Code
Alles anzeigenfunction data() return { boundingInfo = { bbMax = { 22.98568, 1.39963, 3.83511, }, bbMin = { -22.98568, -1.39966, 0.0, }, }, collider = { params = { }, type = "MESH", }, lods = { { animations = { }, children = { { id = "vehicle/train/Bodyparts.grp", transf = { 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 11.48, 0.0, 0.0, 1.0, }, type = "GROUP", },{ id = "vehicle/train/Class 156/Door lf.msh", transf = { 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 20.5736, 1.21577, 2.44257, 1.0, }, type = "MESH", }, { id = "vehicle/train/Class 156/Door rf.msh", transf = { 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 20.5736, -1.21577, 2.44257, 1.0, }, type = "MESH", },{ id = "vehicle/train/Class 156/Door lb.msh", transf = { 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.4774, 1.21496, 2.42367, 1.0, }, type = "MESH", }, { id = "vehicle/train/Class 156/Door rb.msh", transf = { 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.4774, -1.21496, 2.42367, 1.0, }, type = "MESH", }, { id = "vehicle/train/Bodyparts_2.grp", transf = { 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, -11.48, -2e-05, 0.0, 1.0, }, type = "GROUP", }, { id = "vehicle/train/Class 156/Door lb_2.msh", transf = { 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, -1.4774, -1.21495, 2.42367, 1.0, }, type = "MESH", }, { id = "vehicle/train/Class 156/Door rb_2.msh", transf = { 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, -1.4774, 1.21497, 2.42367, 1.0, }, type = "MESH", },{ id = "vehicle/train/Class 156/Door lf_2.msh", transf = { 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, -20.5736, -1.21578, 2.44257, 1.0, }, type = "MESH", }, { id = "vehicle/train/Class 156/Door rf_2.msh", transf = { 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, -20.5736, 1.21576, 2.44257, 1.0, }, type = "MESH", }, }, events = { }, matConfigs = { { 0, 0, }, }, static = false, visibleFrom = 0, visibleTo = 500, },{ animations = { }, children = { { id = "vehicle/train/Lod_1.grp", transf = { 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, -11.48, -2e-05, 0.0, 1.0, }, type = "GROUP", }, }, events = { }, matConfigs = { { 0, 0, }, }, static = false, visibleFrom = 500, visibleTo = 2500, }, }, metadata = { availability = { yearFrom = 1987, yearTo = 2000, }, cost = { price = 473000, }, description = { description = "", name = "Class 156 double", }, maintenance = { lifespan = 50, runningCosts = 163300, }, railVehicle = { configs = { { axles = { "vehicle/train/Class 156/wheel 1.msh", "vehicle/train/Class 156/wheel 2.msh", "vehicle/train/Class 156/wheel 3.msh", "vehicle/train/Class 156/wheel 4.msh", }, fakeBogies = { { group = 1, position = 3.68, offset = 0 }, { group = 1, position = 19.28, offset = 0 }, { group = 2, position = 3.68, offset = 0}, { group = 2, position = 19.28, offset = 0}, { group = 3, position = 3.68, offset = 0 }, { group = 3, position = 19.28, offset = 0 }, { group = 4, position = 3.68, offset = 0}, { group = 4, position = 19.28, offset = 0}, { group = 5, position = 3.68, offset = 0 }, { group = 5, position = 19.28, offset = 0 }, { group = 6, position = -3.68, offset = 0}, { group = 6, position = -19.28, offset = 0} }, } }, engines = { { power = 426.0, tractiveEffort = 138.0, type = "DIESEL", }, }, soundSet = { horn = "vehicle/train_diesel/horn_13_freight.wav", name = "train_diesel", }, topSpeed = 121, weight = 71, }, transportVehicle = { capacities = { { capacity = 196, type = "PASSENGERS", }, }, carrier = "RAIL", multipleUnitOnly = false, }, particleSystem = { emitters = { { position = {-11.25, 0.66, 1.58 }, velocity = { .0, .0, 4.0 }, color = { .2, .2, .2 }, frequency = 50, lifeTime = 1.0, size01 = { .5, 4.0 }, child = 2 },{ position = {11.25, -0.66, 1.58 }, velocity = { .0, .0, 4.0 }, color = { .2, .2, .2 }, frequency = 50, lifeTime = 1.0, size01 = { .5, 4.0 }, child = 21 } } } }, } end -
achso du meinst zum export? Hab das irgendwie falsch verstanden, mit der funktion sortiere ich die nur, dann speicher ich das ab und dann joine ich alle objects zu einem und geh dann wieder auf die uv map und exportiere die
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bei mir sieht das so aus. Ich glaube es müssen alle meshes schon ne uv map haben.
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danke, das war der Fehler. Ich glaub ich hab für heute wohl genug

