Hier der onedrivelink :Freigabe
Ich habe den WS ordner auch durchsucht.
NEP enthält die einzige Standard.lua
Alles klar danke.
Ich habe die relevanten Ausgaben mal hier kopiert:
>> api.res.trackTypeRep.get(api.res.trackTypeRep.find("standard.lua"))
{
new = nil,
name = "[1] Standardgleise",
desc = "Standardgleise mit begrenzter Geschwindigkeit.",
icon = "ui/tracks/standard.tga",
yearFrom = 1850,
yearTo = 1850,
shapeWidth = 4,
shapeStep = 4,
shapeSleeperStep = 0.66666668653488,
ballastHeight = 0.30000001192093,
ballastCutOff = 0.10000000149012,
sleeperBase = 0.30000001192093,
sleeperLength = 0.25999999046326,
sleeperWidth = 2.5999999046326,
sleeperHeight = 0.079999998211861,
sleeperCutOff = 0.019999999552965,
railTrackWidth = 1.4349999427795,
railBase = 0.37999999523163,
railHeight = 0.15000000596046,
railWidth = 0.070000000298023,
railTrackWidth = 1.4349999427795,
railBase = 0.37999999523163,
railHeight = 0.15000000596046,
railWidth = 0.070000000298023,
railCutOff = 0.019999999552965,
embankmentSlopeLow = 0.80000001192093,
embankmentSlopeHigh = 2.5,
catenaryBase = 6.4470000267029,
catenaryHeight = 1.3500000238419,
catenaryPoleDistance = 32,
catenaryMinPoleDistanceFactor = 0.80000001192093,
catenaryMaxPoleDistanceFactor = 2,
trackDistance = 5,
speedLimit = 48.611110687256,
speedCoeffs = {
x = 1.3600000143051,
y = -40,
z = 0.5,
},
ballastMaterial = "gleise/ballast.mtl",
sleeperMaterial = "gleise/holz_proc.mtl",
railMaterial = "track/rail.mtl",
catenaryMaterial = "track/catenary.mtl",
tunnelWallMaterial = "track/tunnel_rail_ug.mtl",
tunnelHullMaterial = "track/tunnel_hull.mtl",
catenaryPoleModel = "oberleitung1900/mast1900_2b.mdl",
catenaryMultiPoleModel = "oberleitung1900/mast1900_1.mdl",
catenaryMultiGirderModel = "oberleitung1900/mast1900_mitte.mdl",
catenaryMultiInnerPoleModel = "oberleitung1900/unsichtbarer_mast.mdl",
bumperModel = "railroad/bumper/bock2.mdl",
switchSignalModel = "weichenantrieb/switch_old.mdl",
fillGroundTex = "ballast_fill.lua",
borderGroundTex = "ballast.lua",
sleeperModel = "railroad/tracks/holz/single_sleeper_base.mdl",
railModel = "railroad/tracks/single_rail.mdl",
trackStraightModel = {
[1] = "railroad/tracks/holz/2m_base.mdl",
[2] = "railroad/tracks/holz/4m_base.mdl",
[3] = "railroad/tracks/holz/8m_base.mdl",
[4] = "railroad/tracks/holz/16m_base.mdl",
},
cost = 93.75,
maintenanceCost = 0.78125,
catenaryMaintenanceCost = 0.78125,
categories = {
[1] = "00wk_0vanilla_track",
[2] = "00wk_track120",
[3] = "train-tracks",
},
minCurveRadius = 177.30000305176,
minCurveRadiusBuild = 180,
maxSlope = 0.048000000417233,
maxSlopeShape = 0.057599999010563,
maxSlopeBuild = 0.03999999910593,
slopeBuildSteps = 4,
}
>> api.res.trackTypeRep.getAll()
{
[0] = "1900b_holz.lua",
[1] = "1930_holz.lua",
[2] = "1930b_holz.lua",
[3] = "1934_holz.lua",
[4] = "1934b_holz.lua",
[5] = "1946_holz.lua",
[6] = "1970_holz.lua",
[7] = "1990_holz.lua",
[16] = "750_beton_mastenlos.lua",
[17] = "750_holz_mastenlos.lua",
[18] = "750_y_mastenlos.lua",
[19] = "SFS_330.lua",
[20] = "SFS_330_2.lua",
[21] = "alternativ/high_speed.lua",
[22] = "alternativ/high_speed_10.lua",
[23] = "alternativ/high_speed_100.lua",
[24] = "alternativ/high_speed_110.lua",
[25] = "alternativ/high_speed_120.lua",
[26] = "alternativ/high_speed_140.lua",
[27] = "alternativ/high_speed_20.lua",
[28] = "alternativ/high_speed_30.lua",
[29] = "alternativ/high_speed_40.lua",
[30] = "alternativ/high_speed_50.lua",
Ihre Nachricht ist zu lang. Es stehen maximal 10.000 Zeichen zur Verfügung.