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- UV editing öffnen
- dein zu bearbeitendes Objekt auswählen
- zweimal "a" drücken
- Tab drücken
- links unten "view" öffnen
- Haken bei "draw other objects" setzen
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[REQ] I'm stuck and need some help please. I have some major problems with my LOD
It just displays the second one mentioned in the mdl. ( I tried switching them)
Ich bräuchte bitte etwas Hilfe. Mir machen die LODs Probleme, es wird immer nur das erste LOD in der mdl dargestellt. Auch wenn ich die Reihenfolge änder.
Code
Alles anzeigenfunction data() return { boundingInfo = { bbMax = { 22.98568, 1.39963, 3.83511, }, bbMin = { -22.98568, -1.39966, 0.0, }, }, collider = { params = { }, type = "MESH", }, lods = { { animations = { }, children = { { id = "vehicle/train/Lod_1.grp", transf = { 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, -11.48, -2e-05, 0.0, 1.0, }, type = "GROUP", }, }, events = { }, matConfigs = { { 0, 0, }, }, static = false, visibleFrom = 500, visibleTo = 2500, }, }, lods = { { animations = { }, children = { { id = "vehicle/train/Bodyparts.grp", transf = { 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 11.48, 0.0, 0.0, 1.0, }, type = "GROUP", }, { id = "vehicle/train/Bodyparts_2.grp", transf = { 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, -11.48, -2e-05, 0.0, 1.0, }, type = "GROUP", }, }, events = { }, matConfigs = { { 0, 0, }, }, static = false, visibleFrom = 0, visibleTo = 500, }, }, metadata = { availability = { yearFrom = 1987, yearTo = 2000, }, cost = { price = 473000, }, description = { description = "", name = "Class 156 double", }, maintenance = { lifespan = 50, runningCosts = 163300, }, railVehicle = { configs = { { axles = { "vehicle/train/Class 156/wheel 1.msh", "vehicle/train/Class 156/wheel 2.msh", "vehicle/train/Class 156/wheel 3.msh", "vehicle/train/Class 156/wheel 4.msh", }, fakeBogies = { { group = 1, position = 3.68, offset = 0 }, { group = 1, position = 19.28, offset = 0 }, { group = 2, position = -3.68, offset = 0}, { group = 2, position = -19.28, offset = 0}, }, } }, engines = { { power = 426.0, tractiveEffort = 138.0, type = "DIESEL", }, }, soundSet = { horn = "vehicle/train_diesel/horn_13_freight.wav", name = "train_diesel", }, topSpeed = 121, weight = 71, }, transportVehicle = { capacities = { { capacity = 196, type = "PASSENGERS", }, }, carrier = "RAIL", multipleUnitOnly = false, }, particleSystem = { emitters = { { position = {-11.25, 0.66, 1.58 }, velocity = { .0, .0, 4.0 }, color = { .2, .2, .2 }, frequency = 50, lifeTime = 1.0, size01 = { .5, 4.0 }, child = 2 },{ position = {11.25, -0.66, 1.58 }, velocity = { .0, .0, 4.0 }, color = { .2, .2, .2 }, frequency = 50, lifeTime = 1.0, size01 = { .5, 4.0 }, child = 23 } } } }, } end -
I will keep that in mind on friday

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So I went with the two car units, simply because I got them to work first.
the to do list for class 156 is:
add the LOD (the mesh is finished, but not added to the mdl or uv map yet)- split the connection betwenn the two trains in meshes and own groups for fake boogies
get the door animations to work (againThis took me a fucking day
)add soundI use the default sounds, If you have a better solution feel free to contributeadd particle effectsbalance the whole thing <- if you have any ideas on this please share them-> I found this, think the job is done Fahrzeugdaten-Rechnerrelease a betado one or two other liveriesrelease the files for repainting
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das klingt gut

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Da freu ich mich drauf

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I know that In scotland they connect 2 car units during the voyage to build 4 car units. This design allows passenger to walk through the train without leaving it which is quite important as the also decouple 4 car units to build 2 car units, which then proceed in different directions, so you want to make sure you are in the right car.
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Of course it is
I'm not the biggest fan of doing textures -
I read about misformed 3 car units here http://members.madasafish.com/…56/class156_misformed.htm the question is do you guys want this option or do you prefer the complete two car unit in the depot.
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Hey, I acrually wanted to wait with Testung your mods until the dlc is released, so that I would directly see how they fit in, but if you need quick feedback I will have a look at it after my semesterfinal in about four hours. AS far as I can judge from your pictures your work looks great

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Ich glaube russische Interkontinentalraketen...