Alles anzeigen
Also was sehen wir? Das Gleis was eigentlich das Standardgleis sein sollte (Dateiname "standard.lua") ist in deinem Fall nicht mal im Spiel sichtbar, da es yearTo=1850 hat. Es sieht eindeutig ganz anders aus als das normale Standardgleis, das sieht normalerweise so aus:
{
new = nil,
name = "Standardgleise",
desc = "Standardgleise mit begrenzter Geschwindigkeit.",
icon = "ui/tracks/standard.tga",
yearFrom = 0,
yearTo = 0,
shapeWidth = 4,
shapeStep = 4,
shapeSleeperStep = 0.66666668653488,
ballastHeight = 0.30000001192093,
ballastCutOff = 0.10000000149012,
sleeperBase = 0.30000001192093,
sleeperLength = 0.25999999046326,
sleeperWidth = 2.5999999046326,
sleeperHeight = 0.079999998211861,
sleeperCutOff = 0.019999999552965,
railTrackWidth = 1.4349999427795,
railBase = 0.37999999523163,
railHeight = 0.15000000596046,
railWidth = 0.070000000298023,
railTrackWidth = 1.4349999427795,
railBase = 0.37999999523163,
railHeight = 0.15000000596046,
railWidth = 0.070000000298023,
railCutOff = 0.019999999552965,
embankmentSlopeLow = 0.75,
embankmentSlopeHigh = 2.5,
catenaryBase = 6.4470000267029,
catenaryHeight = 1.3500000238419,
catenaryPoleDistance = 32,
catenaryMinPoleDistanceFactor = 0.80000001192093,
catenaryMaxPoleDistanceFactor = 2,
trackDistance = 5,
speedLimit = 33.333332061768,
speedCoeffs = {
x = 0.85000002384186,
y = 30,
z = 0.60000002384186,
},
ballastMaterial = "track/ballast.mtl",
sleeperMaterial = "track/sleeper.mtl",
railMaterial = "track/rail.mtl",
catenaryMaterial = "track/catenary.mtl",
tunnelWallMaterial = "track/tunnel_rail_ug.mtl",
tunnelHullMaterial = "track/tunnel_hull.mtl",
catenaryPoleModel = "railroad/power_pole_us_2.mdl",
catenaryMultiPoleModel = "railroad/power_pole_us_1_pole.mdl",
catenaryMultiGirderModel = "railroad/power_pole_us_1a_repeat.mdl",
catenaryMultiInnerPoleModel = "railroad/power_pole_us_1b_pole2.mdl",
bumperModel = "railroad/bumper.mdl",
switchSignalModel = "railroad/switch_box.mdl",
fillGroundTex = "ballast_fill.lua",
borderGroundTex = "ballast.lua",
sleeperModel = "railroad/tracks/single_sleeper_base.mdl",
railModel = "railroad/tracks/single_rail.mdl",
trackStraightModel = {
[1] = "railroad/tracks/2m_base.mdl",
[2] = "railroad/tracks/4m_base.mdl",
[3] = "railroad/tracks/8m_base.mdl",
[4] = "railroad/tracks/16m_base.mdl",
},
cost = 75,
maintenanceCost = 0.625,
catenaryMaintenanceCost = 0.625,
categories = {
},
minCurveRadius = 44,
minCurveRadiusBuild = 60,
maxSlope = 0.11999999731779,
maxSlopeShape = 0.15000000596046,
maxSlopeBuild = 0.075000002980232,
slopeBuildSteps = 2,
}
Alles anzeigen
Die Höchsgeschwindigkeit bei dir sind 175kmh, was bedeutet, dass es von unserer Mod als Hochgeschwindigkeitsgleis kategorisiert wird. Daher führt das zu deiner Situation, was natürlich nicht Sinn der Sache ist.
Die Frage ist jetzt noch offen, von welcher Mod das ist. Also sehr seltsam dass du eine "standard.lua" Datei nicht in den Mods finden konntest. Theoretisch ist es möglich, die Werte auch über ein Skript zu ändern, was ich aber eher selten gesehen hab. In den Gleisangaben sieht man einige untypische Verweise wie "gleise/holz_proc.mtl" , "oberleitung1900/mast1900_mitte.mdl". Da würde ich ansetzen. Von solchen Mods, die die Standardgleise nicht nur optisch ändern, sondern auch noch Geschwindigkeit und für den Spieler verstecken, würde ich dringend abraten.
Man kann sich auch deine Liste der Gleistypen anschauen, etwa 380. Vlt findet sich hier ein Hinweis. Ich weiß aber nicht genau wie diese Liste sortiert ist, teils alphabetisch, teils Modladereihenfolge ? eis_os